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  1. #21
    Deleted
    Wow so many people that somehow think that removal of stats, talents abilities and countless RPG elements somehow makes a game more complex. The same game that now features arrows and sparkly items to help the bewildered find the quest locations and items.

  2. #22
    If they put classic bosses into the modern game people would complain they were too easy for LFR.

    LFR Garalon was harder than most classic raid bosses. TBC bosses like Rage Winterchill and Void Reaver were regularly 1 shot by raids full of people who had never been into a raid before...ever.

    Even most of BC was pure faceroll, the main issue was attunements requiring 25 man raid groups with no group finder with which to find them.

    The game is more complex that it has always been. Don't confuse tedium with complexity. There was nothing complex about getting a new weapon and having to spend hours leveling your weapon skill to 400 before the next raid. It was just busy work. You sat and autoattacked mobs that hit like noodles. For hours.
    Last edited by ydraw; 2018-01-29 at 09:29 PM.

  3. #23
    WoW is like Matrix. If it's perfect it won't work, it has to be impaired to function properly. It's like playing with cheats, you have fun for a bit but after some time you are extremly bored and don't wanna play anymore.

  4. #24
    Quote Originally Posted by Seramore View Post
    WoW is the most complex it's been, though. Please take a look back at early videos and tell me with a serious face that it was complex.

    I'll save you time: it wasn't, people just didn't know what they were doing and the game was brand new. Getting avoidance, defensive caps, and any other old stat didn't add to the complexity of the game, either. Experience and knowledge has allowed for Blizzard to implement more complex systems like today.
    Basicly this. If you look at pserver logs or old theorycrafting you notice a pattern where the better players pressed less different buttons the better they got. Fx. Shit mages pressing a bunch of random shit spells when the optimal rotation were infact spamming frostbolt and only frostbolt. Not to mention the amazing bubblespam of Wotlk Disc priests.

  5. #25
    Quote Originally Posted by Video Games View Post
    There's more of a difference between bad people now than back then because dps numbers were smaller. Ive seen plenty of 950s barely do 500k when people were doing that in emerald nightmare.
    500k is abit low but some specs are useless without the right Legos.My 915 frost mage is only doing 750k only because I never get Legos to drop.Iam so glad that shit is going away

  6. #26
    Remove the limitation of brezzes and add a debuff that reduces damage/healing capability for one minute after being b-rezzed. Promote skillfull gameplay when it comes to preventing group failures and not 'sweet lol hot dps'.

    That's the only way this game will be able to promote any sort of complexity without further punishing players for minute errors.
    There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.

  7. #27
    Deleted
    Quote Originally Posted by Maerad View Post
    Why are all 13 classes

    TL;DR: We need a change from today's WoW "happy-go-lucky" idea in terms of skills, talents etc. Make it possible to be "bad" again, to skill different, to play different, to be a bit more unique if you want. And to have to do a bit more with your char in terms of micromanaging, rotas and other skills.
    13 classes?

    there r a lot of bad players, despite of all accessiblity, the legs, the pruning, the bonus seals (NEther Disruptor), Journal, take a tour tru LFR, its still possible to fail hard. personal bet is LFR fail rate exceeds mythic.
    did u clear Antorus m btw? u may also farm avoidance gear and maybe read the last blue post on class design - time to shine, focus class identity via class-exclusive (abilities)

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