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  1. #121
    Deleted
    Quote Originally Posted by Meat Rubbing Specialist View Post
    I mean, I would take you seriously if you actually made a decent counterpoint to what I said, but apparently all you can do is try to pretend to be somewhat... funny? Is that actually what you are trying to go for here?
    I think you fail to distinguish "decent counterpoint" from one that's licking your opinions booty.

    Then again i'm also assuming you joined during panda land since this pace of levelling is "slow" for you. I mean honestly of the of the 15% of the wow community (at a generous estimate) which post on forums who keep in mind are (on average arm chair devs) opinions are mixed from what i can see in favour of the changes because 'yay i finally have a reason to do the cata content after 8 years'. And you and you're little echo chamber mentality are going to whine in a place you know blizzard employees browse to gauge a community reaction to ruin everyone else fun. and why? because you're a panda land baby which means you're used to 1- <current expansion> taking 3 days at most.

    I mean, honey. You're not exactly method material. It's not like your power leveling 9 alts to do some world first stuff. okay, just accept the fact that people wanted the journey in wow to be a thing again, and that people were tired of having to run the same dungeons over and over again. yes it's currently got some bugs and could use hp tweak but as a whole it's got a lot more longevity than run <dungeon> until <end of bracket>.
    further more do you really think you deserve a half decent counter point when you attempt to r/imsosmart at people who use your own methodology of reductio ad absurdum against you? Lest we forget "HURR DERR HURR".

    Then again, what can i expect from a man who poses as a meme-lord and excepts a masters insight in return. Now i really must away, you see i find you rather tiresome and i must find someone who's capable of having a conversation like an adult, you know dancing across the linguistic field without the pretension of 1st year university student. to this end i'll allow you to score you're final point of fruitless debate as i assume you're target will be my rhetorical style rather than it's content, then again you'll probably just take the bait and read a alternative opinion so that you might possibly, dispute my claims. Ta-Taaaaa~.<3
    Last edited by mmoca60dffc8a8; 2018-01-25 at 08:44 AM.

  2. #122
    Elemental Lord sam86's Avatar
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    Quote Originally Posted by FertsBlert View Post
    Great job quoting half of my sentence.... why?
    because it still doesn't change the fact that half of ur abilities u still don't have, so if u learn how to play from ur lvl 30 abilities and talents are will be one of worst players at lvl 110, right?
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
    Thrall
    http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power

  3. #123
    Quote Originally Posted by Phumbles View Post
    Farming dungeons should only give ~75% of the XP doing quests does. Standing in one spot shouldn't be as rewarding as questing through zones.
    But why? I'd say let people play the way they enjoy most, as long as effort*time ~= XP for any path chosen.

  4. #124
    Quote Originally Posted by Shimmyan View Post
    Leveling only through spamming dungeons and never leaving your capital was utter nonsense and the symptom of broken game design.

    It is fine now with only having to do each dungeon once to benefit from the quests.

    In my opinion leveling players shouldn't even have access to the LFD tool, the zone storylines should bring them there as it used to.
    Not if you have to level more than one character. Leveling through quests, having to do the same bullshit zones 2-12 times is cancer. Dungeons were amazing. Go in, rush through, be done.

    Watch a movie / show on the second monitor while waiting for the window pop up.

    - - - Updated - - -

    Fuck, if I had a say, if you have a max level character on a realm you wouldn't even have to level. Just start at 10 below max.

  5. #125
    Quote Originally Posted by Jekys12yearold brother View Post
    I think you fail to distinguish "decent counterpoint" from one that's licking your opinions booty.

    Then again i'm also assuming you joined during panda land since this pace of levelling is "slow" for you. I mean honestly of the of the 15% of the wow community (at a generous estimate) which post on forums who keep in mind are (on average arm chair devs) opinions are mixed from what i can see in favour of the changes because 'yay i finally have a reason to do the cata content after 8 years'. And you and you're little echo chamber mentality are going to whine in a place you know blizzard employees browse to gauge a community reaction to ruin everyone else fun. and why? because you're a panda land baby which means you're used to 1- <current expansion> taking 3 days at most.

    I mean, honey. You're not exactly method material. It's not like your power leveling 9 alts to do some world first stuff. okay, just accept the fact that people wanted the journey in wow to be a thing again, and that people were tired of having to run the same dungeons over and over again. yes it's currently got some bugs and could use hp tweak but as a whole it's got a lot more longevity than run <dungeon> until <end of bracket>.
    further more do you really think you deserve a half decent counter point when you attempt to r/imsosmart at people who use your own methodology of reductio ad absurdum against you? Lest we forget "HURR DERR HURR".

