A. Rested exp requires you to be logged off in a sanctuary for a certain amount of time. It's also not a big enough bonus to say that single feature fixes this.
B. You might want to cite your statistics on that one.
C. If you want to rp as that race with it's cultural armour then yes, you are forced to do it. Especially as it's cosmetic and can be used by any armour class.
The Draenor Orc gear is how this should have been added, it's the same deal. Cultural armour that gives RPers some extra weight behind their rp. And it's not tied behind a level grind, it's tied behind rep which has tokens.
Last edited by mmocd2f4dc063e; 2018-01-20 at 05:04 PM.
I can once and for all confirm that the people claiming that you can still pull 15 mobs/an entire area and live as a DPS, are full of shit. I'm not sure about tanks, but my dps toons at or around 60 all get into serious trouble if I am surprised by a path and have to deal with 3+ mobs.
I was killing mobs in Silithus when I was surprised by a path of 3 mobs, 1 of them being an elite. I then accidentally 2 more mobs once just the elite was left to kill. Without Feign death, Misdirection and a potent self-heal + my pets Heart of the Phoenix, I would've been a goner. Was damned close. I also had to sit down and eat before I could continue pulling.
Bullshit. See my screenshots. I can assure you that I used everything in the rotation + class cooldowns and CC to survive.
If you're going to have an opinion, at least have an informed one. But I suppose a lot of people go into the starting zones (still tailored to new players) and believe that's what the entire leveling experience is like.
Then again, what to expect from people who can come to conclusions that go against every tangible piece of evidence to the contrary.
Last edited by Queen of Hamsters; 2018-01-20 at 05:24 PM.
All content is tedious if you do too much of it, including raiding and mythic plus and pvp. A lot of people enjoy leveling but same as raiders need something that forces it to take a little longer (if raiders could talk to an npc and get bis gear they would). Game was at its height when leveling took longer.
But doing the same dungeons is okay? Sorry this change made it so lolspamming dungeons is less valid. In MoP levelling via dungeons from 85 to 90 was like the worst way to level. BG spamming was better (slightly). The best way to level tends to change. If you've only been levelling via dungeons for 8 years perhaps you should try questing. It's not longer "doing the same quests they've done a million times" since you haven't done them in 8 years I'm sure they'll feel brand new.
Let's get 1 thing straight, I'm not
I don’t mind taking time leveling because even if it’s an alternative character, it still gives me a chance to learn. I’m hoping Blizzard keeps it.
Because like me they honestly believe that taking three to four shots to kill something is more enjoyable than 1 shot.
5-10% increased levelling time. The only people who are gonna be buying boosts because of this are 99% likely people who would've been likely to buy boosts anyways. I highly doubt this will greatly increase boost purchases. And if it does that's a side bonus clearly not the main goal.
If blizzard only cared about selling boosts you'd be able to unlock the allied races unique transmog by boosting or race changing. But you cannot. Attempting a boost makes that character ineligible. And the vast majority of players are gonna be levelling for the new races, if you want the unique transmog than boosting is a foolish action. Don't you see the logic here?
Blizzard made this change to sell boosts, but also made it if you boost the incoming feature races you're ineligible for their bonuses. These two facts conflict from a business standpoint.
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Considering the Op made it to 100 in under 48 real life hours than ya. I think your point is moot.
Let's get 1 thing straight, I'm not
Had my thread closed and asked to post here.
It's disturbing how many people are praising these changes on the wow forums, here and on the WoW reddit.
Yes it's more challenging in some ways but it's also a monetization strategy. If it sucked to level one character through the new leveling system through fatigue (longer) or harder (pre-nerfed panda/WoD) you might be more likely to buy a leveling boost the second time through.
However, I honestly think there are some great people at Blizz trying to ride both sides of the fence by pleasing Activision and players and I applaud them.
6 allied races but I only plan to level 3 or 4 of them anyways. And Given I'm disabled and don't work I have a lot more than 2 hours a night if I choose. I can easily play up to 6 hours a day. (Rarely more I'd get burned out way to fast).
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Well thank you. Did your head explode when you realised the truth?
Raiding is tedious, pvp is tedious, dailies/world quests are tedious. Why should levelling be any different? The point of video games is to literally waste your time but in an enjoyable way.
Let's get 1 thing straight, I'm not
i use 2-3 spell on my rogue for killing mobs which is sth around 7-8sec...lvling with scaling system is better than before imo although it is not flawless or much better than before but its a step forward...
imo they should add more dmg and hp to mobs and increase xp gain from kills/quest.
and i believe nothing can excites some one who lvled many character ! surely it will be boring and repetitive.
I don't think the point was re: the time it takes to level, but how the leveling feels. At its core the argument is about whether this is "fun" or "exciting" and the answer was, "no." Just because it only takes a couple of days to level, does not mean the content is enjoyable. If you look at the OP, the person is advocating for a more challenging experience (effectively making the experience take longer).
I agree with adding hazzard mechanics to levelling npcs pre MoP. And doubling the damage of low level monsters. I also wouldn't mind that because that will increase downtime slightly increase quest reward exp. Also increase exp given by completing dungeons and Bgs. I do believe questing should be the fastest way to level (which seems to be blizzard philosphy) but I think doing dungeons/bgs should be a valid way to level.
I don't believe 7.3.5 levelling is idealistic. But it's a good step in the right direction.
Let's get 1 thing straight, I'm not