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The day before the patch I was in an area on my druid as boomkin with the enemies 6-8 levels above me. I one shot every single enemy with either Moonfire or Sunfire and they died after a few ticks of the DOT. I pulled every single enemy within range with that high of a level discrepancy and it was the easiest shit ever.
Now after the patch, I need both Moonfire and Sunfires entire dot duration, plus one additional solar wrath for an enemy to die. This is on enemies equal to my level or one level lower than me. Still easy but at least now I need to try and kill the enemy so he dies faster.
It's not challenging since all the mechanics remain the same. I enjoy the leveling more since the patch came out.
Do not assume that others like the same things that you do. The simple fact that so many people are complaining about this means that your absolutist stance is in fact wrong. It might be better in your opinion, but clearly there are many, many people who disagree. In fact the battlenet forums are ablaze with complaints about the scaled leveling and the changes to old content soloing.
And people need to stop deluding themselves into thinking that this change had anything what so ever to do with "new" players. Heirlooms are the reason people outleveled zones, and these rare and elusive new players dont have those. They would have experienced the zones at the pace they were intended to be experienced because those zones were balanced for people without looms.
Last edited by Nihilan; 2018-01-17 at 02:41 PM.
It's funny, because everything you were saying was sounding like it was a GOOD thing, until your last sentence. (I thought you were happy about it, until the end.)
I think this highlights the main problem with people complaining about these changes: The thing you hate about the changes is exactly what other people are glad about.
I'd rather they go the other way. Make mobs have higher HP, and even smarter AI (such that they are breaking CC like a player in PVP would do, for example). And then make the experience you get higher, to compensate. The fights would be harder, but then rewards you more.
That's funny; I like the removal of spell ranks, and the addition of heirlooms! (I don't mind that they nerfed heirlooms, in 7.3.5.)
I like it. At least im able to see the full rotation on the Shadowpriest and go into void form a bunch of times.
That "dumb" content soloing is something that people have enjoyed doing for years, and in several instances it is now no longer possible. People are upset at having content taken away from them for no reason other than blizzards lazy blanket changes to hp. You clearly dont care about anyone else or the things they may enjoy if those things fall outside what you narrowly define as proper, but a lot of people are upset about the changes.
So did they fuck up dungeons? because the last 4 characters I leveled to from 0-100or110 were very fast with dungeon finder and Heirlooms, I don't quest because I hate it if it does take longer than I guess their play here was to force you into buying character boosts...good play Blizz. I want to play so many more class/ specs this xpac but leveled 2 from 100-110 and I can tell you it is a very shitty and long grind. I was hoping they would nerf exp required again like they do for all other xpacs, but this one still takes forever to level. I would honestly gladly pay for a boost from 100-110 atm.
I've played from the start of the game and I've also played on.. places I'm not allowed to name here. I find it quite tedious, before I had actually come back after playing vanilla for a long while. I found it really pleasant, enjoyable even, I really enjoyed the care free journey and not having to grind. I'm trying to level my feral druid through WoD currently, it really sucks. Honestly I mean this sincerely when I say its really ruined the game for me, maybe its better at low level, from what I've experienced at 90+ though it just makes it so incredibly tedious.
They've also absolutely destroyed dungeon running, which I quite enjoyed. Ultimately what I'm trying to say - if I wanted classic - I would play classic. I play live for live, not for classic? If that makes sense.
Last edited by mmoce9fe1e7ffd; 2018-01-18 at 07:35 AM.
Just started in Pandaria and it feels WAY slower compared to before because mobs take much longer and you can't just pull giant groups without worry (because they live much longer).
Being able to fly is nice but I don't see how it can offset the HP increase.
It ignores such insignificant forces as time, entropy, and death
This thread is basically preparation for Blizz for the complaining when Classic goes live.
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Do twink boosts still work 100-110?
While that is what Blizz has said, if you leave an unintended state of levelling in a game for 5-6 (?) years in your game you shouldn't be surprised that people find that explanation a little hard to believe. I'm sure the complaints will die down once people have had their fill of allied races, but I find the decision pretty questionable. Scaling is an awesome change, but imo heirlooms should imo precisely allow one-shotting mobs; they're an optional boon for people who have done it all before.
Here's the thing...
Almost everyone here is making blanket comments. Saying leveling is too slow, or it's bad, really depends on who you're talking to. To someone who's only played one or two characters and wants the immersion, the changes are probably for the better. If you're like me, someone who's been playing since 04 and has leveled so many alts that you really just want to get it over with, they're for the worse.
I like the level scaling. I like being able to finish a zone now and not feel I have to move onto the next zone so I get more XP. I don't even mind the health increases, and although I don't like it, I can tolerate the XP gains.
What I don't like is the nerf to the heirlooms. It feels like a direct punishment to those of us who have played the game a lot and have earned these rewards, upgraded them, etc. If you don't like blowing through mobs and fast paced leveling, don't wear the heirloom gear.
People have been mentioning ideas like those with Loremaster get a boost in XP, which I think would be perfect to offset the annoyance of leveling for those who have done it so many times. To me, Loremaster is like pathfinder for leveling. You've shown that you've seen and done everything, so give me something that makes doing it faster/easier.
To others, they like these changes. I think they need to put something in that differentiates the groups of people. New people or those that haven't leveled alts much, to those who have leveled so many that leveling something new really isn't fun at all.
Last edited by Moridius; 2018-01-17 at 03:35 PM.
another example of blizz blancing of no middle ground, didn't like the 3 sec to kill a mob? we will make it one minute.
fucking shit fest as expected, every time they touched scaling it was a shit fest, no exception this time