I wasn’t sure if I should’ve included this in the “Resto changes for BFA thread” or kept it stand alone given its length.
A few things first:
1. I know it’s early and things may change.
2. I am not a theorycrafter or super indepth mathy on these things, but I watch trends and form opinions on what I see, then post it for the more hardcore people to take over.
3. I have only read/watched some info on rdruid/rsham and hpriest so far.
4. While I am aware of some abilities from other healers, I do not know the intricacies of their classes as well as rdruid, since that is my main.
Some concerns from what I have seen thus far:
Blizzard is preaching bring the class not the player, returning to class uniqueness and everyone having their own special utility.
This is fine but in terms of healers, I think it is only fine if the utilities are balanced. In our pool of 6 healing specs there should not be clear winners in every situation such that some classes will never be brought. This is especially important considering blizzard has yet to successfully implement encounters requiring 5 healers. The norm remains at 4 and downsizing accordingly as people get geared and experienced.
My main concern is the recreation of a holy trinity, as we saw in WoD and earlier where you had pally/sham/disc as the god-trio and the last spot could be filled with whatever you wanted.
Paladins are likely always going to keep their niche of the best tank healer, so more then likely there will always be a spot for 1. Shaman are still utility gods, so are highly sought. So there are 2 of the 4-5 spots already.
So let’s look at some of the changes already – unless I am mistaken I heard that capacitor totem is now a baseline ability for rsham? This is huge, given it is an aoe stun which is going to limited to few classes. They already have HTT and SLT and now this? Additionally, if we are talking niches, it seems that rsham is dipping into the mobility domain of rdruid/mw. Rdruid loses displacer beast for a sprint and I heard we are losing dash for it? Yet shaman so far keep gust of wind and have their ghost puppy. Rsham historical niche is a stationary power healer, and spot healer.
Next big one is holy priest with the new “Holy Word Salvation”. I am going to make the assumption that with spell usage that they might be able to get this down to a 3 min CD. No matter the number that’s 2 raid CD’s for an Hpriest and a raid-wide innervate. Let’s compare at an early glance – tranq (no longer mobile): 35% SP + 12% stacking hot (saw hotted get up to 5 stacks in an alpha video). HWS – 115/50?% of SP + renew + 2 PoM’s on each target it hits – seems OP.
I am starting to see the possible new holy trinity of pally/shaman/priest + pick your poison. It always seems wrong to me that there have been or are such clear-cut defined spot-holders. It isn’t fun at all.
Note: Obviously relative strength of healer CD’s matter and that is already being discussed in the other thread so I won’t raise it here.
QUESTIONS:
1. In the above instances what makes a druid stand out against this current iteration of rsham / hpriest CD’s and utility? Are druids going to have the sole combat res like back in vanilla?
Resto Druid Changes:
1. Removal of HT not surprising. Will not be missed.
2. Regrowth – sad to see the loss of the base crit.
3. Abundance – actually like the new iteration. My fear though is that we will get pigeonholed into this talent if they do not reduce the cost of regrowth baseline. This should be a choice on top of a baseline decrease in cost.
4. Germination vs Flourish – crappy choice – agree with Tiberria’s sentiment of getting germination baseline.
5. Is tranq / the tranq hot going to benefit from our mastery also?
ADDITIONS:
With the loss of HT we have a free hotkey. To round out our toolkit and to compete with an ability like holy word salvation:
1. Should we see the return of the MoP healing mushroom? Collects a percentage of our overhealing to be stored to a cap and detonated at our choosing, distributed evenly among raiders? Should there be a time-limit in addition to a storage cap (30 sec like efflo)? Or should efflo act as normal and the shroom can be moved as needed and detonated with a separate spell? Would a flat distributed heal to all nearby raiders suffice or should they add a small additional hot (like T21 dreamer) to benefit our mastery for a short period after the burst heal?
Other then the technicalities of the spell, I personally really enjoyed having this option and felt that it added something fun and rewarding to our toolkit. It gave us the option to make use of some of our overhealing (sniped or other) to some degree.
2. Should innervate stay a 10 sec free casting period or move back to a % regen over some duration similar to the new Symbol of hope?
I wasn’t sure what to title this but I’m interested in others opinions on these concerns, if these are legitimate concerns or not and to discuss some ideas to spruce up our toolkit.