Dungeons were simply too fast for 1-60, and people want that speed because they're use to it. A single dungeon run use to take like 15-20 minutes, and with the initial quests and bonuses you could gain 2-3 levels sometimes.
Dungeons had to be slowed down to be more in line with questing, but they definitely went too far if things are as people say, takes multiple times as long for fractions of the exp. I think increasing the time a bit and scaling the exp so you get a little over a level for your first run with quests would have been fine, but as it is now it sounds like there is no point to doing dungeons unless you really want that gear.
The whole point of heirlooms was to make the leveling experience faster for people who have been there/done that and don't particularly like leveling. Why they feel that idea needed a nerf is beyond me. Basically, this dev team is reversing the decisions of a previous dev team that were made for perfectly good reasons. I'm terribly confused by the idea but I guess that means "don't ever level characters anymore". OK, whatever. I'm done with leveling old characters and I'll stick to what I have. I'm damn sure never buying the level boost they are so desperate to sell. And I think the new races are, across the board, awful so I'm in luck with that.
This is like watching the students of the new generation of historians: basically, their reason for existence becomes proving how wrong their teachers were. I feel that's what is going on with WoW: let's prove how wrong those old devs were about heirlooms and leveling.
Adventure in this case of course meaning spam clicking through the quest that youve already read 5-10 times previously just so you can get on with the damned process. Thrilling!
For those people that have enough time to spend the extra time doing the dungeons to get to the end game content... congratulations. But the majority of us will have to do months of after work dungeon grinding to even get to the end game content at 110. They need to find a balance because there is no way in hell I'm paying £40+ for a boost to miss it all, i'd rather just quit the game again for the 12983 time. I fully expect the replies of "It's how it used to be, get used to it", however it used to only be 55, 60, 70 levels back then and it wasn't so much of a problem! Increasing HP by a base rate of 280% is just lazy and doesn't make the game any more enjoyable to level through.
A completely ridiculous statement, I agree. I've got, gasp, years played on my characters and probably a month or two of that is leveling. They should keep the heirlooms strong and powerful and just leave it the way it is in greens. Because if you want leveling to be hard, why the hell are you wearing heirlooms?
most people play this game for nearly 15 years - the destination and adventure were gone around 13 years ago .
stop pretending new players come to wow - 99% of players playing it now are old time players not new players- new players wouldnt even look at old ancient game with outdated shit grpahic that wow has.
be real.
I'm not, I don't really care about new players. Nor did I say anything about new players. What I'm saying is everyone plays for different reasons, going for different things, Its a theme park for this reason...and some people like the adventure of leveling. It appeals to some while other things don't and vice versa for all aspects of...well...everything...life, games, whatever.
That being said adventure is not gone, it still remains for all those who didn't max every class. Once you max every class, on both sides. I can see the adventure aspect being gone. But until then its still there for many reasons, and with each new expansion...guess what is there? The adventure of exploring a new place, new zones, new quest, new stories, new lore, new perspectives on old lore, seeing new things, new vistas and new aspects Blizzard has worked into their system for new zones.
and be real, good graphics mean very little friend. Many companies can shit out a great looking game that sucks storywise, gameplay wise, world wise. Graphics are not the end all be all, definitely not in this day and age.
Many other shitty MMO's out there have great graphics. But guess what? They suck, have no player base, play like shit.
And frankly that statement is downright wrong, since Blizzard has been updating and improving upon techniques with New zones every Expansion. Even with their "outdated system" everyone likes to cry about
Last edited by Evaddon; 2018-01-17 at 10:10 PM.
I had a brief play of a level 59 alt and it would appear that mobs that previously had around 3-4k hp now have over 13k hp although it is no more difficult to kill them - just longer.... which is supposedly fun!?!
This is a dull, boring and pointless change.
I really enjoyed 1-20 on a warlock today. Actually caught myself fearing mobs. I like the change a lot regardless of time to level. I like leveling.
Almost got my ass kicked by 3 mobs in Pandaria at 88 lvl. And i had the best armor in the game. Holy shit that was fun. Now i try to take on 1-2 mobs at the same time.
The only thing that came to my mind is that new scaling system REQUIRED the LFG removal.