View Poll Results: Which class should be brought in next?

Voters
615. This poll is closed
  • Tinker

    430 69.92%
  • Necromancer

    185 30.08%
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  1. #101
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by BedlamBros View Post
    Title says it all. Which class do you think would be a better addition to the class lineup, and which do you think would hinder the existing classes? On one side you have the Tinker, old favorite still waiting to get pulled off the bench. On the other, you have the new upstart that's gaining momentum on various forums and blogs.

    Oh, and sorry, there is no "neither" option in this poll.
    Tinkerer.
    necromancer is cool, but it would overlap way too much

    blood dk= control of blood casting and bone based spells
    unholy dk= controlling and summoniong of undead and control of bones
    frost dk= frost based spellls of death
    affliction warlock= curses and afflictions and deises
    frost mage= frost casting spells
    demonolgy warlock= summon, command and empower minions to fight for you
    beast master hunter= the concept of summoning mobs to fight for you
    now abit of overlap is fine, but overlapping with so many specs...

    Quote Originally Posted by Meat Rubbing Specialist View Post
    What separates a Necromancer from an Unholy DK or Tinker from the Engineering Profession?
    because the engineer is not a class.
    where the ^^^ all the stuff above, are classes


    if necromancer will ever be added, it will most likley be a fourth spec for death knights, or for warlock.
    warlock with shadow infused skeletons and stuff
    or just a caster version of Dk, allowing for a new intellect based plate sets
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    Remove combat, Mobs, PvP, and Difficult Content

  2. #102
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    We have already enough dark classes like DH, warlock and DK. Tinker sounds like something new and fun so I vote Tinker. The introduction of the Tinker class would also be a good time to give the gnomes some love, they are almost a forgotten race in WoW.

  3. #103
    The Unstoppable Force Super Kami Dende's Avatar
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    Quote Originally Posted by FelPlague View Post
    because the engineer is not a class.
    where the ^^^ all the stuff above, are classes
    And? It still has the overlap. Tinker is also the most uninspired trash class concept I ever hear on these forums.

  4. #104
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by derpkitteh View Post
    "priest is paladin, so lets remove paladin. warlock is demon hunter, so lets remove demon hunter."

    both would be good op. i would kinda prefer tinker, but necromancer would be sick.
    except they did, they changed demo lock to make room for demon hunter... so that kinda example is not great....
    also paladin and priest were made back in vanilla, if the time came now to add them they for sure would be different.

    - - - Updated - - -

    Quote Originally Posted by Meat Rubbing Specialist View Post
    And? It still has the overlap. Tinker is also the most uninspired trash class concept I ever hear on these forums.
    actuallty it is reall inspired in reality, its a really cool class concept in the scope of wow. and again it does not have overlap with another class, only a profession, and blizzard has long since made professions not effect combat.
    if this was wotlk sure, but nope
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  5. #105
    Stood in the Fire mostvp71's Avatar
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    Nah guys Necromancers are different from Unholy DKs and Demo Locks because they care about skeleton 21’s feelings and concerns.

  6. #106
    The Insane Raetary's Avatar
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    i really want a necromancer, but at the same time i REALLY dont wanna fuck over death knights.
    especially not unholy as its fun as hell.


    so i go with tinker.


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  7. #107
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    Quote Originally Posted by mostvp71 View Post
    I laughed way too hard at this.
    You're welcome, my dear.

    Quote Originally Posted by mostvp71 View Post
    The thing is, Dwarves, Orcs, Worgen and Belfs really dont have tech like the other 4 races.

    Undead tinker with potions, different types of machines, and experiment.

    Goblins and Gnomes are mech heavy to make up for their fragile bodies.

    Draenei have spacecrafts(Tbh theyre probably the most technologically advanced race in game)
    Well, the thing is, the odd cart is the worgens on the list, hence I did a stretch with the Orcs.

    Orcs and Dwarves - Siege Engines / Machines.
    Goblins and Gnomes - Engineering in general / Siege Engines / Machines / Alchemy.
    Draenei and Blood Elf - Artificers (Draenei has just done it for a MUCH longer time).
    Undead - Alchemy / Plague spreaders /Light Siege Engines
    Worgen - Wild Card, to balance out the board. General placement due to their victorian setup. Other candidates didn't fit in.
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  8. #108
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Gehco View Post
    You're welcome, my dear.



    Well, the thing is, the odd cart is the worgens on the list, hence I did a stretch with the Orcs.

