Originally Posted by
SirCowdog
That's a terrible analogy. First off, if you were to build this theme park and offer to drop me at the end for free the first time, I might take you up on it if all I wanted was at the end. But what if the 10 miles between the ride was full of incredible scenery, shops, restaurants, art galleries, book stores, and many other interesting things? Also, if someone offered to teleport me somewhere 10 miles away, I think it would be worth $60.
Now, some people are still going to want to skip to the end of the theme park and jump straight to the ride, and you offer them several options to get there: A bike or a car that gets them around faster(heirlooms), or you say that if you run with a friend, you'll go even faster(RaF).
After that, you say..."Well now the theme park has 15 miles between the entrance and the ride, but we're arranging all the other attractions on the way to make the walk there more enjoyable, even if it takes a bit longer. You can still skip to the end with all the other options, but this might be nice too."
To which some people reply: "I don't care about all that, I just want to get to the ride."
You gesture to all the options that are still there for getting to the ride faster(including the first free skip each time a new ride is added), and they say: "That's not good enough!"
How do you suppose you'd react?
Oh I agree that the leveling process and older content could use more to make it better. Honestly I think the level scaling should go all the way from 1 to Cap in EVERY zone, and shouldn't cut out at certain stages(60 for Vanilla, 80 for TBC/WotLK, 90 for Cata/MOP, etc). It's weird. If they're going to use scaling, then SCALE. Still, it's a good first step, and was definitely needed.
It would be interesting to see experience required to reach cap reduced, but scale everything up to cap, and give rewards appropriate to a capped player no matter what content they're completing. Add world quests at max level to ALL zones. Let players spend their time wherever, and put expansion-specific rewards behind rep gates or quest completion maybe, to get people to focus on the recent stuff first.