Originally Posted by
Coconut
Yeah, except Holy Nova which is basically identical, with the added bonus of healing...
Look, there are only five core ways of dealing AoE:
- Novas, which you spam or trigger close to the mobs.
- Frontal cones and beams, which you have to direct with your camera.
- Ground-targeting effects, which you have to place on the ground.
- Multi-dotting, where you have to cycle targets.
- Cleaving off the main target, where you basically do the same thing, maybe with some extra buttons.
All AoE abilities and rotations are a combination of these types of effects, and they all have heir problems. The first two are generally short ranged (when they're not, they risk pulling extra trash). Ground targeting is clunky. Multi-dotting isn't for everyone. Cleaving just feels the same as single target. And there's only so much you can do if you want to preserve class and spec identity. Arcane uses a Nova effect, which works with the class fantasy of the mage being a conduit of raw energies. It's close range, but so what? Death Knights have a 40yds AoE effect. Demon Hunters need to channel their Eye Beam. Exceptions from the rules is what makes classes feel unique.
That being said, I have nothing against a talent that allows Arcane to AoE from afar, in order to satisfy people like you and more importantly to be used in fights where staying close to the melee becomes a problem for the raid, not just yourself. That's all.