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  1. #361
    Quote Originally Posted by DarkAmbient View Post
    This is always a bad argument. People play WoW in their leisure time which is not paid. Time spent after work playing WoW is not time you could be spending at work. And once you've paid the bills you have to decide the best way to divvy up your disposable income, which will vary massively depending on circumstances. Even if someone can comfortably afford the £50 for a boost it still might not be considered a reasonable expense when you consider £50 can get you at least one brand new game, probably two if you play on PC.
    Take advantage of the paid option to skip the leveling process that you don't enjoy. Or sit down and enjoy the leisure time playing (whether leveling or farming gold for tokens).

    All I'm saying is that it's a more efficient use of time to buy the level boost than it is to level up manually. Even at minimum wage in America, you'll still earn the cost of a boost faster than you could reach the same level through playing (except maybe in backassed Alabama where you make like $5 an hour. Seriously Alabama, wtf...).
    Last edited by SirCowdog; 2018-01-13 at 07:48 PM.

  2. #362
    Quote Originally Posted by Maglen View Post
    If you think this is Blizzard looking out for your "Leveling Experience" you're naive.

    This change does basically two things.

    1) It lengthens out the leveling process giving Blizzard that sweet sweet subscription money.

    2) It takes the people who don't want to spend the (boring) time leveling and incentivizes character boosts.

    This change is ALL about money.
    Keep living in your little polarized "I hate everything I don't like" bubble. Just leave the rest of us alone, okay?

  3. #363
    Quote Originally Posted by Yarathir View Post
    1-120 is still a slog without paying for now-removed heavily overpriced exp pot.

    When is something gonna be done about that? We need at least an optional level squish, because we're at 120 now, and I doubt BfA will be the last expansion to raise the level cap.
    Aha! NOW we're getting somewhere! Actual suggestions for alternatives instead of just "I don't like it".


    The remaster leveling scale is a first step. It's entirely possible that Blizzard could do something like a level squish, or alter the scaling to make some areas faster or slower. They could alter heirlooms for people who want the faster speed and don't care about quality of the leveling experience.

    The core here is that Blizzard is making leveling more enjoyable for people who like leveling. That's not a bad thing. The side effect is people who just want more capped characters in current contact suffer a little. The net result, however, is a gain, since players who only want more capped characters DO have options.

    Maybe those options could use some tweaking or additions, sure.

  4. #364
    Quote Originally Posted by SirCowdog View Post
    Aha! NOW we're getting somewhere! Actual suggestions for alternatives instead of just "I don't like it".


    The remaster leveling scale is a first step. It's entirely possible that Blizzard could do something like a level squish, or alter the scaling to make some areas faster or slower. They could alter heirlooms for people who want the faster speed and don't care about quality of the leveling experience.

    The core here is that Blizzard is making leveling more enjoyable for people who like leveling. That's not a bad thing. The side effect is people who just want more capped characters in current contact suffer a little. The net result, however, is a gain, since players who only want more capped characters DO have options.

    Maybe those options could use some tweaking or additions, sure.
    I didn't make any real suggestions. This was my point all along, and yes, that's a "I don't like it.", because I don't. And I think by the time we reach 160, 4 expansions after BfA (presumably), most normal people that aren't altoholics will not even dare jump into creating an alt anymore.

    I don't mind the scaling. I like it, but I am, on a principle level, against any notion that with heirlooms, leveling should take any longer (even if just an hour) than it used to before 7.3.5 for people who don't want to level at a slower pace. I merely disagree with the notion that leveling should be any lower as opposed to quicker for those who want that.

    That doesn't mean I hate the scaling.

  5. #365
    Quote Originally Posted by thunderdragon2 View Post
    no, tha'ts completely different to levelling
    Yeah yeah ofc

    levelling is supposed to be done quickly
    Since when?

    last i checked wow was about the end game not about 1-X
    What? When was anything like that even stated?

    i've always hatied levelling toons i hate it every xpac and every time someone asks me to level for them, ive leveled 8 times the toons i didn't want when i moved i deleted them as i didn't want to see them again, i was planning on levelling a dk just for something to do in game but no with these changes.
    Looks like you are quite a hateful person. There isnt a single RPG in the world in which leveling isnt a big part of progression.

    levelling never had a sense of satisfaction even when u dinged 60 now it didn't and it dosen't need to have it also shouldn't take more than a day or 2 but i guess that's something we will never agree on
    I dont know what is it that you are high on, but please put it back. It's really rare to see so much bullshit in one post.

