TL;DR Thread
OP get slammers by Princess in Elwynn, went to GD to moan, get shitted by trash casuals.
Come to MMO C for round 2 because he love scat.
TL;DR Thread
OP get slammers by Princess in Elwynn, went to GD to moan, get shitted by trash casuals.
Come to MMO C for round 2 because he love scat.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Dudebro, I raid 11 hours a week and I have bills to pay. I already have to play outside of raid time to farm AP and weekly cache and run missions to stay on top of my game. I don't need another 2 hour commitment for a bonus seal whereas it would have taken 30 minutes tops just a mere few weeks ago. When it's easier to blast through a 15+ mythic than slog through a 10 year old dungeon, you know game design is bad. I'm not looking to be "challenged" by content that I have already beaten time and time again.
oh ye.. more hp was needed too ofc, but just by increasing health it doesnt make it harder.. by increasing damage you wouldnt be able to pull 10 mobs even with lower health tho.. but i agree
- - - Updated - - -
thats because m 15+ is easy as shit..
also if you dont have the time then dont level.. buy a boost
Yes, i do the same, but i know not to call them "Mythic Raiders" cause they arent.
They are scrubs with lots of free time, dont misuse the term is where i am getting at, just because someone enters a "Mythic raid" and clears it 6 months after, does not make him a "Mythic Raider".
And thats not a problem of the "Mythic Raiders", thats a problem created by everyone else that is not one.
AoTC bullshit and ilvl requests has reached were we are cause the game is filled with people that are simply bad, it might not be you, it might not be me, it might not be Rank 5 World 10th ALT for fun and doesnt have that item level yet, but you cant tell apart who is what, therefor, stupid requirements.
thats why the term casual related to games(especially wow) means something else for me.. cuz i know that you dont have to play alot to be good at the game(especially if u used to play alot back in the days) and even if you play alot that doesnt make you a great player.. to me a casual is someone who doesnt even try to do hardest content.. and that someone is most likely bad at the game.. doesnt matter if he plays 24/7 or only a couple of hours
People care about Arena in TYOOL 2018?
'Challenging' is subjective. What's challenging to you might not be challenging to me, and vice versa.
I think the goal was to have people have a greater understanding of their class when they reach max level, the problem is the ability pruning hit low levels really, really hard. You might notice the synergy or sequence of procs while leveling but it doesn't even factor in until your leveling journey is almost over. We're still pushing 3 buttons in dungeons.
Actually seeing dungeon boss mechanics is fun, because after 9 years of playing, there were a few I'd never seen before (especially in timewalking where bosses live for all of 15 seconds). I just think there's a huge difference between difficulty and tedium.
Hey i can agree with this shit. There are many different catagories of mythic raiders.
But the kills a few or clears it months after gear bufss and numerous gutting isnt a catagory i give much credit for if any. I guess the grinding was fun tho?
- - - Updated - - -
I mean they arent though. I feel like you need to be capable of clearing it to qualify for the term. Thats me though
What you are describing is casual mentality vs casual playtime.
A casual player with a casual mentality was and always will be someone that does not have the time to play, therefor never learnt the game, therefor his mentality never changed.
As someone working around computers, and talking with tons of different people that game cause of that + net cafe for over 15 years i can tell you 100% that there is no such type as described above that was ever good at this game, and i am talking actual casual player, the 5-10-20 hours a month, not the "I DONT RAID, THEREFOR I AM CASUAL, BUT LETS LEVEL OUR 49TH CHARACTER FOR 9 HOURS TODAY".
What you are describing is casual playtime with hardcore mentality, which i am part of even today.
Im all for the changes to scaling and leveling, although it should have come along with a change to when spells are acquired. The base spells of a normal "rotation" need to be in place by level 10 to make combat more engaging.
Felpooti - DH - Echo Isles
Hack - Warrior - Echo Isles
Pootie - Hunter - Echo Isles
Lets be honest with ourselves, we aren't special snowflakes.. PLAYING WoW as a basic wanker is easy as FUCK... BUT playing WoW at a HIGH LEVEL such as in an Mythic (sometimes heroic if your groups shit), or Rated PVP arena/battlegrounds (but obviously sometimes random pvp can be rough as well) - is where the skill comes into play.
Some will be mad at me for saying we're all playing an easy game, some won't - Ask yourself.. why do you play the game? Does it matter what these fucken morons think anyway? They won't be playing the ACTUAL game like us anyway, so screw them? The people complaining the game is too easy, are the ones doing daily quests, and LFR.. Yeah sure m8, games fucken cake easy ^_^
It depends on how everyone views it, i generally give the "Mythic" guilds a grace period.
ToS as example was a mess, so a 3 month grace period was acceptable, but at the 4th month with the new traits and new patch and everything, nope.
But i also play the game and know why everything is happening, and blaming and using words that put everyone into a bubble is wrong.