    Orcs and Dwarves - Siege Engines / Machines.
    Goblins and Gnomes - Engineering in general / Siege Engines / Machines / Alchemy.
    Draenei and Blood Elf - Artificers (Draenei has just done it for a MUCH longer time).
    Undead - Alchemy / Plague spreaders /Light Siege Engines
    Worgen - Wild Card, to balance out the board. General placement due to their victorian setup. Other candidates didn't fit in.
    or just
    like demon hunter tinkerer could be a new hero class or simply
    Dwarf= because of their connection to the earth, have abit more of a "golem" like machine
    Dreanei= because of their crystal tech, aibt more of a crystal golem
    gnome= well obvious, tech suit

    Undead= a rickety broken down plagued mech, because of their control of seige weapons and plague carts
    goblin= obvious
    orc= iron horde like one, much like the theme we had for vehicles of wod, dark iron metal with spikes and flames


    there obvious. like what shamans have for totems and DH for their forms
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  9. #109
    I am Murloc! Maljinwo's Avatar
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    Quote Originally Posted by Gehco View Post
    You're welcome, my dear.



    Well, the thing is, the odd cart is the worgens on the list, hence I did a stretch with the Orcs.

    Orcs and Dwarves - Siege Engines / Machines.
    Goblins and Gnomes - Engineering in general / Siege Engines / Machines / Alchemy.
    Draenei and Blood Elf - Artificers (Draenei has just done it for a MUCH longer time).
    Undead - Alchemy / Plague spreaders /Light Siege Engines
    Worgen - Wild Card, to balance out the board. General placement due to their victorian setup. Other candidates didn't fit in.
    Troll - Island resort constructions
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  10. #110
    The Undying Lochton's Avatar
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    Quote Originally Posted by FelPlague View Post
    or just
    like demon hunter tinkerer could be a new hero class or simply
    Dwarf= because of their connection to the earth, have abit more of a "golem" like machine
    Dreanei= because of their crystal tech, aibt more of a crystal golem
    gnome= well obvious, tech suit

    Undead= a rickety broken down plagued mech, because of their control of seige weapons and plague carts
    goblin= obvious
    orc= iron horde like one, much like the theme we had for vehicles of wod, dark iron metal with spikes and flames


    there obvious. like what shamans have for totems and DH for their forms
    True, could just boil it down.

    Quote Originally Posted by Maljinwo View Post
    Troll - Island resort constructions
    Troll, yeah no. Sorry, you can have your resort but not much of a Tinker.
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  11. #111
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    Quote Originally Posted by Gehco View Post
    Troll, yeah no. Sorry, you can have your resort but not much of a Tinker.
    T'was merely a jest.
    I'd actually be angry if Troll were allowed to be tinkers.

    At best they can construct Siege weapons
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  12. #112
    The Undying Lochton's Avatar
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    Quote Originally Posted by Maljinwo View Post
    T'was merely a jest.
    I'd actually be angry if Troll were allowed to be tinkers.

    At best they can construct Siege weapons
    I know it was for fun, hehe. And well, you can make ships too, haha.
    Last edited by Lochton; 2018-01-20 at 12:12 PM. Reason: BAD TYPO!
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  13. #113
    Quote Originally Posted by Meat Rubbing Specialist View Post
    What separates a Necromancer from an Unholy DK
    Nothing.

    or Tinker from the Engineering Profession?
    One is a class, the other is a profession. If the Tinker was implemented you could be a Tinker and Engineer at the same time.

    - - - Updated - - -

    Quote Originally Posted by Meat Rubbing Specialist View Post
    And? It still has the overlap. Tinker is also the most uninspired trash class concept I ever hear on these forums.
    Professions can't overlap with classes.

  14. #114
    Quote Originally Posted by mostvp71 View Post
    Nah guys Necromancers are different from Unholy DKs and Demo Locks because they care about skeleton 21’s feelings and concerns.
    I shouldn't have used the word care but rely on the there minions which is why they can reconstructed there flesh at will. Death knights don't at least the ones created by Arthas because they have weaker magic but unholy strength to make up for it. Gul'dan, individual races, and some gods created or taught other necromancers. Guldan created them by putting warlock souls in dead soldiers bodies which created death knights that specialized in magic and later could became lich's because there magic was so strong. One of the trolls gods taught them poison instead of diseases that could create undead. There are a lot of different types of necromancers in wow lore enough to make a spec but not a class. Death knights could treat their minions more like canon fodder. The Mogu specialized in capturing spirits not the undead as well. The dead talkers in mist could resurrect loved ones which they had a vested interest in protected.

    https://wow.gamepedia.com/Necromancer

    There is enough that can be extracted from necromancer to make a spec but not a class.

