1. #2121
    Quote Originally Posted by Aliven View Post
    Will repeat myself

    To paraphrase Jim Sterling "You are telling me youve taken one of the most beloved by gamers franchise, Elder Scrolls and you dont make the end if you dont monetize the shit with it, with invasive microtransactions and lootboxes? Well then, maybe you should stop making games".

    Yeah, they should stop making games then. But we both know it is just excuse. They make those money because they can and not because they need to make it or they go broke.

    Also, cash shop and lootboxes actually hurt non paying customers, who mind you still need to purchase the game. Because it is no f2p title but it uses f2p tactics to MILK playerbase. Neverwinter is making regular updates or DCUO for crying out loud. And DCUO actually give you full game with one sub.

    There is only greed and not "player interest with regular content or we go broke".
    Actually, for many games, without lockboxes they'd need to considerably cut staff down - which would absolutely have a negative affect on the quality, scope, and rate of content updates the game received, and in some cases would likely become financially unsustainable to support in any way beyond maintenance mode.

    B2P games have used cash shops to generate steady revenue flows for years and years, it's not remotely new. GW1 integrated them eventually, but prior to that did little in the way of free content updates IIRC but primarily updated content via paid expansions early on.

    If you actually look at the updates in ESO, it's painfully clear how much the devs care about the game. They're apparently deep in the ES lore (I know little about it, so I'm going off of comments from more hardcore ES fans) and are constantly putting in all kinds of content that shows a deep understanding, love, and appreciation for the history of the franchise as they find ways to work in references and nods to prior titles. It's not a cynically developed game cashing in on the IP, there's very much passion behind it. The monetization isn't remotely invasive, and the only time you're "forced" to see anything about it is that "what's new" window when you log in every once in a while. If you want invasive, SWTOR has the cash shop button literally everywhere to remind you of all the features you don't have as a non-sub.

    Neverwinter makes regular updates, so does DCUO. Both also feature lockboxes. DCUO's subscription provides access to all the DLC, so does ESO's - minus Morrowind as that was an expansion rather than DLC - and three times the cash shop stipend every month ($15 vs. $5 for DCUO) which allows you to purchase the DLC so you can continue owning it should you let your sub expire.

    I get it, you hate lockboxes. But your posts are being a bit silly about it. And I don't give a rats ass what Jim Sterling has to say on the matter, he's generally an annoying prat that just says whatever will get his channel more clicks and patreon more subs.

  2. #2122
    Actually, for many games, without lockboxes they'd need to considerably cut staff down
    Is there any actual proof of this? I kind of find it hard to believe that a game with several ways to monetize the player base (dlc packs, micro transaction store, expansions, subs) needs lootbox revenue in order to fund their staff...

    Maybe if this was a F2P game with nothing else going for it like neverwinter but FF14 has zero lootboxes and a small store selection and is doing just well with only subs and expansions.
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  3. #2123
    Quote Originally Posted by zito View Post
    Is there any actual proof of this? I kind of find it hard to believe that a game with several ways to monetize the player base (dlc packs, micro transaction store, expansions, subs) needs lootbox revenue in order to fund their staff...

    Maybe if this was a F2P game with nothing else going for it like neverwinter but FF14 has zero lootboxes and a small store selection and is doing just well with only subs and expansions.
    Nothing I can share without breaking NDA's, no, but i can absolutely guarantee that many MMO's with monetization methods beyond just lockboxes still rely heavily on lockboxes both for revenue spikes and more consistent/predictable targets.

    ESO isn't a rinky dink MMO, it regularly and steadily produced pretty high quality, expansive content that it seems for cheap. $15-20 for some of the DLC they've released is a damn good value.

    FFXIV has a pretty expensive, and growing, selection of optional purchases (and additional subscriptions for things like retainers) in addition to its mandatory subscription, something ESO very much doesn't have and something that generates far more annual revenue than 3-4 DLC releases a year. Squeenix is also basically magic and I'm convinced YoshiP has magical dev tools and none of the staff ever need to sleep, eat, go to the bathroom, or leave the office and just work on more stuff constantly. It's very much in outlier that its arguably the best supported MMO on the market in terms of content/feature releases - even beyond the considerably larger WoW (WHO CREATES A WHOLE MOBA BATTLEGROUND WITH NEW MECHANICS AND SYSTEMS AND JUST DROPS IT IN A GOD DAMN MINOR PATCH?! FFXIV DOES).

