Wow has needed a ‘fast-track’ option for leveling alts for a while now..
A branching questline that unlocks in every starting zone, for all characters, upon getting your main to maxlevel.
Something along : «You’re a new reqruit but recommended by [name of main], let’s train you and run you through scaled solo scenarios of old raids that will teach you your abilities by pitting you against brawler-esque bosses, and take you to max-level-minus-2-expansions in 6-7 hours»
Or, even better, remove all levels after wotlk. 80 is max level, all new content is lvl 80. Endgame is 90% of all content instead of having 90% of all content being irrellevant due to outleveling it.
currently lvling an alt with my friend raf helps n all but with the new sytsem it just takes double the time to get lvl. u feel like u are doing the dungeon yeah not skiping any boss mechanichs and all but it also feels annoying as hell cause its so slow. maybe just buff the exp from dungeons would help but not sure
Making a fast-track option for alts is a bad idea. Leveling alts for many people is the only reason to still pay a sub.
Why is it always 1 or 0? Is the ability to choose what xp rate you want too complex to develop? Maybe I don't want any xp buff, maybe I would rather have 100% or the old 300% back, maybe me and my buddy like this area so we will turn the xp buff off but we hate another area so we put it at 300%but we usually just play at 50%. Too much work?
- - - Updated - - -
The "Why did you stop playing Overwatch?" Poll needs an "Other" option. Why I stopped playing has nothing to do with Overwatch and would still play if I could. Maybe "Other: Would still play if possible" and "Other reason, but still wouldn't play".
It's funny that people mix combat times with outleveling areas.
The problem with leveling was outleveling the areas (quests go gray) and DGs outperforming anything else in the game for XP.
No need to massively increase combat times (it's ok that a combat takes extra time against a mini boss/named mob from a quest, but for normal mobs, considering the amount of filler quests, it's really bad) as the problem should be fixed basically by scalling the quests and removing the big XP from DGs.
You stay as long as you want in an area, you do DGs to finish a quest line/area story (grab 1-2 levels while at it thx to the one time only quests, no problem) and that's it.
But massively increasing the time to finish a DG, or kill regular mobs in the world (making filler quests a pain)... that was crappy.
That's what the pre-expansion Legion Invasion world event was.
Each invasion would easily get you like 5 levels, and they took no time at all to complete. You could login between multiple alts and complete each invasion that popped up every couple of hours. I leveled about a dozen alts from various levels to max over the course of that world event.
I do kind of wish they kept them active as a permanent fixture throughout the whole expansion, even with dramatically reduced XP rewards, just as a means to squeeze out some extra EXP every few hours and to make it feel like the Legion was still a persistent threat.
Still, if you're lucky, maybe they'll do another similar world event for BfA that awards a ton of EXP.
You need options on the poll to say "Im still playing" for both why did you stop playing and when was the last time you played. It's like you think no one plays anymore.
The cheapest way to level is to buy battlechest for 10euro and topup a char. to level 90.. fck heirlooms ... then buy the cheapest legion on webz
Wow. WOW. This change actually makes me want to unsub. Leveling alts is already a massive chore. Now I get fucked by the massive nerf to RAF. This is absolutely fucking ludicrous. The new level scaling is absolute fucking trash and I hate it. The grind makes everything feel like pulling teeth rather than a fun experience. Fuck you, Blizzard. Way to prove you're pushing for character boosts.