Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Sure, but what if you were already feeling chilly, and a little uncomfortable? Now drop the temp 3 more degrees. Maybe I'll decide it's not worth playing outside, and I just head back to the house.
IMO, Diablo 3 does it right. I got plenty of friends who want to play the story and couldn't care less what level they are. Those players politely turn down offers to power level and enjoy playing at their pace.
Other players aren't there for the story, they are there for the leaderboards. They can level 1-70 in a few hours, and if you have someone who is already maxed out who will run you through T6, or have twinked gear, or twink gear and a high level friend, you can level 1-70 in less than 15 minutes.
It's a crazy concept, but it's almost like, you can decide what play style is most fun for you...since it's subjective after all.
I've been changing SFK and getting a level a run from 20-50 so far at 5 hours 44 minutes. 3-4 minutes a run with a Havok DH. Did some testing running in BS outside BRM on those 3 instant re-spawn packs, but it was way too crowded.
SFK works great because you have 2 bonus bosses you don't have too move your other character away from the door and he'll get all the exp in the instance unlike ZF. Wasted a better part of 2 hours testing out ZF and that BRM spots.
Leveling's a grind. Most posters have ideology revolving around grinds (less, more, vanilla) so it's basically impossible to satisfy what is essentially incompatible views about grinding (and by extension, leveling).
Blizzard loses either way.
I just hope the leveling grind is enjoyable for all pre and post level 'nerf.'
Whoever loves let him flourish. / Let him perish who knows not love. / Let him perish twice who forbids love. - Pompeii
Oh god it is so boring doing a variety of things in a variety of places to quest up and level.
SOLUTION: Let's repeat the SAME activity in the SAME place over 30 times
When did rationality leave the building ?
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Not even what I implied...
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I can't fathom how levelling (a variety of activities in different places) is a grind, yet raiding the same boss every week isn't.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
The issue is, lower levels are designed without mounts in mind. So you get more clustered quests.
When you get to 40-60, they expect you to have a mount, so the questing is more spread out and it is slower, even with the proper mount.
60-70 is relatively quick if you do the Wrath starter areas, as again, they are aimed at not being able to fly, so more clustered quests, less spread out.
Even with proper clustering, the XP at higher levels from quests begins to drastically drop off compared to how much is required for a level.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
You lack reading comprehension don't you? And the ability to spell. I didn't say that they didn't increased the amount of EXP to level. I stated that in addition to this quests and kills give more EXP. This compensates for the increase kill time, and increase EXP required to level. . Which was dataminded. Please just stop.
Let's get 1 thing straight, I'm not
The game NEEDS to be designed for a single player playing a single character FIRST.
There are heaps of catch up mechanics for alts already, even after some of them were nerfed.
Right now - the only alt issue I have is probably alt rep at max level, which has SFA to do with levelling.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Leveling might well be slower than it was a couple of weeks ago.
It's still insanely fast. I'm leveling a Void Elf and going through old world zones like Dustwallow Marsh, I do still remember the days when the world record time for leveling 1-60 was over 100 hours.
Slower does not mean worse. No one explained why slower makes it worse other than "I want to hit cap asap!" Which isn't really a valid reason. It's all this "I want it NOW" going on. It's a thing common in children. I don't understand why it's so common with adults now as well. Something you well should grow out of. I did. When I was 12 I was "Want it now!" but not really anymore. I'm not going to complain if they make it faster, but not gonna complain if its even slower. I just don't see the point, or how it ruins the levelling experience.
Let's get 1 thing straight, I'm not
Overall i'd say the majority has an issue that the previously fastest method of brain-afk leveling by chaining random dungeon runs.
It has become harder to just chain-pull the whole dungeon and mow it down, while other ways of leveling have been made more lucrative, to give the players more choice.
I've got 15 at 110 and 2 at 100, but I don't mind camping in one place to do all my leveling. I would have thought anyone over 6 alts would just want to get though the leveling experience as fast as possible.
I can see how it would be slow leveling questing. Although it will never be as bad as it was before heirlooms.
Let's get 1 thing straight, I'm not
It definitely feels slower. That's not entirely a bad thing at lower levels, but Blizzard could easily speed it up by 30-35%.
I've watched 'Serenity' 6 times and the entire season of Firefly 4 times.
Why would I want to even bother doing either if I had them on fast forward.
No - for some bizarre reason I consider this to be a game, and there are pretty much two possibilities:
1. I don't enjoy something --> I don't do it
2. I do enjoy something --> I do it
The concept of doing something I don't enjoy in a game seems distinctly silly. I have a job for that
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.