    Yes, many of these games need lootboxes to ensure a predictably high level of revenue that allows them to do proper longterm planning for development, which actually helps decrease the price and increase the speed/quality of development overall.

  4. #2124
    Quote Originally Posted by Edge- View Post
    Actually, for many games, without lockboxes they'd need to considerably cut staff down - which would absolutely have a negative affect on the quality, scope, and rate of content updates the game received, and in some cases would likely become financially unsustainable to support in any way beyond maintenance mode.

    B2P games have used cash shops to generate steady revenue flows for years and years, it's not remotely new. GW1 integrated them eventually, but prior to that did little in the way of free content updates IIRC but primarily updated content via paid expansions early on.

    If you actually look at the updates in ESO, it's painfully clear how much the devs care about the game. They're apparently deep in the ES lore (I know little about it, so I'm going off of comments from more hardcore ES fans) and are constantly putting in all kinds of content that shows a deep understanding, love, and appreciation for the history of the franchise as they find ways to work in references and nods to prior titles. It's not a cynically developed game cashing in on the IP, there's very much passion behind it. The monetization isn't remotely invasive, and the only time you're "forced" to see anything about it is that "what's new" window when you log in every once in a while. If you want invasive, SWTOR has the cash shop button literally everywhere to remind you of all the features you don't have as a non-sub.

    Neverwinter makes regular updates, so does DCUO. Both also feature lockboxes. DCUO's subscription provides access to all the DLC, so does ESO's - minus Morrowind as that was an expansion rather than DLC - and three times the cash shop stipend every month ($15 vs. $5 for DCUO) which allows you to purchase the DLC so you can continue owning it should you let your sub expire.

    I get it, you hate lockboxes. But your posts are being a bit silly about it. And I don't give a rats ass what Jim Sterling has to say on the matter, he's generally an annoying prat that just says whatever will get his channel more clicks and patreon more subs.
    Yhym. They care so much about the game that ESO castrated the ES lore. And they needed to invent lore gimmick to explain that. Again, what some hc es fans says.

    Also - find me IN GAME mounts other than 4 horses. You cant? Well better lets thanks the lootboxes and item shop, because every single mount ever created goes there. But sure, it isnt invasive. Or lets take the system which is staple of many ES games, namely crafting and lets make it so painful to anyone without the crafting bag. Sounds fun.

    DCUO also has way less bloated item shop, and their lockboxes can be opened for free. If it was ESO then 90% of the styles would be created and put into item shop/lootboxes.

    Any item shop and any lockbox negatively impact the game. ESO is one of the prime example, as is swtor. The fact one is shit doesnt make other one less shitty.

    And yes, i hate lockboxes with passion, exactly because of games like ESO.

    - - - Updated - - -

    Quote Originally Posted by zito View Post
    Is there any actual proof of this? I kind of find it hard to believe that a game with several ways to monetize the player base (dlc packs, micro transaction store, expansions, subs) needs lootbox revenue in order to fund their staff...

    Maybe if this was a F2P game with nothing else going for it like neverwinter but FF14 has zero lootboxes and a small store selection and is doing just well with only subs and expansions.
    They dont need them. Hell, even EA admitted that disabling lootboxes in Battlefront 2 would not make huge impact. Let that sink. Disabling the only way to monetize Star Wars Battlefront 2 would not make a impact on their ravenue, all according to EA own words.

    Lootboxes are just an easy way to gather shitload of money because they exploit the same way casinos does.

  5. #2125
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    I'm not to worried about ESO's loot boxes so long as the stuff stays cosmetic, though I hope that motifs never reach a point where they are only available via Loot boxes, mounts I'm fine with since I generally just run around but motifs are always nice to see. And it's up to what 57 motifs now? With at least 2 motifs coming out pretty much every update
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  6. #2126
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    Quote Originally Posted by Aliven View Post
    Yhym. They care so much about the game that ESO castrated the ES lore. And they needed to invent lore gimmick to explain that. Again, what some hc es fans says.

