Originally Posted by
Eurytos
I've always like the Holy Power overhaul they did. Wrath ret was great, but I agree the change made the spec better. Also, those that think ret and rogue are similar because they have similar resources are just wrong. Every rogue spec plays differently than ret plays. Inquisition was similar to SnD when those existed, that was more similar gameplay than combo points/holy power. Additionally, rogues can use a finisher with any amount of cp, we can only ever use three, thats a big difference.
Holy Power is great, Divine Purpose is great. Zealotry was a cool talent when that existed. I actually quite enjoy the way this tier and last tier effect HP generation, making a finisher cost less, or increasing the generation of HP from BoJ. Without holy power, you don't get these interesting interactions that subtly change how you play. Wake of Ashes is also a great ability, and will make a good talent(though I have significant issues with what talents are on what row, resource generation shouldnt be on the same row as Avenging Wrath modifiers, this is bad).
Nonetheless, the main problem with ret is its Mastery. Its not fun. In terms of gameplay, its worse than Hand of Light ever was. Sure, Hand of Light was mindless and pretty much just a flat dmg increase, and I get why they wanted to go away from it, but I'd much rather it than what we have now. They gotta think long and hard about this mastery, and what interesting thing they can come up with to replace it. I have no doubt it will be changed, its just a matter of when. Probably not on BfA launch, it could be a late change half way through, or we just wait our turn and we get a couple big changes for the following expac, but it will change as every thing eventually does.
But still, of all the things I would like to see done with ret, which are numerous, some legit, some probably just nostalgia, #1 is a change to our mastery. This colossus judgment has got to go.