I'd take any reason that allows me to get the Shadowmourne soul effect,and the black appearance it gives us when the souls explode too (though the awesome looking swirling souls are a priority)
I'd take any reason that allows me to get the Shadowmourne soul effect,and the black appearance it gives us when the souls explode too (though the awesome looking swirling souls are a priority)
Last edited by ONCHEhap; 2018-01-30 at 03:37 PM. Reason: typo
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In order for me to continue with DK in BfA, mobility simply must be addressed. While a cool idea in theory, the class fantasy did not work. We are slower because we are supposed to hit harder when we get there, yet mobile specs such as Fury and Windwalker are just as good, if not better in a wide range of areas.
We need base speed increased. Wraith Walk needs changes. It should definitely not be a channel, and if we are stuck with it, it should have two charges by default.
Sindragosa's Fury needs to stay.
Frostscythe baseline would be good, but certainly isn't a dealbreaker. Army of the Dead for all specs would be tons of fun.
We definitely do not need to move back to having different rune types, no way.
2nd UPDATE!!
Frost Mastery increases Crit Obli dmg instead of flat Frost dmg
- I do not find mastery on my DK exciting by any means. Flat % increase, so boring. Both my crit/haste give my more KM procs, since it is so much of the center of the build, I would like to see mastery strengthening this relationship even further by giving us bigger crit numbers on Obliterate. This will automatically fix obliterate's fall off as the expansion proceeds and make frost more "hit big" which i believe is it's identity.
Unholy mastery increases Disease Dmg
- Diseases are the trademark of the UH yet they don't feel impactful at all. This and more talents like Epidemic will certainly add a sweet depth to UH that currently lacks.
Unstoppable abomination!
- DKs should be immobile/yet unstoppable. I had no instance in legion where my "low" mobility was an issue, apart from whoring my damage with BoS which I shouldn't be doing in the first place. I would like to keep Ice in your Veins from Frost Artifact as baseline for all specs and make each rune spent reduce the CD of Icebound Fortitude with no speed boosting ability but %10 faster base movement speed. I think it will work great!
New voices
- Oh man this has been a major downside for me for a long time. Our voice pales before Mograine/Thassarian.. It shouldn't take that much of development resources to produce such deserved thing
Horn of Winter rework, updated animation/sound
- This ability fits better as a group CD rather than a simple Rune/RP gain. How about giving permafrost(talent) to the party just like Consumption's Leech for 20 seconds, 1-2 minute cd as baseline for all specs? Also, I WANT THAT HORN LOOK/SOUND TO BE EPIC!!
Sindragosa's Fury to have Arthas' kneel animation from WOTLK trailer/HOTS ultimate
- No explanations required, just give me. Make me channel for 1.5 sec and immune to cc while channeling.
Last edited by nathrizarri; 2018-02-01 at 10:36 PM.
i want wraith walk to make us more shadowy like, well, wraiths
Originally Posted by Blizzard Entertainment
For Unholy
- Remove the RNG part from Festering Strike
- Change wounds mechanic. Instead of stacking wounds on the target, let them stack on the player instead. That will help a lot with target swapping.
General
- Bring back the old Death's Advance... 10% passive movement increase and 30% when used. Cannot be slowed bellow 70%.
Last edited by Adlian; 2018-02-10 at 02:27 PM.
''Obliterate now deals Frost damage''
kthxbai
I think mastery scaling/obli fall off issue can be solved with a better/different mastery. Obli dealing physical dmg should be fine for the most part. I would like to see bigger KM numbers and impact so i lean towards a new mastery that increases Obliterate Critical DMG when used with KM
Last edited by nathrizarri; 2018-02-10 at 09:42 PM.
Remove the abomination pet.. tired of beeing forced to play with that, because its a dps increase :/
BRING OLD GHOUL BACK
I don't mind the low mobility of the Death Knight, I think it's quite fitting, actually. But then I want a passive to prevent being rooted / slowed below x% movement speed, to really give that feel of being impossible to stop. If Druids can have Shapeshift break roots and slows, why can't we have this?
I absolutely love festering wounds. I really like the suggestion of having them stack on your weapon/character instead of the target.
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It's weird how controversial this is. Without bear tartare and legendary boots, it's unbearable to play outside of a raid.
You're absolutely right, if other classes do more damage with greater mobility, do needs to move faster. The argument that grip fills this gap isn't valid in many cases. Mobs that are immune make it meaningless.
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I love everything about this post. If they implemented these it would be amazing. I also think that festering wounds should apply to our weapon/character so that target switching is easier.
It's not fun to build up for apocalypse just to have a ww blow up your target and lose your wounds.
Just give us more mobility please. It's the main reason why I won't continue raiding as DK in BfA. The mobility of an Unholy DK paired with the rampup time of the damage just sucks. At least our Wrath Walk should not break while dealing damage ....
It seems like a majority of people are focusing on mobility as something they want to see addressed....so therefor it won't get touched and they will say w/e you have death grip you're fine.
I stopped playing my DK now because I'm so tired of the shit mobility...after playing my shaman(who doesn't have amazing mobility but certainly miles ahead of DKs) again I just can't play my DK....I'm so tired of the slog feeling of movement...I would have zero problem with our mobility if a lot of fights didn't require a lot of movement. Sadly that isn't the case. It's bad enough that during NH, we had to ignore mechanics as much as possible unless forced on us....that's a complete shit way to play. I honestly don't even care about anything in BFA aside from mobility now. If they do not address it I'm done playing DK until it's fixed cause this isn't fun.
more mobility! ty
I don't wanna be the one to bring you the news but if not being able to jump around is so important to you that you cannot even stand to play the character, DK is certainly not your cup of tea.
I had a lot of positive thoughts about creating this thread but I guess i have forgotten what kind of people swarm these forums with their obsessions.
DK mobility is fine. Wraith Walk serves enough. IF frost is immobile there is UH with 30 sec cd.
Why would you want to have more mobility? To be able to DPS the target for 1-2 seconds more?
Inexorable Assault can be baseline for all DKs which is more of a fitting approach rather than tossing more mobility to us.
Slow movement is a challenge for DK and seperates good Dks from bad and I like it that way. Anticipating a boss mechanic and positioning myself towards that direction is the key. Never have I encountered issues with mobility untill i stopped mythic raiding, are you sure we are talking about the same class here?
Last edited by nathrizarri; 2018-02-18 at 06:59 AM.