Thay just want to inflate the /time played metric, it should be evident by now.
Blizzard has been doing this across the board.
Hearthstone eliminated adventures, reduced the number of neutral legends, and gives each class two legends per expansion instead of one.
Heroes of the Storm changed to a loot crate system with mobile-like microtransaction currency and doesn't allow you to buy individual skins anymore.
Overwatch has its loot crates but also its predatory holiday events which sell limited-time loot crates with otherwise exorbitantly-priced legendary skins.
Starcraft II has introduced cosmetic microtransactions, but also was one of the first signifiers back when they split it into three separate game releases instead of expansion packs.
Diablo III remains fairly pure, but ask anyone in /r/diablo and you'll find it's because the game has been forgotten by Blizzard.
And then there's WoW. It has a monthly subscription, numerous cosmetic microtransactions, a handful of overpriced character services, and a full-priced expansion pack every two years... but it's been insidious about a lot of other practices.
Over the years and now more than ever, there are mobile-like daily login bonuses/requirements that push people to play and remain subscribed when they wouldn't have before, exploiting a psychological weakness in the playerbase.
So much of Legion - the countless timegates, the emissary bonuses, world quests, titanforging, legendary drops, old dungeons having their item levels raised, the paragon caches, legendary upgrade essences, and a ton I'm forgetting - is superficially improved gameplay with the very dangerous undertone of worming into the wallets of people who are innately impulsive and prone to sedentary routine. Timewalking and levelling was made slower without adding danger etc.
They're just no longer even hiding what they're doing. They have no need to anymore because forums are full of people “getting it”.
Just to complement, take a look at what they're doing with the Brood War scene:
Brood War gets a bit of momentum back going after people got tired of SC2;
Scene gets revitalized;
Daddy Blizzard decides to release Starcraft: Remastered. Promises HD graphics, new features, good ladder system, better netcode, less bugs;
Independent ladder systems, like Fish, were promised they would be in-game. In return, they had to promote SCR;
Tournament organizers were promised that SCR would bring more momentum into the scene, thus more tournaments, more money to players and more events. In return, they had to promote SCR and switch from Brood War to SCR;
Scene is ecstatic about it;
Game turned out garbage, filled with bugs, and all those promises were not fulfilled;
Fish and other ladder systems got quickly removed from SCR in a patch;
Blizzard now charges US$ 87,000 as a "tournament license fee" from SCR tournament organizers, which is more than most tournaments' prize pool. There was no such thing in BW;
Scene is dwindling down, as everybody bet the farm on SCR, which turned out to be just a cash grab.
http://www.teamliquid.net/forum/broo...-to-begin-asl5
http://www.teamliquid.net/forum/broo...zards-approach
I shall now wait for a conformist easy-to-please whiteknight to tell me what a trashposter I am, coming from a country with a paltry GDP and all.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I doubt they are inflating the play time on... this.
I get it, they did it before on MoP and WoD Legendary time gates, but why would they wanna increase the play time on a thing that firstly, have made easier in the past, and secondly a very low % of players actually participate in (not to mention they will actively reduce the number of players hunting transmog by these changes)
It's unintentional error, which could take weeks or months for them to revert tho.
Seriously, just stop. Your entire post is a load of hot garbage.
Take legit any of the changes you complain about and reverse them..
As an example - Imagine in Hearthstone if they went from 2 class legendaries to 1 - People would start QQing that they are pushing to make every class the same since the important cards are now neutrals, no difference between the classes as a result etc.
Impossible to sate everyone.
It was an unintended consequence and they've already addressed it?
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Not to mention, if you are a warr/dk for example, you can't get those mogs for int cloaks/int plate items that you can actually use as xmog. Guess you have to a pally to complete plate gear now.. same issue for rogues, and hunters for their respective leather/mail gear with int on it.. in the before times when main stat didnt just swap based on your spec and had their own respective int/agi/str mogs
There's always been lookalike recolor sets. Since I still do ToT for mounts I'd see an interesting leather piece drop, look it up on wowhead, and go "ok, cool, that's the monk tier shoulder recolor." But their own sets, no. The rule of thumb was your character has to be able to equip them.
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Same spec my druid can spec into to get agi daggers or str 2h maces from things like baleful: none. You'll have to roll another class.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Because Blizzard genuinely seems to believe that every player is mentally retarded and that options would scare and confuse us. No, no, cant have that, gotta simplify and homogenize enough that the poor slow little Corky-Players can understand.
This mentality is what cost us proper pvp gearing and reforging too.
You had the option of forging for the stats of your choice to better tune how you wanted to play. Not everyone just went right for max theoretical sim dps they would never actually obtain anyways. I personally have always leaned towards higher haste builds because i like the faster apm playstyle. Old Frost DKs are a good example too, being able to go full haste/crit for 2H builds, or stack mastery for DW howling blast builds.
The point being, it was a removal of choice and the blue post explaining the decision literally said something about it being too confusing for new players. But yes, you are right, many just mindlessly followed AMR or whatever their sim recommended.
I personally haven't tested it, but based on the testimonies of people in this thread who say they have: Yes, that method works, for RAIDS only though, not for dungeons which apparently are 100% forced personal loot.
The workaround is only really required apparently for the raids that had personal loot implemented already like Siege of Orgrimmar and up.
As a Ex (Ranged) Survival hunter and WoW player giving Hunters the middle finger seems to be one of blizzards favorite things.
Even if that's the case though, it still just added an extra step before equipping an item and was a chore. Whether you did it the recommended way from Ask Mr. Robot or you did it your way, there was still an optimal way to reforge based on your playstyle. The only real choice was which direction you'd choose to go, not which stats you'd reforge.
Regardless of whether you liked it or not, reforging turned getting a new drop into a multi step process that significantly reduced the excitement of getting that new piece of gear because it meant spending money (gold) and time to go and make it "right" before equipping it. That's just stupid.
WTF really? this is just stupid, and I was planning to farm some sets soon on classes I never played before. F.CK.
A truly cynical tinfoil hat sort might suggest that the personal loot change was made to artificially inflate account activity and play time by forcing more play on alts, thereby inflating the number of new chars rolled and allowing Blizzard to point and scream "SEE! Look at all those 'new players'. Game is alive and well!"
But those tinfoil hat guys are jerks.