Originally Posted by
ID811717
The argument is that with the current gearing system, titanforging is crucial for M+ to be viable.
But sure, if we had a better gearing system in M+, most players pushing M+ would not care if titanforging went away. But alas, we only got what we got here... And everything is interwoven. So any time you discuss titanforging, someone will mention that you cannot discuss it in isolation, since M+ gearing system depends on it. Change titanforging, and you have to change M+ gearing system. Change M+ gearing system - and you might get other far-stretched implications (say, if +20 dropped mythic quality gear then mythic raiders would be forced to farm keys besides the weekly chest). Basically, it opens up a lot of depth for exploring different game design decisions, and I'm sure most of us here have not enough insight to analyze how it would impact the game. Most people in this topic see titanforging as an isolated problem, and suggest a simple solution "remove titanforging", without realizing that it's a part of a much larger design challenge.