    Holy shit.

  6. #366
    Leveling done so quickly and being so unsatisfying is why I stopped leveling alts. This new change is actually making me wait with alts so that I can level them up all cool-like in 7.3.5. I'm very excited for the change, and postponing any plans to level them until 7.3.5 hits! If allied races are a thing in 7.3.5, then I'm so eager to level my void elves through the zones with a semblance of how the leveling looked like in TBC.

    Though it feels like I'm alone in this, lol.

  7. #367
    Quote Originally Posted by Yarathir View Post
    I didn't make any real suggestions. This was my point all along, and yes, that's a "I don't like it.", because I don't. And I think by the time we reach 160, 4 expansions after BfA (presumably), most normal people that aren't altoholics will not even dare jump into creating an alt anymore.

    I don't mind the scaling. I like it, but I am, on a principle level, against any notion that with heirlooms, leveling should take any longer (even if just an hour) than it used to before 7.3.5 for people who don't want to level at a slower pace. I merely disagree with the notion that leveling should be any lower as opposed to quicker for those who want that.

    That doesn't mean I hate the scaling.
    Well, we don't really KNOW that it will take longer to reach cap. I haven't yet been able to find any hard evidence from the PTR. So far all I've seen is that people are a few hours behind where they would be on live. I highly suspect that with heirlooms, and once people figure out the most efficient route and methods, actual absolute leveling time to reach cap will be fairly similar for someone interested in raw speed.

    That's assuming Blizzard doesn't tweak things one way or another in the meantime. Right now people are getting WAY too bent out of shape about what's appears, to me anyway, to be simply different, and not necessarily longer.

  8. #368
    Quote Originally Posted by Wvvtayy View Post
    Good for you. You're in the minority.
    Lets see the citation on that, shall we?

    Dont worry, well wait.

  9. #369
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    It's funny how people think just because the vast majority of mmochampion posters are in favor of it it means almost everyone is.

    People who read forums are massively outnumbered by those who don't. And those who POST on forums in discussions like this(i.e. most only post if they have a question) are an even smaller minority.

    Mmochampion posters are a minority of a minority, just because people here are overwhelmingly for it means jack diddly shit. Just wait until this goes live and the 90% of players who don't follow the PTR at all realize what's happened. There will be a massive uproar, just like there was after the stat squish at the end of MoP and leveling got harder. No one noticed or cared when it was on the PTR, but when it went live there was an outrage.
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  10. #370
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    Quote Originally Posted by Yarathir View Post
    1-120 is still a slog without paying for now-removed heavily overpriced exp pot.

    When is something gonna be done about that? We need at least an optional level squish, because we're at 120 now, and I doubt BfA will be the last expansion to raise the level cap.
    Total XP required has been reduced across the board many times over, including 7.0.
    Heirlooms work all the way to 110 since mid-legion.
    WoD is trivial with flying + treasure chests/bonus objectives.
    Legion is trivial with flying + Invasions + bonus objectives.

    Things have been done...

    New players might not have (pathfinder) flying or heirlooms but they still get a free 100 boost with Legion right now, and likely 110 at BfA.
    Last edited by Teri; 2018-01-13 at 08:42 PM.

  11. #371
    Quote Originally Posted by Yarathir View Post
    I didn't make any real suggestions. This was my point all along, and yes, that's a "I don't like it.", because I don't. And I think by the time we reach 160, 4 expansions after BfA (presumably), most normal people that aren't altoholics will not even dare jump into creating an alt anymore.
    So far Blizzard have nerfed previous level XP required with each Xpac release to keep leveling time 1-start-of-new-expasion roughly the same. I've seen nothing that suggests they are changing this policy. So 1-70 in WotLK, 1-80 in Cata, 1-85 in MOP, 1-90 in WoD and 1-100 in Legion took roughly the same time /played, as I fully suspect 1-110 will in BfA. If anything, leveling to the previous cap has become faster through the years.

