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  1. #301
    Quote Originally Posted by FelPlague View Post
    wait how was he banned?
    1 post, no infraction....
    did he tell a mod to kil themselvesi n privateo r someting
    that's what I'm wondering about.

  2. #302
    Deleted
    Quote Originally Posted by FelPlague View Post
    wait how was he banned?
    1 post, no infraction....
    did he tell a mod to kil themselvesi n privateo r someting

    - - - Updated - - -



    i think you forget
    A. rested exp exists
    B. the average player does not have ONLY TWO HOURS A NIGHT to play
    C. if people dont wanna level their allied races they dont need to, i find it weird you seem like people are forced to do so.
    A. Rested exp requires you to be logged off in a sanctuary for a certain amount of time. It's also not a big enough bonus to say that single feature fixes this.
    B. You might want to cite your statistics on that one.
    C. If you want to rp as that race with it's cultural armour then yes, you are forced to do it. Especially as it's cosmetic and can be used by any armour class.

    The Draenor Orc gear is how this should have been added, it's the same deal. Cultural armour that gives RPers some extra weight behind their rp. And it's not tied behind a level grind, it's tied behind rep which has tokens.
    Last edited by mmocd2f4dc063e; 2018-01-20 at 05:04 PM.

  3. #303
    Quote Originally Posted by desdelian View Post
    but god forbid you speak against the masses, the mmo-champ knowitalls and the youtube personalities all yapping about how great this all is and suddently how leveling is "fixed". like, seriously my dudes, leveling has been so shafted throughout the expansions and you really believed a scaling bandaid was going to fix it?

    it's nice that you don't have to hop through zones constantly, but from what i can gather myself this is the only positive. OP makes a very good point that a lot of people are missing: wow is not the game it used to be, not by a long shot. making leveling 'slower' is not going to make leveling miraculously better, same way taking off heirlooms before didin't. it's how the game's designed that makes the early level expierience completely obsolete. honestly, with wow all content below the current expansion lvl bracket has a been obsolete and leveling has been obsolete in this game for years. they should have adapted the mastery system from gw2 or something like it ages ago tbh. the new necklace could have easily been designed around that.
    It might just be because I haven't kept up enough, but the seemingly vast majority of posts I've seen on the subject are people complaining. God forbid they want to stretch out old zones and give a little more life to them.

  4. #304
    I can once and for all confirm that the people claiming that you can still pull 15 mobs/an entire area and live as a DPS, are full of shit. I'm not sure about tanks, but my dps toons at or around 60 all get into serious trouble if I am surprised by a path and have to deal with 3+ mobs.

    I was killing mobs in Silithus when I was surprised by a path of 3 mobs, 1 of them being an elite. I then accidentally 2 more mobs once just the elite was left to kill. Without Feign death, Misdirection and a potent self-heal + my pets Heart of the Phoenix, I would've been a goner. Was damned close. I also had to sit down and eat before I could continue pulling.







    Quote Originally Posted by Otiswhitaker View Post
    How does that make it debunked?

    Literally making something that used to go faster, slower, and selling a service for real money to make it go faster sounds pretty blatant to me. I don't see how in the world it doesn't. Like... what other reason in the world is there to do that?

    (for the record, I don't want to skip leveling. In fact, I even wish it'd involve pulling off a full rotation. It still doesn't do that.)
    Bullshit. See my screenshots. I can assure you that I used everything in the rotation + class cooldowns and CC to survive.

    If you're going to have an opinion, at least have an informed one. But I suppose a lot of people go into the starting zones (still tailored to new players) and believe that's what the entire leveling experience is like.

    Then again, what to expect from people who can come to conclusions that go against every tangible piece of evidence to the contrary.
    Last edited by Queen of Hamsters; 2018-01-20 at 05:24 PM.

  5. #305
    Quote Originally Posted by keymil View Post
    TBH all I wanted them to do was introduce scaling and make tbc/wotlk cata/mop interchangable during questing.

    The change in exp / mob hp was unneeded.
    This. This x100000000
    Quote Originally Posted by Tonus View Post
    Anyway stop being such an ass fucktard.
    Quote Originally Posted by oblivium666 View Post
    Would you kindly go fuck yourself?

  6. #306
    Quote Originally Posted by Yarathir View Post
    that's what I'm wondering about.
    Be careful what you wonder about or you may be next.

  7. #307
    Quote Originally Posted by runique View Post
    It might just be because I haven't kept up enough, but the seemingly vast majority of posts I've seen on the subject are people complaining. God forbid they want to stretch out old zones and give a little more life to them.
    I think we can separate the scaling from the exp requirement increases, though. They're not connected.

