I did mention increased XP gain to compensate.
But even without compensation, there are ways to make mobs more challenging while also allowing them to take less time to kill.
Example: You can double a mob's Health and DPS, but also make it take 3x more damage for 5 sec after being Interrupted/CC'd.
If you fight it half-afk as you did before the change, it takes twice as long to kill, and deals twice as much damage to you.
If you Interrupt/CC it, it may actually take less time to kill than before the change.
So you can make mobs more fun, more challenging, and it doesn't have to necessarily make the fights last longer.
That said, I do agree with making mobs tougher so that you can actually use your rotation on them, and so that DoT specs feel less useless. Tried playing a DoT spec in dungeons? Mobs and sometimes even Bosses would die before you manage to apply all your DoTs.
So why take 10 seconds to kill a mob with your DoTs as Shadow when you can kill them in 3 seconds as Discipline?
But to state that there is no way to make mobs more challenging without making LEVELING slower is bullshit.
I was comparing the fights not from a numeric point of view, but mechanical.
Assume that both Guilds - one Normal, one Mythic - have the same DPS:BossHealth ratios.
The same mechanic that explodes after 5 seconds on Normal, may explode after 3 seconds on Mythic, thus being more challenging without increasing the length of the encounter.
You can have extra mechanics on Mythic that merely require more attention & precision, without actually messing your rotation, nor requiring you to swap targets, thus making the encounter more challenging without increasing its length.
Last edited by Nurvus; 2018-01-18 at 04:16 AM.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
Are we going to pretend that anyone in the past I don't know how many years has done anything but sit in their main city hub and queue dungeons all day to level alts? I usually just tab out, watch videos or read forums waiting for the WoW icon to light up unless I'm playing tank/heal.
1 thing I disagree with on this scaling is having dungeons included, at least should be optional. It was the easiest way to grind for those that have already done this a zillion times since vanilla.
I am glad I've already gotten everything lvld this xpac cuz this is nothing like vanilla and classes are boring af and completely broken half ass somethings until 110 with full artifact.
Last edited by Lazuli; 2018-01-18 at 04:17 AM.
Name one fight in history where this happened. You can't and you know exactly why. The extra damage with the extra hp with the extra mechanics that requires extra coordination, dps and hps is what makes those things actually challenging. Making everything literally exactly the same but only needing to move just slightly sooner is lfr levels of bad fight design and at that point you might as well just make a loot pinata that says hit me on its forehead and abolish raiding of all difficulties.
To me what made leveling bad was like...getting to northrend and doing the first 20 quests on EVERY character.
Sidebar though. I think ppl wanting things to be "harder"forget how hard it is just learning how to playthe game. When i try another mmo its impossible to have fun if the interface is to extreme. Many games like destiny and fortnite are made for people who are experts at game mechanics. I remember when i heard about deadmines and how it was a group task and i thought id try to lvl a bit and try it by myself.
Anyways having lvl 13s that can two shot ppl is ridiculous (defias pillagers)
But like others said level is for learning. Thats the whole point of heirlooms and transfering gold those whove done it before go through faster.
And if there is a choice between making things better for new players or old players it should ALWAYS be New players because all old players are ones whod agree or should go F themselves.
Accommodating new, young players and making sure they have fun Always trumps veterans who want the entire game catered to them
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See its this kinda pretentious asshat that should stop interacying with ppl . I wish theyd botherered to say what they are talking about but their selfishness and "this game exists to please me and only me" attitude OOZES out
Romance doesnt detract from a story. Its a Genre, like horror or comedy or adventure. The game was ruined when we got Horror in drustvar or nazmir. It wasnt ruined when we had funny quests. So if you think a little man on man love ruins the game, then yes you are either a homophobe or just a spoil sport that goes "ewww kissing is yucky" like a baby. Furthermore, if a character has never expressed interest in any gender, then its not proof they are straight. straight people are not the default
In other words you have no argument and you're just shitposting at this point. There's multiple reasons why they don't have a static kill time across all difficulties
1) Time to kill alone does not make a fight hard. Mythic blackhand was a roughly 6 min fight and tough as balls, imperator margok was 15 mins and tough as balls, the butcher is a 3 min intense fight and so on and so forth but you know what actually makes them tough? Literally everything else about the fight. The extra hp, the extra damage to the tanks, to the raid, the extra damage required because of new adds/mechanics/ and ALL of those increases the time needed to kill the damn boss. Look at the heroic/normal kill times for all of those fights and you'll notice a very obvious pattern, less hp, less tank damage, less add damage, less adds, less mechanics. It's almost like they're tied together or something.
