Well, things change and the game change. In vanilla, the content when leveling was actually fun and actually ment something. Good gear you got after a long quest chain or in an instance was used for a long time and quite useful.
Now, or rather, pre this latest patch, I could level so fast that the gear you put on was useless and not even worth equipping. I remember leveling my monk, at level 70 I realized my bags were full, and I sold everything. I hovered a lvl 70 gear I got, like a wrist and realized I didn't even have that slot equipped.
Today, the game is more tuned toward max level, which some people don't like, while some (like me) think this is a good thing.
The game simply isn't tuned for the non-max level content anymore, so why force us to spend more time there? IF people enjoy exploring, questing etc etc, you can of course do that, nothing stops you. But please, let us who wanna speed level do that as well.
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I don't know where you've heard that but most people have been saying that chaining dungeons is not viable for decently paced leveling now unless you have a high level boosting you. It doesn't matter how many dungeons you can pick from if they take much longer than questing. So yes the ability to level in a timely manner from them with same level groups was taken away. RaF was taken away. All exp potions were silently taken away. You're forced to quest if you want "fast" leveling and even that isn't fast.
Last edited by Mifuyne; 2018-02-13 at 10:07 AM.
Well, yes, that I could do. However, I have played almost all types of games there is. While I really like games like Overwatch, CS and PUBG and Hearthstone, I get bored of those games too fast.
The only game I seem to still not get bored of is WoW, or rather to raid in this game with many other people. That's why I want to play WoW efficiently, and just focus on the parts I enjoy, which are the raids. So I want a raid-only WoW, all other aspects are really meh to me.
• Diablo Immortal is the most misunderstood and underrated game of all time!
• Blizzard, please, give us some end-game focused Classic servers, where you start at max level!
• Serious Completionist: 100% OW Achievements, 100% D3 Achievements, 90% Immortal Achievements, 99% ATT Classic, ~90% ATT Retail
With what you had (all heirlooms, all types of flying and even garrison exp potion and pre-knowledge of treasures which are made trivial with flying! that's quite a cheat for one of the otherwise slowest portions of leveling!), 60 hours is quite a lot of time to level to max. And you even had a jumpstart of not having to do 1-20 (which is a couple of hours no matter what) and you even used a Legion invasion = the door that has been closed now. And you were wise not to do instances which under current circumstances means that you were optimizing heavily. And we aren't even talking about leveling professions, because then we'd have been looking at 30-40 more hours.
So, you had a very optimized scenario and all the knowledge and all help you could possibly have had, and even then it took 60 hours to level. Sorry, but that's just very high. Your time should have been at most 30 hours. At most. The time should only be 60 hours or so for someone who has no XP bonuses / flying / no other jumpstarts whatsoever.
Don't get me wrong, if it was actually interesting to level, the increased leveling time would have been tolerable - for more rewards or as an option. But what they did was just rubber-banded the time to kill mobs. That doesn't make it more interesting. That just makes it slower. The useful bit in their change is in there being a free-er choice of zones - thanks for that, but why the heck did you also make it slower??? That's like giving someone an ice cream and immediately putting a spoon of machine fuel on top of it. WTF? (And we are already talking about it after they have undone half of their dumb changes in this direction. It was completely ridiculous before that.)
Last edited by rda; 2018-02-13 at 10:14 AM.
It's simple:
People who like leveling are happy about the changes because the pace is more enjoyable, you don't have to constantly jump from zone to zone, etc..
People who want to get to 110 as fast as possible see 7.3.5 as hell because of the extra grind/exp needed.
Solution: choice.
Make the heirlooms (or some other feature) give enough extra exp to match the leveling rate to what it was before 7.3.5. People will then decide if they want to use them or not.
Fuck off with this bullshit, no they WONT. They left before, because guess what? A game that within 10 levels goes from normal MMO to one-shot everyting for 90 levels is BORING TO PLAY.
