So how do you ride in a mount if you're already in a mech?
So how do you ride in a mount if you're already in a mech?
Appreciate your effort but no. The whole tinker possibility is just meh, no matter the approach.
Tank talents are complete. Go to this website and scroll down to user-made talent grids and click Siegecrafter Tinker Talents.
BTW: My vision of the Siegebreaker talent:
Pilot mode, Ejector seat.
However, you can also use the mech as a mount if you wish.
Last edited by Teriz; 2018-02-07 at 03:28 PM.
https://www.youtube.com/watch?v=Hds9tFMuU8o
I liked the heat system from swtor bounty hunter.How does fuel work?
Coming soon....
Last edited by Tarba; 2018-02-07 at 03:35 PM.
Blizzard has already established that Gelbin Mekkatorque's Warframe can be used indoors:
http://warcraft.blizzplanet.com/wp-c...017_180301.jpg
Yeah, this is why I restricted it to Goblin and Gnomes. They deserve the attention.
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Yeah, I was actually considering that as a possible model.
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What? Did I not answer your question?
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Thanks man. I appreciate the kind words.
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Sorry you feel that way.
My buddies and I were looking at the percentages each race held in the player community. Gnomes and Goblins are near the bottom. So there are two schools of thought:
1) Gnomes and Goblins are not popular enough, so building a class around just them is not feasible because it wouldn't convince players to roll them.
2) Gnomes and Goblins are not popular enough, so give them an exclusive class to give them more appeal.
At this point I could see it going either way.
You mean outside of their Lich-based abilities?
So what's the point of having a Lich if they don't get Chains of Ice or Death and Decay? Every iteration of Lich in WC-related media has those abilities.Chains of Ice, and Death and Decay, while Lich spells, aren't required for a Lich class.
And then we run into Warlock and Shadow Priest territory.Blending minion sacrifice, Lich Transformation, Soul-based abilities, ghosts, etc. in with shadowfrost abilities is one of the more common avenues I've seen for differentiating a Lich spec from both Frosts.
Again, that's just two specs. You're talking about adding a third Frost spec that is already ability gimped because it can't have iconic Lich abilities. Don't you think that's a bit redundant?The secondary resource isn't irrelevant though. As I've told you countless times, people are sick of mechanical homogeneity. A different secondary resource changes the class dramatically.
If "Another spell caster with frost spells" is something you're seriously worried about (You're not, you're just arguing in bad faith), then there's zero reason for Fire and Destruction to coexist. Honestly, if we're boiling things down to that level, things like Holy Priests and Holy Paladins start blurring together.
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I'm definitely going with point #2. Goblins and Gnomes need something that everyone wants to play as. Part of the problem is that their versions of every class is either taken as goofy or ironic. Mekkatorque in the mech however looks perfectly natural and makes sense.
Considering that mechanical differentiation is what people are asking for? Yes. You keep trying to weasel away from this fact.
The fantasy isn't, and can't be, thoroughly explored by Frost Death Knights.So what's the point of having a Lich if they don't get Chains of Ice or Death and Decay? Every iteration of Lich in WC-related media has those abilities.
With regard to your point about Liches in Warcraft-related media, no actually. Those abilities haven't appeared in the following examples:
-Kel'Thuzad (Naxxramas)
-Amnennar the Coldbringer (Razorfen Downs)
-Instructor Chillheart
-Novos the Summoner
-Ras Frostwhisper
-Araj the Summoner
The following don't have Chains of Ice:
-Lich (Warcraft III)
-Lady Deathwhisper
-Rage Winterchill
So, unless by "Every iteration of Lich in WC-related media" you mean "Kel'Thuzad in Heroes of the Storm" then no.
GoSac isn't rotational minion sacrifice. Lich Transformation is missing entirely from Warlocks and Spriests. Affliction can survive a soul-based ability being added to another class. etc.And then we run into Warlock and Shadow Priest territory.
Honestly, the arbitrary standards you trot out for Necromancer would sink most existing classes.
Not at all. Additionally, you said:Again, that's just two specs. You're talking about adding a third Frost spec that is already ability gimped because it can't have iconic Lich abilities. Don't you think that's a bit redundant?
Death Knights are not, nor will they ever be, a caster. So again, we're in Destro/Fire territory."Another spell caster with frost spells"
Not a basis but to expand upon the already existing concept.
Im sorry but who is the guy advocating for a engineering class because they don't like how the profession work?Tip:You.
Your argument is akin to advocating for Blizzard to create another monk class because our Monk class only deals with Pandarern monks and not Blood Elf monks like Brightblaze, or the Scarlet Crusade Monks.
You have no ground to speak about this.
Your lazy concept?Yes.Sounds pretty silly doesn't it?
Its called taking inspiration.You should try, it would make your concept alot better.Because it isn't Warcraft.
