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  1. #281
    Mechagnome serendipity11's Avatar
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    Quote Originally Posted by SirCowdog View Post
    Right...you make a bunch of vague statements, refuse to back it up with anything, refuse to answer the most simple of questions, then cap it by calling people who disagree with you intellectually dishonest.

    Congratulations on addi g precisely nothing to the conversation. Don't let the door hit you on the way out.
    May I ask you what your avatar is suppoused to be?

    (I know off topic, sorry.)

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    Quote Originally Posted by Yarathir View Post
    I did. I gave my answer, and you switched to "Ok. Now give me an argument why this should happen oh wait u didn't oooooh."
    I thought you left? Please no more back and force arguing. Contribute or leave.
    Let's get 1 thing straight, I'm not

  2. #282
    Quote Originally Posted by serendipity11 View Post
    May I ask you what your avatar is suppoused to be?

    (I know off topic, sorry.)

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    I thought you left? Please no more back and force arguing. Contribute or leave.
    I never said I left. I was just going to stop replying to him. And yes, I should.

  3. #283
    Quote Originally Posted by syar View Post
    It is fair point that to make but we draw a different conclusion , I say they should up the damage too and that way make it more challenging instead of tedious.
    Simply upping the damage won't make it more challenging. It'd just make it more tedious as it'll increase the downtime between fights. If you want to make it more challenging you need to give mobs more meaningful abilities. Especially abilities that target ground areas and create "void zones" (fire/poison patches and the like) to teach players to get out of them.

  4. #284
    Quote Originally Posted by Ielenia View Post
    Simply upping the damage won't make it more challenging. It'd just make it more tedious as it'll increase the downtime between fights. If you want to make it more challenging you need to give mobs more meaningful abilities. Especially abilities that target ground areas and create "void zones" (fire/poison patches and the like) to teach players to get out of them.
    Good idea. Training players for 85+ dungeon and raid mechanics makes sense.

  5. #285
    Quote Originally Posted by The-Shan View Post
    Did you use heirlooms? I chose not to, and I found a lot of quests challenging.
    If you found the quests challenging that’s more of a skill issue. I’m not being rude I’m just stating facts. The heirlooms themselves were nerfed and quests actually give solid gear. Now the difference between Heirlooms and Regular Gear is the exp boost and maybe a few stat points. I leveled like the OP and didn’t use heirlooms. I’m only level 82 right now but I still play like prior the only difference is I may have to redot the adds I have pulled but I never once get close to death.

  6. #286
    High Overlord syar's Avatar
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    Quote Originally Posted by Ielenia View Post
    Simply upping the damage won't make it more challenging. It'd just make it more tedious as it'll increase the downtime between fights. If you want to make it more challenging you need to give mobs more meaningful abilities. Especially abilities that target ground areas and create "void zones" (fire/poison patches and the like) to teach players to get out of them.
    That is actually a good way to look at it. Interruptable abilities , and reintroducing the running away in fear mechanic , and aoe spells as you mentioned.. these all would add to the gameplay.
    I stand by increasing the damage because then you can't pull multiple mobs and have to pull tactically etc. But what you said would be a very good idea to implement.

  7. #287
    Quote Originally Posted by serendipity11 View Post
    May I ask you what your avatar is suppoused to be?

    (I know off topic, sorry.)

    .
    No worries. I figure this thread will be locked soon anyway. It's one of my characters from Wildstar.

  8. #288
    Quote Originally Posted by corebit View Post
    Around 30 hours to reach max level by leveling is already fast enough, probably even faster with full heirlooms.
    I think this number is wildly off. I am not sure it would be 30 hours even with max XP bonus from heirlooms (3+ levels per hour? sorry, it stops being that fast after level 20 already and I am being charitable), and without heirlooms - forget it.

  9. #289
    Mechagnome serendipity11's Avatar
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    Quote Originally Posted by rda View Post
    I think this number is wildly off. I am not sure it would be 30 hours even with max XP bonus from heirlooms (3+ levels per hour? sorry, it stops being that fast after level 20 already and I am being charitable), and without heirlooms - forget it.


