FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
At 48 as a Marksman Hunter it's taking about 4-5 spells to kill a mob in Felwood. Not feeling the thousand cuts.
The amount of hyperbole is strong here, mobs still die within seconds.
Yeah, but people always take the path of least resistance. If a quest is elite or difficult they'll either group up, or more likely skip it considering it not worth the trouble. If a quest isn't difficult they'll solo it and move on. Nothing Blizzard can do to make people more social when they don't want to be.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I agree with the OP...
I think they should drastically increase the damage quest mobs can dish out, so you have to think about your pulls again, like in Classic.
Many RPGs don't even have levels. You just assign experience points to your statistics / abilities directly. You progress by completing parts of the story, not by leveling. And when you do have levels, like in D&D, then every level brings some meaningful thing - an additional feat, increases in stats, new spell levels or more spells etc. Also unlocking special character abilities definied by class / subclass. Option to progress to a different / prestige class or to multiclass.
WoW lacks many of these things. WoW also lacks of "endgame" completion feeling while leveling. There are not many meaningful achievements which you can get while leveling. And many of these are leftovers of former endgame content. WoW is constantly moving goalposts higher and higher, and all remaining content is made obsolete except for completionists like me - to some extent, I lack the time to do many things currently, and on the other hand, I play since end of 2005 and only had a break for some months during MoP, so I did all open world content when it was current content.
I have leveled over 2 dozen of characters during this time. I will level some Allied Races for the heritage armor looks, that's for sure - but I don't see any value in spending more time with some random mobs. I will rather focus on completing stories for which I don't have achievements yet (Classic zones post-Cata).
In a "normal" RPG, you have an organic process of storytelling and leveling. It's also usually balanced that way, that you don't need to grind experience to be able to progress further in your storyline. Remember Classic, where you sometimes had to mindlessly grind things to progress? This should not happen in an RPG.
We don't really need leveling to take more time. We need leveling content to be more engaging and relevant at any point of your character's life. This can be achieved perfectly by scaling. (Though I would not go overboard with that, because we have a chronologic order in WoW's expansions history, and playing WotLK content before TBC would feel weird to me.) Inflating HP of mobs without having a variety of combat skills / spells to fight them only increases boredom for me. This is not storytelling anymore, this is a grind, and a quite pointless one.
Last edited by mmoceb1073a651; 2018-01-23 at 01:45 PM.
Killing everything in 1 hit isn't fun either.
As far as I'm concerned, the health increase was warranted and good, the only problem with the revamp of leveling is that mobs still hit like wet noodles, they should have also increased the damage regular NPCs do by like 35%.
Last edited by Schattenlied; 2018-01-24 at 02:59 AM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
That's been my issue. I don't mind things requiring a little more thought or situational awareness to deal with, but I'd rather things be more of an active threat than be wet noodles that won't die. If something doesn't hurt me then killing it stays boring. Making the boring longer just means more boring.
Knowledge is power, and power corrupts. So study hard and be evil.
I can't wait for vanilla to come out and see everyone complaining that its hard.
I've said it before and I'll say it again...the only thing more annoying than a Blizzard apologist, is an Apple one.
The scaling itself is great, I've found myself doing quests late in a zone I had either forgotten about or never even done because of being skipped over when outleveling them.
I still feel a little less health and a little more damage on the mobs would put things more in balance.
Although being level 46 on a Druid I do feel like mobs are starting to die quicker instead of slower as you level up.
Made a Survival Hunter to just to test test leveling times. I'm just at 33 so far, and I basically two shot every mob I come across. Soo I'm not really seeing the death by a thousand cuts, or any other exaggerated term that people tend to be using now. As far as taking longer to level, I'll have to wait until I hit 60 to compare my pre-7.3.5 time to now, but the way it is looking now my 1-60 time will be better now than before.
yesterday i was leveling in burning steppes and healed a dude who pulled like 9-12 ogres+orcs in a location. We both died. He proceeded to complain that blizzard ruined leveling. Weird guy
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You know what's weird? That it doesn't happen. If you fight low level mobs they still die in one hit.
Originally Posted by Urban Dictionary
I've 1 shot mobs with judgement crits as a prot paladin at like lvl 46.
No sympy for OP.
Yeah, they really don't. Outlands is the only area that has that "Vanilla" style of questing. By that I mean that it has areas full of humanoids with patrols, camps, and lots of mobs who run in fear. Those areas were more difficult than regular questing areas. I ran into a humanoids camp of Belves, pulled about 7 because I forgot those things existed, and then proceeded to murder them all... I should have been dead.
"My character is fucking 2-3 shotting mobs.."
Your character isn't his. Maybe your character isn't his class, maybe your character isn't his spec and in a new player's case, isn't even geared as well as yours.
It is not always about how you have it. People have different experiences as they play under different circumstances.
I'm killing things in 2-4 casts on a baby Arcane mage. The hyperbole is strong with your post.
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Absolutely valid point! But that doesn't change the fact that his post is an exaggerated mess. 'i have 2 hit things 1000x!!'
Doing what, autoattacking with a white ilvl 1 dagger?
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.