Its not likely that bleeds will overtake poisons. The majority of our dmg is still poison, despite bleeds being added to mastery scaling. And even if exsang was better, it will only be marginal. They have been very good at reducing the dps differences between talents in the same row...mostly.
that's a good thing tho.What shaunika said, you havn’t changed a bit. You go right on ahead and “get what you want”. And when you get CCed in the middle of executing your burst in pvp and proceed to get shit on, just think “i got what i wanted”
damage should be counterable. if you use your burst in a situation where you can be easily CCd then it's your own damn fault.
pvp is shitty precisely because people are just pveing into each other.
but I think FW will take us away from burst windows, and instead turn is into a "maximize FW uptime with as many scattered shadow dances with enveloping shadows as you can"
at least in pve definitely.
in pvp, maybe not, but dark shadows is being nerfed, so sub might become a constant pressure+ CC class
this version of FW doesnt promote burst windows because it's much MUCH more accessible, and we're gonna be balanced around that fact.
I'm not sure I agree, part of what I love about sub is just how noticalbe it is when you're popping your cooldowns/burst, I love it when I pop vanish and DFA combo and I literally jump up 2-3 places on the damage meter, plus I also love playing around those windows.
what FW might do is much more akin to pre 7.2 sub which was kinda brainless and spammy, and boring.
Don't forget about Crippling Poison. Non Rogue players complained about Crippling poison all the time but fail to remember that Mutilate, Ambush, Garrote and Backstab had positional requirements.
Since Blizz is intent on keeping Backstab's positional requirement it only make sense to give back Crippling poison and Gouge to Sub. Might as well give back Gouge to Assassination too so it doesn't play like a mongo Frost DK haha.
Although I would like to have them back, too. Yet sub does not need them to be effective.
With all of our mobility, we stick to targets like a burr. And let's not forget our easy access to stuns.
We don't need gouge to meet positional requirements, we have stuns galore. We also don't need crippling poison, because of our ridiculous mobility.
The big picture matters!
Ambush Ambush the target, causing (25% of Spell power + 89.59% of Attack power) Physical damage.
How are you supposed to interpret this? Does outlaw rogue need spell power -gear from now on?
Probably an adjustment to class aura.
Also it is disappointing to see number tuning so early in the alpha because all three Rogue specs need a lot of work. I will assume that they are working on other classes first and working Rogues last because that would be consistent with how class design has happened the last two alphas/betas.
To all my Assa friends ^^:
http://de.wowhead.com/news=281762/ba...ale-with-haste
Well along with the changes to most abilities for melee scaling off pure ap now, and bleeds and poisons scaling off haste in BFA, things look promising for assassination.
And what about nightblade? No haste scaling means haste is total garbage for sub. I hope it gets removed. To be honest without the +15% damage mod, noone would use it in pve. In pvp it is ok because of the snare, the only snare. I hope it gets removed and sub gets waylay back.
Dying could endanger your health!
You like having cloak of shadows on an even longer cd?
Wow.