    Multiple people have reported on the PTR and some on live that it seems to take no more that 48 hours /played with heirlooms. Obviously everyone levels at their own pace. But that being said many of them documented the entire experience so it's easy to see online plus many screenshots with /played times of people. I'm naturally a slow levelling so it'd likely take me longer. That being said WoW is still one of the fastest levelling experiences despise have some of the highest levels.
    Let's get 1 thing straight, I'm not

  10. #290
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by serendipity11 View Post
    Multiple people have reported on the PTR and some on live that it seems to take no more that 48 hours /played with heirlooms
    The people that keep repeating this keep forgetting that this is done via Questing. Dungeon Leveling has become much longer and more tedious for no gain.

    But anytime you bring that up you get the same retards going "HURR YEAH BUT MAYBE QUEST DEN INSTEAD OF DUNGUNS!" even though Dungeon leveling has been a completely viable way to level for 8 years and it makes no sense to force people that do it because they hate doing the same quests they've done a million times over again.

  11. #291
    Quote Originally Posted by SirCowdog View Post
    New level curve goes into effect halfway through Tues.

    Reaches level 100 on Thurs.
    This x 1000

  12. #292
    Quote Originally Posted by rda View Post
    I think this number is wildly off. I am not sure it would be 30 hours even with max XP bonus from heirlooms (3+ levels per hour? sorry, it stops being that fast after level 20 already and I am being charitable), and without heirlooms - forget it.
    I've talked to a few people who've said between 30-40 hours. One guy had a screenshot at 36 hours.

    Personally I plan to do a level by level log starting this weekend to see what the real deal is.

  13. #293
    Quote Originally Posted by serendipity11 View Post
    Pulling off a full rotation is more for to me then one shotting things. Also the "Increased time to level just so blizzard can sell more boosts" has been debunked. Please stop repeating that rhetoric. Boosting an allied race Which let's be honest most people particularly vet players are gonna be waiting until allied races are released to try out the new levelling system. Makes you ineligible for their racial transmog. So does race changing, or using RaF level boosts. If you really hate levelling so much that you'd rather shell out $60 dollars than take 5-10% longer. (Which multiple PTR runs put at the increases time to level at about that from 1-100). Then that's on you, no one else. I'm sure blizzard won't complain but that's not why they did this. I doubt this will significantly increase boost sales compared to how much money they had to invest in pulling this off.
    How does that make it debunked?

    Literally making something that used to go faster, slower, and selling a service for real money to make it go faster sounds pretty blatant to me. I don't see how in the world it doesn't. Like... what other reason in the world is there to do that?

    (for the record, I don't want to skip leveling. In fact, I even wish it'd involve pulling off a full rotation. It still doesn't do that.)

  14. #294
    Quote Originally Posted by Meat Rubbing Specialist View Post
    The people that keep repeating this keep forgetting that this is done via Questing. Dungeon Leveling has become much longer and more tedious for no gain.

    But anytime you bring that up you get the same retards going "HURR YEAH BUT MAYBE QUEST DEN INSTEAD OF DUNGUNS!" even though Dungeon leveling has been a completely viable way to level for 8 years and it makes no sense to force people that do it because they hate doing the same quests they've done a million times over again.
    I think they probably still have some balancing to do. Players really should be able to choose their method of leveling(dungeons, battlegrounds, questing) and be mostly advancing at the same pace.

  15. #295
    Quote Originally Posted by SirCowdog View Post
    I've talked to a few people who've said between 30-40 hours. One guy had a screenshot at 36 hours.

    Personally I plan to do a level by level log starting this weekend to see what the real deal is.
    Note that if you are going to play only a bit every evening (which is a sane way to do it and I am not at all suggesting that you do it any other way), then there will be a fair amount of rested XP and so whatever figure you end up with will look smaller than it really is. Ie, if you end up with 48 hours this would mean "48 hours when playing in 2-hour sessions for a month", not "48 hours, no conditions". I don't mean to say that one cannot level in 30 or 36 hours, I mean to say this is not really normal (involves carrying from stream chat / whatnot).