    Also - find me IN GAME mounts other than 4 horses. You cant? Well better lets thanks the lootboxes and item shop, because every single mount ever created goes there. But sure, it isnt invasive. Or lets take the system which is staple of many ES games, namely crafting and lets make it so painful to anyone without the crafting bag. Sounds fun.

    DCUO also has way less bloated item shop, and their lockboxes can be opened for free. If it was ESO then 90% of the styles would be created and put into item shop/lootboxes.

    Any item shop and any lockbox negatively impact the game. ESO is one of the prime example, as is swtor. The fact one is shit doesnt make other one less shitty.

    And yes, i hate lockboxes with passion, exactly because of games like ESO.

    - - - Updated - - -



    They dont need them. Hell, even EA admitted that disabling lootboxes in Battlefront 2 would not make huge impact. Let that sink. Disabling the only way to monetize Star Wars Battlefront 2 would not make a impact on their ravenue, all according to EA own words.

    Lootboxes are just an easy way to gather shitload of money because they exploit the same way casinos does.
    We just gota wait for a lazy lawmakers to ban them already. It may take some time. They will be forced to put those items that have in boxes on store on way or another. Companys dont like paying taxes on gambling.

    But i do aggre that craft bag locked behind a sub is retarded. There are games that have those type of bags for free.

    Probaly the main thing that angers me in this game are the house prices. 12,500 crowns = araund 80-90 euros
    http://elderscrollsonline.wiki.fextr...Player+Housing

    One thing if they keep the lootboxes...they should be also buyeable with gold to work as a goldsink and all store items should be for it to.
    Don't sweat the details!!!

  7. #2127
    Quote Originally Posted by Yunru View Post
    We just gota wait for a lazy lawmakers to ban them already. It may take some time. They will be forced to put those items that have in boxes on store on way or another. Companys dont like paying taxes on gambling.

    But i do aggre that craft bag locked behind a sub is retarded. There are games that have those type of bags for free.

    Probaly the main thing that angers me in this game are the house prices. 12,500 crowns = araund 80-90 euros
    http://elderscrollsonline.wiki.fextr...Player+Housing

    One thing if they keep the lootboxes...they should be also buyeable with gold to work as a goldsink and all store items should be for it to.
    I'm not waiting. If i play ESO it will be as a single player game, see the stories and then im done. They would need make sweeping changes in game mechanics (namely animation canceling) for me to stick around. And i dont expect this or even campaign for it. Plenty of people love animation canceling so hey, more power for them.

    - - - Updated - - -

    Quote Originally Posted by Tierbook View Post
    I'm not to worried about ESO's loot boxes so long as the stuff stays cosmetic, though I hope that motifs never reach a point where they are only available via Loot boxes, mounts I'm fine with since I generally just run around but motifs are always nice to see. And it's up to what 57 motifs now? With at least 2 motifs coming out pretty much every update
    Well... cosmetics play a big role in RPG. Everyone want his/her little doll to look as pretty (pretty is subjective) as possible. And this impact their enjoyment of product. Thats why locking cosmetic items is still a dick move.

    There is a reason transmog system in wow, dyeing items or even ESO own new transmog system in February patch are universally praised as one of the best addition to games.

    Because people want their dolls to look pretty. And by doing so they get more enjoyment from a game.

  8. #2128
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    i think lootboxes are okay only when the rewards are cosmetic and also obtainable in game. I don't like it when theres no way of earning the items in game, or earning the boxes without paying. Its why i don't mind overwatchs system where you can earn the boxes while playing. I wish there was even a few daily quests in eso that had the boxes as a reward

  9. #2129
    Titan Yunru's Avatar
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    Well in a single day i managed:
    *to get stuck in wall when assasinating someone with blade in orc city
    *got stuck behind bars in one of the oshirium mini dungeons
    *oh and this...see spoiler:
    http://shrani.si/f/2Z/UE/YE9sLpx/wtf1.png
    http://shrani.si/f/3H/t/1z8jIOKw/wtf2.png
    I was soloing the open world dungeon quest and when i just finished the quest i got aggro. But since i didnt want to die i run to doors, stealted...opened the doors and seen a load screen, but them a stinking mob cheap shot me, got me out of loading screen and mobs pushed me out of map.
    Don't sweat the details!!!

