Hey guys! The alpha BfA build has hit the servers and with it come a lot of changes, naturally.
The awesome news: They are reiterating the playstyle of arms. The patch includes broad changes to its spells and talents, making it more like it used to be. Some things are entirely new though, but they sound exciting anyway!
Now, this is of course alpha, which means that anything you read should just be taken as an indication of which direction they're currently thinking about. All that is likely about to change ten times over. That being said, enjoy the prospect! And let me know what you think.
Changes to existing stuff
- Overpower is now baseline
[Now also] increases the damage of your next Mortal Strike or Execute by 30%.- Tactician now affects Overpower and Mortal Strike instead of Colossus Smash
You have a 0.75% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower and Mortal Strike.- Commanding Shout renamed to Rallying Cry
New stuff
- Battle Shout now is the Warriors unique raid buff
Increases the Strength and Agility of all raid and party members within 100 yards by 5% for 1 hour.- Deep Wounds (passive)
Mortal Strike and Execute inflict Deep Wounds, causing (60% of Attack power) Bleed damage over 3 sec.- New Mastery! -- Deep Wounds
Deep Wounds damage is increased by 8.0%, dealing (60% of Attack power) Bleed damage over 3 sec.- Executioner's Precision (passive)
If your foe survives [Execute], 30% of the Rage spent is refunded. They take 25% more damage from your next Mortal Strike. Stacks up to 2 times.- Sweeping Strikes is now baseline and restored to fomer glory
For 10 sec your Rend, Skullsplitter, Overpower, Mortal Strike, Colossus Smash, Slam, and Execute hit 1 additional target within 8 yds for 100% damage. - 25 second CD- Deadly Calm (New Talent)
Reduces the Rage cost of your abilities by 100% for 10 sec.- Dreadnought (New Talent)
Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20%.- Mortal Combo (New Talent)
Mortal Strike increases the damage of your next melee ability by 15%.- Skullsplitter (New Talent)
Bash an enemy's skull, dealing 140% Physical damage. Generates 30 Rage. -- 21 seconds CD- Sudden Death (New Talent)
Your damaging melee abilities have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 30 Rage.- Unbridled Wrath (New Talent)
Ravager Bladestorm and Whirlwind critical strikes generate 1 Rage.- War Machine (New Talent)
Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 20 Rage, and increases your movement speed by 30% for 15 sec.- Warbreaker (New Talent)
Smash the ground and shatter the armor of all enemies within 8 yds, dealing 250% Physical damage and increasing damage you deal to them by 30% for 10 sec. Replaces Colossus Smash. -- 45 second CD
Removed Stuff
- Battle Cry/Recklessness (now baseline for Fury/Protection only)
- Shockwave (now baseline for Protection only)
- Dauntless (Talent)
- Deadly Calm (Talent, completely reworked)
- Focused Rage (Talent)
- In for the Kill (Talent)
- Mortal Combo (Talent, completely reworked)
- Opportunity Strikes (Talent)
- Overpower (Talent, made baseline& reworked)
- Sweeping Strikes (Talent)
- Titanic Might (Talent)
Other than that, scaling is obviously all over the place, so I left numbers out where I could. Many talents have been moved around but that's better shown by the talent calculator than by text.