  8. #308
    Quote Originally Posted by serendipity11 View Post
    The only trolls seem to be the people complaining about a tiny bit of tedium added to the levelling process. The entire game is tedium. That's the point of an MMORPG. To be tedious and waste your time.
    LMAO! You really just posted that the POINT of an MMORPG is "tedium." Really? I do believe you have just won the award.

  9. #309
    Quote Originally Posted by SpeedyOcelot View Post
    Most likely duplicate account. Happens to me quite a lot. I create new account after about 1k posts and abandon the old one (because there's no way to delete accounts as a user). Sometimes overzealous mods kill the new accounts because of some silly forum rules.
    Sorry, off-topic I know, but why do you do that?

  10. #310
    Quote Originally Posted by kingj56 View Post
    Dont see the point in leveling being hard or drawn out. Its really useless as the fun content is at the end game, pvp, raids. Leveled in vanilla, bc, wrath etc. Its overrated as an experience and has ALWAYS BEEN TEDIOUS. Im glad i can make to max lvl in 2 days or less but still hate leveling. I dont even have all 110s even tho questing now really makes me feel apart of the story,at least in legion while you learn about your artifacts and classes. Still an overrated experience. In fact if you want it to be hard just take the iron man challenge. That should make things interesting for you.
    All content is tedious if you do too much of it, including raiding and mythic plus and pvp. A lot of people enjoy leveling but same as raiders need something that forces it to take a little longer (if raiders could talk to an npc and get bis gear they would). Game was at its height when leveling took longer.

  11. #311
    Mechagnome serendipity11's Avatar
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    Quote Originally Posted by Meat Rubbing Specialist View Post
    The people that keep repeating this keep forgetting that this is done via Questing. Dungeon Leveling has become much longer and more tedious for no gain.

    But anytime you bring that up you get the same retards going "HURR YEAH BUT MAYBE QUEST DEN INSTEAD OF DUNGUNS!" even though Dungeon leveling has been a completely viable way to level for 8 years and it makes no sense to force people that do it because they hate doing the same quests they've done a million times over again.
    But doing the same dungeons is okay? Sorry this change made it so lolspamming dungeons is less valid. In MoP levelling via dungeons from 85 to 90 was like the worst way to level. BG spamming was better (slightly). The best way to level tends to change. If you've only been levelling via dungeons for 8 years perhaps you should try questing. It's not longer "doing the same quests they've done a million times" since you haven't done them in 8 years I'm sure they'll feel brand new.
    Let's get 1 thing straight, I'm not

  12. #312
    I don’t mind taking time leveling because even if it’s an alternative character, it still gives me a chance to learn. I’m hoping Blizzard keeps it.

  13. #313
    Mechagnome serendipity11's Avatar
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    Quote Originally Posted by Otiswhitaker View Post
    How does that make it debunked?

    Literally making something that used to go faster, slower, and selling a service for real money to make it go faster sounds pretty blatant to me. I don't see how in the world it doesn't. Like... what other reason in the world is there to do that?

    (for the record, I don't want to skip leveling. In fact, I even wish it'd involve pulling off a full rotation. It still doesn't do that.)
    Because like me they honestly believe that taking three to four shots to kill something is more enjoyable than 1 shot.

    5-10% increased levelling time. The only people who are gonna be buying boosts because of this are 99% likely people who would've been likely to buy boosts anyways. I highly doubt this will greatly increase boost purchases. And if it does that's a side bonus clearly not the main goal.

    If blizzard only cared about selling boosts you'd be able to unlock the allied races unique transmog by boosting or race changing. But you cannot. Attempting a boost makes that character ineligible. And the vast majority of players are gonna be levelling for the new races, if you want the unique transmog than boosting is a foolish action. Don't you see the logic here?

    Blizzard made this change to sell boosts, but also made it if you boost the incoming feature races you're ineligible for their bonuses. These two facts conflict from a business standpoint.

    - - - Updated - - -

    Quote Originally Posted by rda View Post
    Note that if you are going to play only a bit every evening (which is a sane way to do it and I am not at all suggesting that you do it any other way), then there will be a fair amount of rested XP and so whatever figure you end up with will look smaller than it really is. Ie, if you end up with 48 hours this would mean "48 hours when playing in 2-hour sessions for a month", not "48 hours, no conditions". I don't mean to say that one cannot level in 30 or 36 hours, I mean to say this is not really normal (involves carrying from stream chat / whatnot).
    Considering the Op made it to 100 in under 48 real life hours than ya. I think your point is moot.
    Let's get 1 thing straight, I'm not

  14. #314
    Had my thread closed and asked to post here.