    Warlocks are more invested in fel magic so that separates them from mages and nercromancer.
    Necromancer fuck with the death, shadows, spirits, poisons, and disease exclusively.
    The scourge death knights are melee and have weaker magic. Guldan made his own breed and there are a ton throughout Azeroth history. Most of them were turned into lich's though.

    I didn't reply sooner because I was in a game of league. I'm against necromancer as a class but they'd work as spec. They could also be a plate wearing caster spec for death knights but theres enough lore and ambiguous plot lines to make this happen.

    - - - Updated - - -

    Quote Originally Posted by Kiradyn View Post
    Nothing.



    One is a class, the other is a profession. If the Tinker was implemented you could be a Tinker and Engineer at the same time.

    - - - Updated - - -



    Professions can't overlap with classes.
    Mogu necromancer can raise spirits but death knight in game don't. Why can't they? There are certain things we'll never be able to use in combat consistently like Gyrocopter and mech suits that can be added and balance around a class. The dps spec can use the gyrocopters and the tanks spec can use the mecha suit. They can work like forms that need to be repair or recharged after a certain amount of time. I don't think any class use land mines, rockets, or gadgets either at least in rated content.
    Last edited by Varvara Spiros Gelashvili; 2018-01-20 at 02:45 PM.
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  15. #115
    I voted tinker because they could just turn unholy DKs into a necromancer.

    - - - Updated - - -

    Quote Originally Posted by mostvp71 View Post
    Yeah so lets gut Unholy DK like we did Demo Lock, look how that turned out. Id rather add depth to the classes we have now than do all these revamps because someone would rather play a caster version of Unholy DK.

    Unholy DK was one of legion the specs with good class design, leave it as is work on the other specs.
    While I dont think they'd need to make a necromancer class due to unholy....I also don't think they'd have to gut unholy to the levels they gutted demo. Just bring it back to it's plague/disease emphasis and it's fine.

    - - - Updated - - -

    Quote Originally Posted by mostvp71 View Post
    Yeah so lets gut Unholy DK like we did Demo Lock, look how that turned out. Id rather add depth to the classes we have now than do all these revamps because someone would rather play a caster version of Unholy DK.

    Unholy DK was one of legion the specs with good class design, leave it as is work on the other specs.
    While I dont think they'd need to make a necromancer class due to unholy....I also don't think they'd have to gut unholy to the levels they gutted demo. Just bring it back to it's plague/disease emphasis and it's fine.

  16. #116
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    Neither really- but Tinker, of the 2. I feel like everything a necromancer would do is already being done.
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  17. #117
    Tinker has been on my wishlist since vanilla, gnomes always felt wrong as anything else. But realisticly, I'm guessing they're gonna go with void ranger or something similar for their next class.

  18. #118
    Quote Originally Posted by RuneDK View Post
    I voted tinker because they could just turn unholy DKs into a necromancer.

    - - - Updated - - -



    While I dont think they'd need to make a necromancer class due to unholy....I also don't think they'd have to gut unholy to the levels they gutted demo. Just bring it back to it's plague/disease emphasis and it's fine.

    - - - Updated - - -



    While I dont think they'd need to make a necromancer class due to unholy....I also don't think they'd have to gut unholy to the levels they gutted demo. Just bring it back to it's plague/disease emphasis and it's fine.
    How'd they gut demo, I stopped playing after mist of pandaria. What is the spell pruning because that was pushed by vets back in warlords because hitting 4-5 buttons was hard.
    Last edited by Varvara Spiros Gelashvili; 2018-01-20 at 02:21 PM.
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  19. #119
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    Tinker, it's the missing archetype.

  20. #120
    I would say Tinkerer.

    My problems with Necromancers;
    4th cloth user
    4th class with a 'dark' theme (Warlocks, Demon Hunters, Death Knights. Could also include Shadow Priests as well) It's an overused theme. And I am getting sick of so much gear having skulls on it.
    Some spells would be moved around between classes, already happened with Warlocks for the Demon Hunter. Would rather avoid that again.

    Reasons for Tinkerer
    Only 2 mail classes currently - Shaman and Hunter
    Only 1 ranged weapon user - Hunter

    The Tinkerer could fill both those slots, rather than having a fourth to use cloth.

    Tinkerer can fit the tank, DPS and healer roll, with a fresh take with things such as bandage guns or healing grenades.

    Races: For Horde, Goblin and Orc for the Horde (If the Iron Horde and Seige of Org showed us anything, Orcs are good at engineering)
    For Alliance, Gnomes and Dwarves. Dwarves are masters at working with metal and with skilled artisans such as Fargo Flintlocke (cough) I think they'd fit in fine.

    It's a fresh theme whcih compared with yet another 'skulls and dark colours' class, I'm happy to avoid it.

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