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  1. #81
    Quote Originally Posted by Varolyn View Post
    No one will know what the "go-to" of any spec/class until at least a month before the expansion launches. Way too early to tell what will and won't be good during an alpha.
    That's what I fear...Ill put a ton of work into something Im not really going to have fun with...

  2. #82
    Quote Originally Posted by Hamburglar - Perenolde View Post
    That's what I fear...Ill put a ton of work into something Im not really going to have fun with...
    Its not likely that bleeds will overtake poisons. The majority of our dmg is still poison, despite bleeds being added to mastery scaling. And even if exsang was better, it will only be marginal. They have been very good at reducing the dps differences between talents in the same row...mostly.

  3. #83
    What shaunika said, you havn’t changed a bit. You go right on ahead and “get what you want”. And when you get CCed in the middle of executing your burst in pvp and proceed to get shit on, just think “i got what i wanted”
    that's a good thing tho.
    damage should be counterable. if you use your burst in a situation where you can be easily CCd then it's your own damn fault.

    pvp is shitty precisely because people are just pveing into each other.

  4. #84
    Quote Originally Posted by shaunika123 View Post
    that's a good thing tho.
    damage should be counterable. if you use your burst in a situation where you can be easily CCd then it's your own damn fault.

    pvp is shitty precisely because people are just pveing into each other.
    Yea, i was leaning more towards sarcasm at his credit claim on fw, and its re-intro causing increased reliance on burst windows, which is both a huge weakness and huge advantage.

    But yes, my example is good balance

  5. #85
    Quote Originally Posted by elfporn View Post
    Yea, i was leaning more towards sarcasm at his credit claim on fw, and its re-intro causing increased reliance on burst windows, which is both a huge weakness and huge advantage.

    But yes, my example is good balance
    but I think FW will take us away from burst windows, and instead turn is into a "maximize FW uptime with as many scattered shadow dances with enveloping shadows as you can"

    at least in pve definitely.

    in pvp, maybe not, but dark shadows is being nerfed, so sub might become a constant pressure+ CC class
    this version of FW doesnt promote burst windows because it's much MUCH more accessible, and we're gonna be balanced around that fact.

  6. #86
    Quote Originally Posted by shaunika123 View Post
    but I think FW will take us away from burst windows, and instead turn is into a "maximize FW uptime with as many scattered shadow dances with enveloping shadows as you can"

    at least in pve definitely.

    in pvp, maybe not, but dark shadows is being nerfed, so sub might become a constant pressure+ CC class
    this version of FW doesnt promote burst windows because it's much MUCH more accessible, and we're gonna be balanced around that fact.
    Thats my hope for pve. We will have to see.

  7. #87
    Quote Originally Posted by elfporn View Post
    Thats my hope for pve. We will have to see.
    I'm not sure I agree, part of what I love about sub is just how noticalbe it is when you're popping your cooldowns/burst, I love it when I pop vanish and DFA combo and I literally jump up 2-3 places on the damage meter, plus I also love playing around those windows.

    what FW might do is much more akin to pre 7.2 sub which was kinda brainless and spammy, and boring.

  8. #88
    Quote Originally Posted by Paincake View Post
    Removing gouge from Subtlety was NOT OK. Its the only spec in the game wich has posititional requirements/benefit with Backstab, wich requires our class ability Gouge. I can go on and on about multiple qeustionable design decisions...
    Don't forget about Crippling Poison. Non Rogue players complained about Crippling poison all the time but fail to remember that Mutilate, Ambush, Garrote and Backstab had positional requirements.

    Since Blizz is intent on keeping Backstab's positional requirement it only make sense to give back Crippling poison and Gouge to Sub. Might as well give back Gouge to Assassination too so it doesn't play like a mongo Frost DK haha.

  9. #89
    Deleted
    Quote Originally Posted by Mafic View Post
    Don't forget about Crippling Poison. Non Rogue players complained about Crippling poison all the time but fail to remember that Mutilate, Ambush, Garrote and Backstab had positional requirements.

    Since Blizz is intent on keeping Backstab's positional requirement it only make sense to give back Crippling poison and Gouge to Sub. Might as well give back Gouge to Assassination too so it doesn't play like a mongo Frost DK haha.
    Although I would like to have them back, too. Yet sub does not need them to be effective.
    With all of our mobility, we stick to targets like a burr. And let's not forget our easy access to stuns.

    We don't need gouge to meet positional requirements, we have stuns galore. We also don't need crippling poison, because of our ridiculous mobility.
    The big picture matters!

  10. #90
    Ambush Ambush the target, causing (25% of Spell power + 89.59% of Attack power) Physical damage.

    How are you supposed to interpret this? Does outlaw rogue need spell power -gear from now on?

  11. #91
    Quote Originally Posted by Thraenduil View Post
    Ambush Ambush the target, causing (25% of Spell power + 89.59% of Attack power) Physical damage.

    How are you supposed to interpret this? Does outlaw rogue need spell power -gear from now on?
    Probably an adjustment to class aura.

    Also it is disappointing to see number tuning so early in the alpha because all three Rogue specs need a lot of work. I will assume that they are working on other classes first and working Rogues last because that would be consistent with how class design has happened the last two alphas/betas.

  12. #92
    Deleted

  13. #93
    Quote Originally Posted by Shadowslim View Post
    About time, thats actually a good change

  14. #94
    Quote Originally Posted by Shadowslim View Post
    well hello haste, welcome to the useful secondary stat club

  15. #95
    Well along with the changes to most abilities for melee scaling off pure ap now, and bleeds and poisons scaling off haste in BFA, things look promising for assassination.

  16. #96
    And what about nightblade? No haste scaling means haste is total garbage for sub. I hope it gets removed. To be honest without the +15% damage mod, noone would use it in pve. In pvp it is ok because of the snare, the only snare. I hope it gets removed and sub gets waylay back.
    Dying could endanger your health!

  17. #97
    The changes are terrible.

  18. #98
    Quote Originally Posted by Creativlol View Post
    And what about nightblade? No haste scaling means haste is total garbage for sub. I hope it gets removed. To be honest without the +15% damage mod, noone would use it in pve. In pvp it is ok because of the snare, the only snare. I hope it gets removed and sub gets waylay back.
    Doesn't look like nightblade was tested? ask aethys.

    - - - Updated - - -

    Quote Originally Posted by Speaknoevil View Post
    The changes are terrible.
    Thanks for your contrariness. when 99/100 people like a thing, you feel obligated to not like it. go you.

  19. #99
    You like having cloak of shadows on an even longer cd?

    Wow.

  20. #100
    Quote Originally Posted by Speaknoevil View Post
    You like having cloak of shadows on an even longer cd?

    Wow.
    Cloak is fucking insane I’m surprised it isn’t a 3 minute CD

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