2) Static fights are VERY unpopular. The first boss in hfc for example. Each of their own difficulties had a set time for how long they would take (also note, they were not shared across all difficulties) which means that no matter how geared you were it would take the same amount of time to clear the fight which makes it even more ridiculous when by the end of the tier apart from maybe archimonde you can literally kill every other boss faster than clear THAT fight.
3) It removes the point of even getting gear in the first place: to get more powerful.
Also, numerical and mechanical actually go hand in hand because they increase the damage of mechanics to also increase the difficulty of the fight. I'm beginning to wonder if you have raided at this point because this shit isn't exactly rocket science.
Edit: I've decided to add a TL;DR because it's clear you won't understand the point if I don't.
TL;DR: You LITERALLY cannot have a fight be harder AND the exact same length as it was before because difficulty increases time, as it always has in the entire history of WoW. Even on fights that are shorter in comparison to the rest of the raid tier.
Why would anyone spend time leveling so many alts? This is for me far more riddiculous than longer leveling. Seriously what are you all doing with all those useless alts? Anytime you playing alt you purtting your main behind so why not just quit playing so many alts? New leveling is specialy for new players so they wont quit game over boring leveling up and facerolling dungeons. Heirlooms cant and should not help you level up as it also affects new players. It is seriously boring join dngeons just to see bunch of heirloom players what zerd entire dungeon.
This change was made for new players. So stop leveling your 20th alt and maybe try spend that time on characters what you alredy have? This game isnt about you. And no sir you are not majority. So stop complain when 1 part of the game doesnt target your small audience for once.
I feel like they basically just trashed what I found enjoyable really. I'm ambivalent about it but making mobs in to sponges doesn't make them harder it just makes the fight tedious, even on a 'nostalgic' place I'm not allowed to name the mobs died MUCH faster after level 30. I think in particular WoD scaling is just absolutely broken as well pandaria, rares have upwards of 5 million health. Which wouldn't be a problem - but its a different game these days - players aren't funneled together like they used to be.
So really, all that's changed is I can't kill some mobs now and its not as simple as looking for someone, no one cares unless the content is current. I remember when they nerfed mobs like Araj the Summoner after he stopped being relevant and that was back in TBC, so to allow this kind of thing to go live is just backwards. WoD and MoP desperately need some fine tuning.
As for dungeons? They have been tweaked strangely. I like that mobs actually do damage but I dislike spending 3 minutes downing a boss with easy and rather blatantly telegraphed abilities. Most of its not challenging they're just sponges - like GW2 - which is part of the reason I find it so jarring, its just holding you up because of the health values. There's no inherit lesson there. I feel more like a lumberjack than an adventurer. I might as well be hacking at trees in runescape.
P.S. Vanilla was not hard, it was time consuming and I often find people make the same argument for games like dark souls where the difficulty lies in the fact you can't just run in like an idiot, or you get punished for not being aware of your surroundings. Other than elite quests - I have personally soloed borelgore on a 57 warlock - or WPVP/Gankers slowing you down, it wasn't hard to level. Past level 20 I could literally dot 3-4 (though 4 is pushing it if casters are involved) mobs and have my voidwalker soak up all the damage or if I felt lazy, dot 'n wand things to death. I very rarely ran out of mana or had to eat + drink, not unless I did a huge pull or life tapped like an idiot.
Last edited by mmoce9fe1e7ffd; 2018-01-18 at 07:19 AM.
you didnt need CC, it helped if you were unlucky, but it wasent needed.
and yes because finding a group is "hard" man all the skill you require to make a group, so rough...
elites well leveling that required groups were not hard, simply you needed a group to curbstomp it. so you got a tank maybe a heal, a few dps, or just a few dps to kite it.
When you are soon to have 120 lvls, The best thing you can do is make all levels before that much much slower.
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u are mad THE GAME isn't leveling is raiding and pvp but no leveling.... fuck off nerdy people that are 1% of wow that want long leveling.... NO new player come to play this game now! thank u!
I can't ever remember asking leveling to become hard. I would rather ask them to make it more story-driven, and perhaps even tweak the experience based on what class, race and role you're leveling as, so it would become an interesting experience instead of just a race to max level.
Mother pus bucket!
This has been amusing, people acting like it takes 10x more time to level now.
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Not that you haven't show us that you are stupid or a troll.
For what? You still read the thread..so?