No, its irrelevant to you because of your double standards.You are excusing this concepts from expanding from the original idea but is condeming Necromancers from trying to do so.Irrelevant. You can expand on a concept as long as the core is intact. There was no Monk class, and the Brewmaster core was unique in the class lineup, so its expansion beyond that was a non-issue. The problem with the Necromancer is that the core is compromised so you're purposely trying to expand it to create a difference that doesn't really exist.
Mage Tower Final Result:
Dk:3/3 Mage:3/3 Mage:3/3 Mage:1/3 Dh:2/2 Warlock:3/3 Hunter: 3/3 Priest:3/3 Paladin:3/3 Warrior: 3/3 Rogue:3/3 Shaman:3/3 Monk:3/3 Druid: 4/4
On paper maybe. In functionality no.
If you gave back everything fun that was taken away, or made useless for the Engineering profession, over the years... you'd have a loose framework for a new class.
I supposed you could make Engineering useful again. But then everyone would want their respective professions to be equally useful. But then you fall back into the issue of making specific professions mandatory for specific classes/specs/roles.
It definitely requires some thought though (not that adding any other new class didn't). But perhaps we could get a profession rework AND a new class?
I mean, I can see both sides of the argument. Definitely the most tinker-like races are Goblins and Gnomes and I kind of like the idea of single class/race combos (like how druids were initially just tauren and night elf or how right now only Night Elves and Blood Elves can be Demon Hunters). However we can kind of see it as Tinker is very similar to the engineering profession and I know that no professions are race locked but it does show any race can be technologically aware some are just much more suitable.
That being said, I am for the Gnome/Goblin only like I said, I like the idea of single class/race combos. Not to mention that Gnomes/Goblins are small and fit the pilot seats so unless we're making even bigger warframes for the other races they wouldn't.
If that's the case, then which ability showcased by those Lichs you listed wouldn't fit in either the DK or Mage classes?
To be fair, we haven't seen Demonology in BfA yet. However, I'm not surprised you're fine with taking more abilities from existing classes.GoSac isn't rotational minion sacrifice. Lich Transformation is missing entirely from Warlocks and Spriests. Affliction can survive a soul-based ability being added to another class. etc.
Well again, which Lich abilities from those NPC Lichs wouldn't fit in the DK class?Not at all. Additionally, you said:
Death Knights are not, nor will they ever be, a caster. So again, we're in Destro/Fire territory.
Actually I like the profession just fine. I want a class that uses the technology theme that obviously in the game, but cannot be recreated because of the limitations of
the profession. I find it bizarre that you seem unable to tell the difference between a class and a profession in WoW.
Here, maybe this will help:
http://us.battle.net/wow/en/profession/
https://worldofwarcraft.com/en-us/game/classes
Yeah, because the Tinker concept hasn't been explored by any class. The Necromancer concept currently exists almost completely in DKs, and partially in Mages and Warlocks. Blizzard themselves said that they incorporated the Necromancer into the DK class. For some reason, that's a fact you guys just can't accept.No, its irrelevant to you because of your double standards.You are excusing this concepts from expanding from the original idea but is condeming Necromancers from trying to do so.
It makes sense, but things that make sense aren't always the option to go for.
Blood (High) Elves on the Alliance would have made sense too, but it would have continued to skew the faction populations because of the lack of a pretty race on the Horde side. While a Tinker is appealing, being Goblin and Gnome exclusive can have the adverse effect of simply making the class unpopular and rarely played. Honestly, that's the last thing I'd want to see out of a Tinker, considering the concept has a lot of potential for other races.
Where did I say those Liches encompass the entirety of the fantasy? My only point was that the overwhelming majority of Liches in Warcraft don't have both Death and Decay and Chains of Ice. A point you were objectively wrong on, which you're now trying to gloss over.
Beyond that, there are plenty of spells among the listed Liches that could fit inside of Frost Death Knights and Frost Mages. I don't know why you're under the impression it's a "killing blow here." First of all, there's the question of whether or not either Frost spec needs more abilities. While something could theoretically fit inside of a class thematically, it really doesn't matter if the class already functions well. Speaking as a Frost Death Knight, we don't need more things, we just need our current things put in focus. Beyond unnecessarily bloating classes as a gotcha to new classes, it's worth pointing out that a chunk of Monk and Demon Hunter abilities could have easily been put into other classes.
Mind pointing me to where I've said I wanted to take abilities from existing classes in this discussion? Giving a new spell, that could have theoretically gone to Affliction, isn't "taking" anything. That shouldn't be a hard concept.To be fair, we haven't seen Demonology in BfA yet. However, I'm not surprised you're fine with taking more abilities from existing classes.
Again, even though you really want to get away from this now, you wanted to boil things down to "spell caster, casting frost spells" Are Death Knights casters, yes or no? If they're not, we're in Destro/Fire territory.Well again, which Lich abilities from those NPC Lichs wouldn't fit in the DK class?