Originally Posted by
Potentio
Blizzard can't just drop support for World of Warcraft and its servers overnight, because that would be a massive PR disaster. Regardless, the potential profits they still see in Overwatch vastly outweigh the lingering profits still in WoW after the disaster that was WoD. So, they're trying to slowly get rid of us, while devoting more and more resources to Overwatch:
Weird RNG and grinds.
Lack of communication from/with anybody involved in any kind of development.
Creation of Classic servers to distract people from the dumpster fire that Live is becoming.
Undocumented changes that only seem to break things.
Almost complete negligence to the PvP scene.
Pre-existing game-breaking, immersion-ruining bugs that persist to this day.
Increasingly rushed, untested, unbalanced patches.
Sigh...
If WoW was like this from the beginning, the game would be resigned to the forgotten joke-bins of yesteryear.
We never saw anything like this before Warlords of Draenor.
Either they are trying to get rid of us or they have just resorted to doing the bare minimum, the absolute necessary to keep their race to the bottom of the brain stem going for those who are still not awake yet (and will probably never be).
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Let's assume WoW has 1 million subscribers, which makes 15 million dollars a month. (Still much, much more than any MMO still on the market, remember.)
Overwatch has sold around 30 million copies, which is at least 1.2 billion dollars from the up-front cost alone, not even accounting for lootboxes and holiday events.
It takes 80 months, or around 7 years, of World of Warcraft existing at its current state, to make up that 1.2 billion dollars, from sub costs alone.
World of Warcraft doesn't make that much money anymore. Less and less attention is given to detail, interior surprises, creative landscapes, immersive boss quotes/voice acting, etc. These small things are indicative of somethingmore significant: less and less damn is given about the game at Blizzard headquarters.