Originally Posted by
Caprix
I'm a bit confused about the belt as best leg (or second best) on some fights. It's mainly recommanded (and played) for ST, with MG/contagion talents. The way MG is played (drain cycle), more than half of the UA casts can not trigger it. From my poor-alt-learning-to-play logs, the result is that most of the time about 10% of the shards used comes from the belt, or more or less 1 shard gained per minute. All in all almost always less than 4% damage increase from the legendary effect, most of the time in the 1.5% to 3% range.
I checked a few top logs on ST fights with belt equipped, and this is the same. Perfectly playing MG works very good but doesn't make the belt shine.
Ironically i get more from the belt in multitarget fights (until today i didn't have choice in legendary) but i understand other legendaries can still be better for cleave.
Well now i'm asking because i got the bracers in my weekly chest. Which are not recommanded nor played in ST. But the thing is even in those top ST MG logs, UA uptime is at 100% or near it. Which means well... bracers would be a near 4% damage value... so on par if not better than belt? Stats wise the belt slot has a bit more weigh though...
Most of the time that 1.5% to 3% damage from belt is much lower than the gain from the execute talent (my other leggo was the talent ring), which again makes sense with a rough estimation of 25% average damage increase for a third of the fight... (or even counting only 20% increase over 25% of the fight because execute time... well can be shorter because more overall raid dps).
So what is it that i don't get about that legendary popularity?