  12. #372
    Quote Originally Posted by Wvvtayy View Post
    It's funny how people think just because the vast majority of mmochampion posters are in favor of it it means almost everyone is.
    It's funny how you think this is true, yet a smaller number of mmochampion posters being against it also means everyone is- what a strange view you have.

  13. #373
    Quote Originally Posted by keymil View Post
    Looks like you are quite a hateful person. There isnt a single RPG in the world in which leveling isnt a big part of progression.
    you couldn't be so wrong im a nice and friendly person, i just hate boring and levelling for me is even more boring than fishing, archy and pet battle combine, there's nothing fun about doing quests you've done time and time again only time levelling is for for me is when a new xpac hits because quests are fresh and interesting.

    if they had different quest or objectives in those quest it would be interesting but we'd need another cataclysm for that.
    Last edited by thunderdragon2; 2018-01-13 at 08:52 PM.

  14. #374
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    Lmao what a tool you are, you do realize most people want this change for WoW right? Leveling in this system current system is pathetic.

  15. #375
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    lvling is already a pain in the ass even if is "easy", if they make longer i prob would never up another character again( except if they don't touch the bgs xp)

    Lvling is pointless in wow since the current content is made for the 10 lvs of the new expansion, i have no problem to up those lvs if they make then harder or longer

    but the 1-110 lving be longer will be disgusting. im ok with HARD, mobs being more difficult to kill, you dying all the time, but longer? i pass
    Last edited by Syegfryed; 2018-01-13 at 08:55 PM.

  16. #376
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    Quote Originally Posted by Mercane View Post
    It's funny how you think this is true, yet a smaller number of mmochampion posters being against it also means everyone is- what a strange view you have.
    This may come as a shock, but echochamberchampion comprises a very tiny sliver of the player base as a whole.
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  17. #377
    QUOTE=Ensign;48639393]Back atcha. Yes the data is there, but it's also fairly well known that the creation of said races requires requires a BFA licence on your account. Until we get preorders there will be no allied races.

    Can't be bothered dredging through all the build updates on MMO-C, but here's the WoWHead article on it: http://www.wowhead.com/news=278433/a...n-requirements[/QUOTE]

    coz its got relevance here we wont be getting allied races to play until bfa is in pre purchace stage

  18. #378
    Quote Originally Posted by SirCowdog View Post
    Well, we don't really KNOW that it will take longer to reach cap. I haven't yet been able to find any hard evidence from the PTR. So far all I've seen is that people are a few hours behind where they would be on live. I highly suspect that with heirlooms, and once people figure out the most efficient route and methods, actual absolute leveling time to reach cap will be fairly similar for someone interested in raw speed.

    That's assuming Blizzard doesn't tweak things one way or another in the meantime. Right now people are getting WAY too bent out of shape about what's appears, to me anyway, to be simply different, and not necessarily longer.
    My point is simply against the idea that if anything, leveling should be longer than it already is. Even by a microsecond. (those who want to take a while excluded, of course)

  19. #379
    Quote Originally Posted by thunderdragon2 View Post
    you couldn't be so wrong im a nice and friendly person
    Not on forums you're not.

    i just hate boring
    So hateful it is.

    and levelling for me is even more boring than fishing,
    I can understand that. To fish properly one needs to be smart and patient. Traits you obviously lack.

    archy and pet battle combine
    Damn, I suppose you hate like 99% of the game. Also, a mentally healthy person would just say "I dont enjoy", but since you are putting so strong emphasis on HATE again and again, I guess the problem lies in you, not in game.

    there's nothing fun about doing quests you've done time and time again
    And raiding is fun? You're killing the same bosses again and again and again.

    only time levelling is for for me is when a new xpac hits because quests are fresh and interesting.
    Im pretty sure you'd find something to complain about in them too.

    if they had different quest or objectives in those quest it would be interesting but we'd need another cataclysm for that.
    If in your opinion fun = fresh, new, non-repeating, you chose a wrong game. Kind of ironic that (I guess) you enjoy raiding when it has the same rules as questing when it comes to repetetiveness.

  20. #380
    Great change. I stopped leveling new characters a long time ago because it was so mindlessly mindless. To get joy from things I often have to be entertained for more than 20 seconds.

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