  10. #2130
    Sorry to go somewhat off subject but since this was only thread I saw regarding game.

    Anyways is there by chance a trial to ESO?

  11. #2131
    Quote Originally Posted by Ironswan View Post
    Sorry to go somewhat off subject but since this was only thread I saw regarding game.

    Anyways is there by chance a trial to ESO?
    I dont know if they are making free weekends from time to time.

    Anyway, there are good price drops from time to time so you can buy it really cheap.

  12. #2132
    Titan Yunru's Avatar
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    Quote Originally Posted by Ironswan View Post
    Sorry to go somewhat off subject but since this was only thread I saw regarding game.

    Anyways is there by chance a trial to ESO?
    You can get the cheapest key for 6-7 euro (just a base game with no dlc).
    But its better to get the gold edition for araund 15-17 euro
    ( Gold Edition comes bundled with 4 DLC Game Packs. Imperial City (unlocks middle of map wich is contested zone) Orsinium (orcs) Thieves Guild (sand like zone) Dark Brotherhood (a city you know from oblivion and the zone araund it)

    Having a instant kill from behind any human npcs is super usefull to make money in game.

    One problem is that you are kinda forced to get a sub in this game, or you suffer with limited bagspace.

    Takes a while to get to this:
    Last edited by Yunru; 2018-01-21 at 11:06 PM.
    Don't sweat the details!!!

  13. #2133
    Quote Originally Posted by Ironswan View Post
    Anyways is there by chance a trial to ESO?
    The game does not support dynamic IPs.

    Either wait for trial weekend, or install League of Legends and test your connection (it doesn't support dynamic IPs too).

  14. #2134
    I am looking to buy just base game for now. So another question,for those DLC being mentioned for gold edition. Could I get those DLC at a later time?

    Would hate to buy all that and find out the game is not for me.

  15. #2135
    Quote Originally Posted by Ironswan View Post
    I am looking to buy just base game for now. So another question,for those DLC being mentioned for gold edition. Could I get those DLC at a later time?

    Would hate to buy all that and find out the game is not for me.
    you can, they are also sold in crown store for 5500 crowns I believe.. which is quite a but more expensive than buying them bundled in gold edition. crown sales do happen couple of times a year, so its possible to get that DLC pack cheaper, and occasionally individual DLC's might go on sale during their anniversary, but that's about it.

  16. #2136
    Thanks for all the replies.Probably will skip all this since no one carries the Gold edition anymore or are out of stock.Lastnight it was on both steam and ESO main site now it is nowhere.Oh well there are other games to try I suppose.

  17. #2137
    Quote Originally Posted by Ironswan View Post
    Thanks for all the replies.Probably will skip all this since no one carries the Gold edition anymore or are out of stock.Lastnight it was on both steam and ESO main site now it is nowhere.Oh well there are other games to try I suppose.
    A 5 second search showed amazon sells the gold edition for $30.

  18. #2138
    Quote Originally Posted by Jinxz View Post
    A 5 second search showed amazon sells the gold edition for $30.
    he is not wrong though. apparently after the most recent update, official site stopped carrying gold edition and is only selling morrowind version of the game for new price of what used to be 50% off sale. so does green man gaming. so does steam. so whatever gold editions are left - are physical copies that haven't been sold yet. hmm... something to ask about on the forums for sure.

  19. #2139
    Quote Originally Posted by Witchblade77 View Post
    he is not wrong though. apparently after the most recent update, official site stopped carrying gold edition and is only selling morrowind version of the game for new price of what used to be 50% off sale. so does green man gaming. so does steam. so whatever gold editions are left - are physical copies that haven't been sold yet. hmm... something to ask about on the forums for sure.
    Probably they are thinning out the gold editions to make a new edition, probably a bundle that includes the DLC+morrowind
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  20. #2140
    Quote Originally Posted by zito View Post
    Probably they are thinning out the gold editions to make a new edition, probably a bundle that includes the DLC+morrowind
    hopefully. because right now its just morrowind + basegame, or morrowind upgrade at the store :/

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