Not to mention that dungeons made most new players leave, you think its fun being new to an MMO, finally getting to the dungeons and expecting a challange? And have 4 clownlooking heirloom heroes bumrush the entire thing in 5 mins while you run behind collecting quest items and feeling completely useless?
Get over yourself, your point of view is not the world and the shitty leveling made most new players quit way before max level.
Any MMO on the market right now takes more time than WoW to hit max level even after the changes.
The fact that people cannot see that this change was needed for the health of the game, and to keep the game feeling like a game is just ignorant. Sure I think they could do some tweeks, like improve the ammount of xp dungeons give and buff mob damage abit and lower their health with maybe 20% or so.
But overall, this feels like a game, I used to fall asleep when leveling because there was no need to think, now if I play a squishier class and just do quests, well guess what 3-4 mobs is actually bad news and I need to use a some CDs and CCs.
This is why the new generation of MMO gamers are a death sentance to any game if the devs listen, MMO's are time investments, and for the love of... You think leveling is boring but enjoy Pvp and raiding while that is literally the exact same shit every day/week without any variation?
At least the leveling experiance have some variation in the areas you spend time in, and I will happily admit that I enjoy my time leveling way more than my time at max level.
You equate people who think the changes are OK on balance with people who like leveling. This is wrong. The real picture is that some changes that they did are, roughly speaking, good (more choice of zones, being able to stay in zones for longer) and some are bad (leveling made slower and more tedious for no reason at all and with no reward), and people who like leveling just have different opinions regarding whether the balance is a net positive or a net negative. People who don't like leveling continue not to like it, no surprises here (apart from the changes not convincing any of them to like leveling - which can be seen as a partial failure).
´No it doesnt, it has WQs and PvP/Raiding, leveling up there is far more variation simply based on zone differances :S
I seriously do not get this whole "all the fun is at endgame" no the only thing at endgame are raids I've already done 10-20+ times, the same BGs and Arenas on repeat, and the only thing that varies are PvP Brawls but even they are only so interesting.
I much prefer taking my time lvling and just watching a series or something meanwhile. Sure once I hit max I do all that endgame stuff, but once Im 950-ish ilvl and still feel like playing WoW, I make an alt :P There is no point grinding beyond there, everything outside of raids is stupidly easy at that point.
I already have every toon at cap, as of writing Im at 18 toons, 1 on each faction, this change doesn't effect me outside of my void elf I'll be leveling when they fix their horrid system, or getting boosted when I'm afk. I fully support the idea of scaling, its great, why would I be against it? It doesn't change anything for me at all, seeing as I'm not the target audience. What I do hate is nerfing dungeons and hierlooms for the sake of nerfing it.
These day's Im washed, playing VRchat instead.
Why the heck are you even playing then if you hate all the aspects of the game that much?
Maybe your kind of people deserve to feel bad.
Wrong. The brainless dungeon facerolling was the truly retarded feature, made solely to please retards and asshats.
That should never have happened in the first place. Now leveling has simply been tweaked closer to what it should always have been. Dungeons are still too easy though.
I very strongly doubt that. After the change my alt actually finished a zone for the first time in years. Plenty of quests I had never done before because I always had to leave the zone due to overleveling.I've done it many times before, I've seen all this stuff over and over and over.
They could've atleast make it challenging instead of just boosting enemy HP and lowering player damage.
Like telegraphed attacks, less RNG rotations.
Now I'm just casting frostbolt 10 times on one tiny mob because RNG didn't favor me.
Again, this is my opinion which is as "wrong" as yours is.
I agree the game is too easy but man, I'd feel sorry for newcomers.
Last edited by Mifuyne; 2018-02-13 at 10:30 AM.
Yeah, traditionally that is true. But considering how much the game has changed, would it really be an insane idea to shift the genre of the game as well. Or at least open up the possibilites? Let those who wanna quest and level do it, let the pvpers only stay inside arena/bgs and let pveers never have to leave dungeons or raids.
I hardly think this would be the craziest development there is.
• Diablo Immortal is the most misunderstood and underrated game of all time!
• