What are some design aspects you like to see (or would like to see) in raids and dungeons?
Examples:
* AoE Mechanics, so you send a portion of the raid over to destroy all of the adds before they reach the target.
* Slow burn mechanics. A mob needs to die at a specific point during the fight, perhaps to remove a buff from the boss or add an crucial debuff.
* Different reasons to taunt swap. Tanks A and B get different buffs at the start of the fight. As the fight goes on, it becomes necessary to trade the boss because his attacks/buffs affect each tank differently.
* Healing mechanics. Pump healing into this add, which then bursts to heal the raid at a crucial moment.