I jumped into it... again, because it's the time to wait for the new expansion and do some catch ups.
So currently I'm farming AB reputation as an arms warrior and I have to say, that one of the reasons of PvP imbalance is the individual sustain of certain classes, specs.
It's mostly about self-healing. How is that possible to design a class that depends on external healing or else it just goes to zero hp over time, and on the other side there are classes that can handle the same situation for unlimited time.
I simply can't allow myself as an arms warrior to go into an 1v1 situation with any other class/spec. I always have to have someone else (even an other dps) by my side to have a chance in e.g. a defending situation, or else the odds of success are zero, because I don't have spammable self-heal, abilities to escape the situation or cc the shit out of the opponent. Instead I have 2 more single target dps buttons to press, floated with abilities and awkward combos to build up before I could press out some dps and have minimal sustain.
It's not supposed to be a whining thread, I'm just baffled by the fact, how different amount of sustain some classes can have at the same dps output. You literally have to purge 2x 3x the amount of health bar that they actually have.
This will be somehow different in BfA? I'll be able to allow myself to enter into an 1v1 situation as an arms warrior?