    It's disturbing how many people are praising these changes on the wow forums, here and on the WoW reddit.

    Yes it's more challenging in some ways but it's also a monetization strategy. If it sucked to level one character through the new leveling system through fatigue (longer) or harder (pre-nerfed panda/WoD) you might be more likely to buy a leveling boost the second time through.

    However, I honestly think there are some great people at Blizz trying to ride both sides of the fence by pleasing Activision and players and I applaud them.

  15. #315
    Mechagnome serendipity11's Avatar
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    Quote Originally Posted by FelPlague View Post
    wait how was he banned?
    1 post, no infraction....
    did he tell a mod to kil themselvesi n privateo r someting

    - - - Updated - - -



    i think you forget
    A. rested exp exists
    B. the average player does not have ONLY TWO HOURS A NIGHT to play
    C. if people dont wanna level their allied races they dont need to, i find it weird you seem like people are forced to do so.
    6 allied races but I only plan to level 3 or 4 of them anyways. And Given I'm disabled and don't work I have a lot more than 2 hours a night if I choose. I can easily play up to 6 hours a day. (Rarely more I'd get burned out way to fast).

    - - - Updated - - -

    Quote Originally Posted by Spookysheep View Post
    LMAO! You really just posted that the POINT of an MMORPG is "tedium." Really? I do believe you have just won the award.
    Well thank you. Did your head explode when you realised the truth?

    Raiding is tedious, pvp is tedious, dailies/world quests are tedious. Why should levelling be any different? The point of video games is to literally waste your time but in an enjoyable way.
    Let's get 1 thing straight, I'm not

  16. #316
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by serendipity11 View Post
    6 allied races but I only plan to level 3 or 4 of them anyways. And Given I'm disabled and don't work I have a lot more than 2 hours a night if I choose. I can easily play up to 6 hours a day. (Rarely more I'd get burned out way to fast).

    - - - Updated - - -



    Well thank you. Did your head explode when you realised the truth?

    Raiding is tedious, pvp is tedious, dailies/world quests are tedious. Why should levelling be any different? The point of video games is to literally waste your time but in an enjoyable way.
    6 hours a night? What do you do with your other 8-10 hours
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  17. #317
    i use 2-3 spell on my rogue for killing mobs which is sth around 7-8sec...lvling with scaling system is better than before imo although it is not flawless or much better than before but its a step forward...
    imo they should add more dmg and hp to mobs and increase xp gain from kills/quest.
    and i believe nothing can excites some one who lvled many character ! surely it will be boring and repetitive.

  18. #318
    Mechagnome serendipity11's Avatar
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    Quote Originally Posted by FelPlague View Post
    6 hours a night? What do you do with your other 8-10 hours
    More productive stuff? Just because I'm disabled doesn't mean I play video games every waking hour.
    Let's get 1 thing straight, I'm not

  19. #319
    Quote Originally Posted by yoma View Post
    The logic is strong and sound in this one. Thank you.

    Literally, less than 48 hours to go 1-100 is too slow? I don't even know what to say except the leveling change accelerated the process. Is that what you are complaining about? Color me confused.
    I don't think the point was re: the time it takes to level, but how the leveling feels. At its core the argument is about whether this is "fun" or "exciting" and the answer was, "no." Just because it only takes a couple of days to level, does not mean the content is enjoyable. If you look at the OP, the person is advocating for a more challenging experience (effectively making the experience take longer).

  20. #320
    Mechagnome serendipity11's Avatar
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    Quote Originally Posted by Awsumpossum View Post
    I don't think the point was re: the time it takes to level, but how the leveling feels. At its core the argument is about whether this is "fun" or "exciting" and the answer was, "no." Just because it only takes a couple of days to level, does not mean the content is enjoyable. If you look at the OP, the person is advocating for a more challenging experience (effectively making the experience take longer).
    I agree with adding hazzard mechanics to levelling npcs pre MoP. And doubling the damage of low level monsters. I also wouldn't mind that because that will increase downtime slightly increase quest reward exp. Also increase exp given by completing dungeons and Bgs. I do believe questing should be the fastest way to level (which seems to be blizzard philosphy) but I think doing dungeons/bgs should be a valid way to level.

    I don't believe 7.3.5 levelling is idealistic. But it's a good step in the right direction.
    Let's get 1 thing straight, I'm not

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