  16. #296
    Epic! Uoyredrum's Avatar
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    Quote Originally Posted by serendipity11 View Post
    Back in either BC or wrath I could take on up to 5 mobs. On a dungeon geared paladin and while I could survive (barely) it took forever to kill them. Tanks should level at the same rate by do less damage than dps but improved survivability means they can pull and survive more. Equalling the same speed as a rogue who should avoid pulling more than 1 thing at a time at all cost. Hence abilities like sap.
    Vanilla/BC =/= Wrath

    In vanilla most classes/specs couldn't take more than a couple mobs at once without dying/going oom unless they were raid geared, aka not leveling.

  17. #297
    Quote Originally Posted by Otiswhitaker View Post
    How does that make it debunked?

    Literally making something that used to go faster, slower, and selling a service for real money to make it go faster sounds pretty blatant to me. I don't see how in the world it doesn't. Like... what other reason in the world is there to do that?

    (for the record, I don't want to skip leveling. In fact, I even wish it'd involve pulling off a full rotation. It still doesn't do that.)
    It's funny, because if you spend some time on the official forums researching previous time to reach 110, the average player seems to land somewhere between 30 to 50 hours to go from 1 to cap.

    The fastest I saw in a forum post was a guy who was on his 7th mage using full heirlooms (55%) and a tank friend to instant pop dungeons. His time to 110 was just over 20 hours.

    What that tells me is that the average player won't see any real difference in the absolute time /played to reach cap. It also means the idea that it was supposedly inceased in order to sell boosts is way off base.

    Basically people are losing their shit over nothing. They're getting bent without actually checking the facts.

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    Quote Originally Posted by rda View Post
    Note that if you are going to play only a bit every evening (which is a sane way to do it and I am not at all suggesting that you do it any other way), then there will be a fair amount of rested XP and so whatever figure you end up with will look smaller than it really is. Ie, if you end up with 48 hours this would mean "48 hours when playing in 2-hour sessions for a month", not "48 hours, no conditions". I don't mean to say that one cannot level in 30 or 36 hours, I mean to say this is not really normal (involves carrying from stream chat / whatnot).
    I fully plan to nolife it over the weekend(my previous plans fell through, leaving an opening). XD There will be sleep involved, but I expect to put in at least 20 hours.

    Also, given the simple fact that the patch only went live and playable Tuesday afternoon, the amount of rested exp these players I referenced simply can't be that high. So 30-40 hours to reach cap is probably pretty accurate.

  18. #298
    Quote Originally Posted by rda View Post
    Note that if you are going to play only a bit every evening (which is a sane way to do it and I am not at all suggesting that you do it any other way), then there will be a fair amount of rested XP and so whatever figure you end up with will look smaller than it really is. Ie, if you end up with 48 hours this would mean "48 hours when playing in 2-hour sessions for a month", not "48 hours, no conditions". I don't mean to say that one cannot level in 30 or 36 hours, I mean to say this is not really normal (involves carrying from stream chat / whatnot).
    My supplied screenshot with the provided ~36( I thought the bloke said 32) hours was done within the space of a week.
    A singular week. Barely getting rested.

    Edit: Zero boosting or " carrying from stream chat" or what ever that means. I'm not that significant to have a fandbase supply everything to me.

  19. #299
    Deleted
    48 hours, 2 hours a night = 24 days to level ONE character. And that's if you fully invest your free time to this one aspect of this single game.

    6 allied races, plus more to come = at least 144 days you could be spending doing actual BfA content or anything else more productive.

    This wouldn't be THAT much of a problem if they removed the heritage armour acquisition and just put it as the rep reward, and put the allied race as the reward for doing the zone story.
    Last edited by mmocd2f4dc063e; 2018-01-20 at 04:58 PM.

  20. #300
    wait how was he banned?
    1 post, no infraction....
    did he tell a mod to kil themselvesi n privateo r someting

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    Quote Originally Posted by Xuen View Post
    48 hours, 2 hours a night = 24 days to level ONE character. And that's if you fully invest your free time to this one aspect of this single game.

    6 allied races, plus more to come = at least 144 days you could be spending doing BfA content or anything else more productive.
    i think you forget
    A. rested exp exists
    B. the average player does not have ONLY TWO HOURS A NIGHT to play
    C. if people dont wanna level their allied races they dont need to, i find it weird you seem like people are forced to do so.

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