Originally Posted by
Tojara
Vanilla to me is just making sure the game play and experience is mostly intact.
There are modern systems I think that absolutely should be placed into Vanilla, that don't really detract from the core experience. I'm of the opinion the graphics don't count ( there is still a toggle for old character models if you really like that), and personally I don't really want to look at things like 2004 water when and spell effects, when I have a machine made for today's game.
Is anyone against modern looting systems, or the raiding interface in general? I'm not talking about adding personal loot, but I think the ability to have smarter tracking when a boss dies, in addition to the ability of being able to trade loot with eligible members absolutely should be standard in Vanilla. Why? It just frees up resources. Back then even if you could get a hold of a GM in an attempt to salvage loot that was mismanaged and/or bugged because of d/cs etc, there was about a 1% chance they would do anything about it. I think that's common sense too. What about the ability to restore items with the item restoration feature. Clearly that wasn't available back then, but does it really break the game?
What about guild interface, guild banks, and such? Obviously without any of the perks involved, but I don't see how that 'hurts' anything. It's just a more centralized way of doing things that are bit more transparent. This never happened to a guild I've been a part of, but the possibility of your guilds GM/Officers operating the guild bank on alts and just vanishing with it over night actually happened in Vanilla.
AoE looting is another thing, mind you it's probably not something that's absolutely needed considering it wasn't as common place to just mass AoE things down back in Vanilla either. On the flip side, what does it really hurt, except cut out 2-3 seconds of busy work between pulls? Improved mob spawn rate. Rares should be rare, yes, but should quest mobs have absurdly long respawn rates? Waiting around for several minutes really isn't that fun, and I don't see how an improvement in that area really destroys the experience of Vanilla either. I'm also of the opinion that shared mob tags within faction (that's not a rare spawn, because it wouldn't make sense, as that would have to allow personal loot) is a positive change in recent expansions as well.
Inventory in general. Pet battles shouldn't exist, but would it be acceptable to have a UI element like we have today that allows you to just look for toys, pets and mounts you've collected? I don't think anything of value is really lost if we don't have to have inventories clogged up with a couple of the pets and mounts you might like, or those several toys that were even present in Vanilla to begin with.
I don't really have plans to play Vanilla all that much (experienced it already), but might if there is dead time between a tier/expansion. The discussion however is fascinating because everybody wants something different. To me there are absolutely core QoL features that don't really go against what Vanilla (Classic) was all about, and I think I listed most of them.
Balancing classes is probably a fundamental no-no, as would making consumables easier to come by, speeding up the leveling experience or making a dungeon finder available. If people are honest though, there are quite a few things that can *improve* Vanilla without taking anything away from the core experience though.