Originally Posted by
Ophenia
The concept is fine, the realization sucks. I hope they keep MM+ but with some tweaks.
Currently, the only thing you'll be looking for is "GO FAST LEL". The only criteria for succeeding is the time you spent in. So, exit controls, exit not-top-tier dps classes, welcome invisibility pots, welcome cheese tactics, goodbye fun.
There should be several types of success. For example, the "3 chest", instead being a "even faster than the 2 chest that is even faster than the 1 chest", could be "1 chest for doing it quickly, 1 chest for 0 death, 1 chest for whatever (maybe something related to the dungeon, like the achievements)".
This way, you could totally bring to your run a guy who will do a bit less DPS but a lot more controls/resilience.
Plus, most of affixes could be fun, but they are instead boring because they are completely counter-productive due to this "go fast" criteria. So, you don't manage around them, you find the best way to cheese it (like the pull-reset strat done in the first Arcavia packs under some affixes).