    Then again, what can i expect from a man who poses as a meme-lord and excepts a masters insight in return. Now i really must away, you see i find you rather tiresome and i must find someone who's capable of having a conversation like an adult, you know dancing across the linguistic field without the pretension of 1st year university student. to this end i'll allow you to score you're final point of fruitless debate as i assume you're target will be my rhetorical style rather than it's content, then again you'll probably just take the bait and read a alternative opinion so that you might possibly, dispute my claims. Ta-Taaaaa~.<3
    K now you're just talking nonsense and being a complete jerk cuz you think it's funny or some shit.

    If you want slower leveling, don't use heirlooms, don't use Recruit-A-Friend and don't use the Group Finder. The changes made would indeed be fine if heirlooms weren't nerfed, if bonus xp wasn't nerfed and if dungeons were still a viable way to level a character up if you wanted to and you could otherwise just take a fat dump on old content and breeze through it if you so wanted to. What you are into is taking away people's fun and you're projecting. What people here are expressing is that what they don't want is to have shit taken away that is harming nobody at all and was a reason they kept playing or bought the game in the first place, just so Blizzard can boost sales on lvling boosts and that's totally understandable.

    That being said, at first I was like ya boi someone who get's it, but nah you are just an incredibly pretentious pseudo-intellectual. You know how to be a smart ass on the internet and that's not a skill oh mighty keyboard warrior. /yawn

    In fact I would not be surprised if you turned out to be an actual homeless person who smokes meth and somehow still has internet access cuz you rant like one for sure.
    Last edited by Shakou; 2018-01-25 at 01:31 PM.

  6. #126
    Deleted
    Quote Originally Posted by Elba View Post
    Not if you have to level more than one character. Leveling through quests, having to do the same bullshit zones 2-12 times is cancer. Dungeons were amazing. Go in, rush through, be done.

    Watch a movie / show on the second monitor while waiting for the window pop up.

    - - - Updated - - -

    Fuck, if I had a say, if you have a max level character on a realm you wouldn't even have to level. Just start at 10 below max.
    I think I understand now why this game's attractiveness is going down the toilet.

    Btw, you can now choose any zone you want to level in.

    You complain that having to do a zone more than twice on two different characters is a chore, yet you're ok with spamming the LFD tool to do utgarde pinnacle ten times in a row, then spam m+ forever at max level, aswell as the same raid on 4 different difficulties every week.

  7. #127
    I've done just about every dungeon up till lvl 71 ..maybe 4 or 5 wipes and everything was smooth ..not sure what the issue is

  8. #128
    It's just a bit harder now. It takes time to kill trash and some dungeons that were perhaps a bit near the borderline hard, like UBRS, may get that tad bit harder(well it already is harder) but hard enough that some groups become unable to do them. Healer lacking or tank overpulling or mispulling.

    For the first time ever I saw a tank that went in and just aggroed one mob in a pack xD, yesterday. At level 16. It used to be that everyone 2-shot anything. But in that case the 2 extra guys in the triple-pack actually killed one of the dpsers which was amusing and actually brought back some memories of the good-ol days.

  9. #129
    Quote Originally Posted by Shimmyan View Post
    I think I understand now why this game's attractiveness is going down the toilet.

    Btw, you can now choose any zone you want to level in.

    You complain that having to do a zone more than twice on two different characters is a chore, yet you're ok with spamming the LFD tool to do utgarde pinnacle ten times in a row, then spam m+ forever at max level, aswell as the same raid on 4 different difficulties every week.
    Because dungeons used to be quick and basically constant combat. Not gathering crap and running around. There are way too many quests that just send you between different NPCs.

    You could do leveling basically on auto pilot. A leveling mob just never take more than 2-3 seconds to die. AoE spam is where it's at.

    Leveling is not gameplay.

  10. #130
    Quote Originally Posted by Elba View Post
    Leveling is not gameplay.
    It can be for those who want it to be. However, I do agree that folks who don't like it should not be forced into it (i.e. crank heirloom xp by 5x and it will solve all the complaints).

  11. #131
    Quote Originally Posted by yjmark View Post
    It can be for those who want it to be. However, I do agree that folks who don't like it should not be forced into it (i.e. crank heirloom xp by 5x and it will solve all the complaints).
    They have an instant solution, it's called buying a boost.

  12. #132
    Deleted
    I tried tanking on my bro's lvl 69 bear. Gundrak. Was taking so much damage that healer ran out of mana after a few packs. I mean, i'm no genius at tanking, but i just kept iron fun or whatever's called up as much as i could, using the 2 defensive CDs when getting low on life. I mean, these are NORMAL dungeons, has anyone actually tried heroic lvl 70 or 80 dungeons? I think those are instant one-shot wipefests lol.

  13. #133
    Quote Originally Posted by HuxNeva View Post
    But why? I'd say let people play the way they enjoy most, as long as effort*time ~= XP for any path chosen.
    Because people tend to choose the easiest path even if it isn't the funnest path. Options are only really options if the choices are balanced.

