What’s that ancient power ability? I remember having Guardian of ancient Kings for holy that replicated all healing so I wonder what this is.
As ret:
I want more of everything, more MS, more off-healing, more damage, more, more, MORE! Should be a trade off though, if you want to heal you use your holy power for it and by doing so, you gimp your damage. I really liked that. "Is it worth off-healing or should I just nuke?", it was a matter of either surviving for CDS or nuking and ending things quickly. I use to like PvP but when Legion hit, my PvP:ing dropped to close to zero. They had removed everything I enjoyed from the class, the support role. I hope so much that it'll be coming back! I don't want to be a warrior using the light as damage type. I want to be a paladin!
I also wish they could move Holy Power to my healthbar instead of having it over the enemy healthbar, it's just stupid and annoying when it moves around with you switching target. Makes no sense.
And for the love of what's holy, give Righteous Fury back to ret! I loved to offtank with it or using it when the tanks were dead, trying to survive/kite until the boss died.
As tank:
I'm quite fine with the tanking still, nothing I really miss that much except Censure! Man, do I miss the minigame of applying and keeping 5 stacks of Censure on as many targets as possible, that was great! Would also be nice if Shield of the Righteous would be displayed like Holy Power or so, since you use stacks for Seraphim. I'm super unsure about the new system compared to how it was with Holy Power, not sure if it is good or bad. I think it would be nice to combine them. With SotR using HP you always saw how many SotR you could do 'cause HP was displayed.
As holy:
I've no idea, not played Holy since Karazhan in TBC.
Ah, HoW, gief! Exorcism is basically Sword of Justice but I rather have Exorcism, feels more like something a Paladin, wielding the light, would use.
After reading the excitement from Arms going back to Deep Wounds - it's like they read the Ret feedback of "Give us MoP/WoD gameplay again!" and basically just said "Sure thing, Arms Warriors! Have fun!"
Funny, they removed arms cs mastery and we keep that shit mechanic. Ret gets the shit as always.
It's high noon.
Personality: INTJ
I hope they roll Hpaladin back to MoP almost completely. Only positive thing they've added to the spec in legion is the DPS. That's also the only thing making playing it tolerable since it makes it fun to do mythic+.
Ret is just a dumpsterfire, dunno how anyone can tolerate it right now.
Prot paladin is fine though, even if sotr charges and seraphim is a dumb mechanic.
"Quack, quack, Mr. Bond."
It's almost certainly a dead ability that was left in somehow by accident somewhere, just as how Prot still has Crusader Strike in the datamined shit. I remember when we had that stacking angel damage shit as Ret so this is probably a leftover spell effect from that ability. I doubt it'll come back.
I do have to fucking laugh at Arms getting their mastery changed so it's not like ours anymore. I mean really. That's one of the funniest changes so far and it's only just beginning. Maybe they will change ours as well? I doubt it. They may just want to be clever and just make our 'new' mastery an extension of what it is now so that it's more functional like the Arms mastery. Maybe that would be better? That they are changing masteries makes me scared because I am certain they will not only keep Holy Power but that they will make a worse mastery for Ret. I really hated it at first but over the expansion I got used to it when they added shit to make it bearable like spreading the shit over AOE. Hell the debuff is pretty much always up in gear we have now and you just rain procs down and it really doesn't feel so bad anymore. What would really fuck me up is going from that playable shit to having no haste, no mastery, no judge unworthy, no Crusade+DP combo and starting all over and having to remember just how shit our mastery is again.
I'm torn between being scared they keep our mastery what it is or that they'll make something worse. That's how I feel every expansion though about Ret. I'm just playing the same old game of guessing what bearable shit they are going to take away this time and what new bullshit are they going to jam in. My money's on people bitching that Cavalier is shit so Blizzard will solve the problem by just removing it entirely. It's what they did with Turalyon's Might.
Paladin Bash has spoken.
So they decided to nerf our mobility even more by adding 15 seconds to Divine Steed’s cooldown.
Why?
Also that cooldown increase on blade of justice.
I’d change to another class in a heartbeat if not for my Paladin having all my reps and toys.
Rets are going to be so slow we should have a limp and crutches as part of our class fantasy.
Last edited by Aeula; 2018-01-26 at 02:53 PM.
I don't really understand why they had to "prune" a bunch of really good abilities, only to "give them back", seems like they can't be creative anymore with classes, and are just pruning and then "Hey we will give you x and y back"
Aye.
This retribution passive can go diaf.
Equalolity doesn’t work in pvp either, it should’ve been scrapped altogether during legion beta, yet here we are. The best course with it is to remove it. Remove like kebab that it is.
HoW is gone, alas. They don’t want ret to have any ranged abilities, and they will stick to that.
Seems like only warlocks got new animations in 8.0.1 (you can see it in the model viewer for some models "Loc-xxx"), looks like they forgot that Holy never got animation updates.