Originally Posted by
Uduwudu
Hi,
At 63 level, I gave up on Affliction, because everyone in the instances is doing twice the damage, and the DoT's don't work as well, when the mobs go down so fast.
I won't even try Affliction with my 110 Warlock (915 gear) because I do not trust the damage, and the last thing I want is to embarrass myself in a heroic/mythic, by showing I only did 10% of the damage, while a tank and another melee did almost 30% each! The disparity is insane and I haven't really found any good information that shows how one can address that ... they all ask for information that, in the end, is almost the same ... and I am not sure that there is a good way to improve this.
Mostly I do Demonology when solo around Argus, and then switch to Destruction for raids. Instances, normally I might make a switch or two during the many fights, but I did not see, for example, any major difference in the Kill'jaen fight between Demonology and Destruction at all ... except that with Demonology, I lost a lot of precious moments when he moved to the other side and I had to move my character around again, since he was facing the wrong direction now. It is almost always anywhere from 90% to about 180% out from the front of the character! This change started -- as far as I can tell -- with the Legion Expansion. My warlock and Shadow Priest, both have the same problem, and are both basically retired right now, as there is no information anywhere to help improve that, and a few folks think that the mobs moving is my imagination, not the game's.
This, kinda reminds me when I BETA'd Dark Ages of Camelot (can't even remember its name properly now!), and they had a Hunter there that did pretty good damage for the fights all around, however, in the PvP side of things, that amount of damage was too much, and they decided to nerf the Hunter, and all of a sudden those were at the bottom of all dps listings and a lot of folks were disappointed. I thought it was a shame that the game could not address their differences between PvP and PvE properly and allowed a vociferous group that did not stay in the game and quit before everyone else to dictate directions in their game, which went down hill from there and badly so ... it did not last very long.
Basically, I would like to see the damage content evened out some more ... or these different "styles" for each class are worthless and a waste of code!