  14. #134
    Dungeons aren't a "mess right now" simply because they don't cater to your preferred playstyle.

  15. #135
    Quote Originally Posted by Phumbles View Post
    Because people tend to choose the easiest path even if it isn't the funnest path. Options are only really options if the choices are balanced.
    Which is exactly what I tried to say. Make questing/dungeons/pvp/pet battles all return about the same XP per hour spent when executed efficiently, so people have a real choice as to how to tackle leveling.

  16. #136
    Quote Originally Posted by HuxNeva View Post
    Which is exactly what I tried to say. Make questing/dungeons/pvp/pet battles all return about the same XP per hour spent when executed efficiently, so people have a real choice as to how to tackle leveling.
    A dungeon with quests with a moderately decent group results in around 20% more Exp/Hour than simply questing. Even with a bad group, they're not exactly harder, just longer. Dungeon without quests should still result in about the same Exp/Hour as questing hard, certainly winning out if a zone is badly designed and causes questing to involve lots of travel time.

    What I mean by "moderately decent group" which is what I used while looking at Exp/Hour is something like this:

    So: all DPS doing roughly double the DPS of the tank, healer doing roughly half the DPS of the tank. Everyone doing roughly what is possible for their level, which is not so hard when you don't have all the buttons.

    In the past, dungeons still gave competitive Exp/Hour even if the tank was 70% of the group's damage. Right now, you need everyone to do their part or it's best to just quest. I'll personally never level a tank/healer through LFG again, as the DPS there are simply not reliable enough.

    I think dungeons should reward the highest exp/hour, because they create player interaction, and player interaction is very important in an MMO. Group Quests used to require multiple players and that created player interaction too, but now every class can solo these, too, and they're not even hard to solo, they're sort of like free quests in which you only need to kill a single thing so they're even easier than the non-group quests, while giving twice the exp.

    I can't really say anything about pvp/pet battles because I don't do those, but it'd be nice for someone to use something and count the exp/hour there. I used titan panel's exp thingy. I didn't write it down, but iirc it was ~550k exp/hour questing and ~650k exp/hour on the dungeon, at level 65. I'm sure both metrics could be improved if questing was with the 310% flying speed and planning, or the dungeon had a legit optimized group with a tank who didn't need to pause and think before pulling.

  17. #137
    Well, I remember a time where you did dungeons to complete the QUESTS in that dungeon and get gear.. so hopefully it's back to there. There is really no reason to do it more than once when leveling.

    Spamming dungeons to level was the way to do it with a high level toon carrying you.

    So honestly, I'm glad it's back this way, that kind of ruined the experience.. if you are a veteran, then your heirlooms should be enough to make you level quicker, or your boosts you got with the expansion.

    Otherwise, you can always farm gold.

  18. #138
    As far as 2) you could always use CC abilities on those pulls, though that runs into the same problem of whether you have those CC abilities yet.

    With 3) I don't really know. They seem valuable to do the first time as you also get the xp from doing the dungeon quests, but past that yes it's not so overpowered that it's a complete substitute for questing. I guess the question is whether that's a bad thing.

    On the plus side queues are faster since the level range for the dungeons are massive.
    Quote Originally Posted by Aucald View Post
    Having the authority to do a thing doesn't make it just, moral, or even correct.

  19. #139
    Quote Originally Posted by Elba View Post
    Not if you have to level more than one character. Leveling through quests, having to do the same bullshit zones 2-12 times is cancer. Dungeons were amazing. Go in, rush through, be done.
    If getting to max level asap is all you care about, it was still faster previously to simply farm gold and buy a boost than it was to level from 1-100 through dungeons.

    And it still is.

    Dungeons should be about more than seeing who can run the fastest while 1 shotting every mob you see. I have no issue with the people who wish to see the xp raised, but dungeons are far more entertaining now than they were before the change, and should stay that way.
    Last edited by ydraw; 2018-01-27 at 09:09 PM.

  20. #140
    Quote Originally Posted by Spotnick View Post
    Well, I remember a time where you did dungeons to complete the QUESTS in that dungeon and get gear.. so hopefully it's back to there. There is really no reason to do it more than once when leveling.

    Spamming dungeons to level was the way to do it with a high level toon carrying you.

    So honestly, I'm glad it's back this way, that kind of ruined the experience.. if you are a veteran, then your heirlooms should be enough to make you level quicker, or your boosts you got with the expansion.

    Otherwise, you can always farm gold.
    It's amazing how many people use this idiotic argument, I remember a time when you had to grind mobs to level because there weren't enough quests in the zones; that doesn't mean the game should be that way. Why are you so opposed to letting players enjoy the game how they want to?

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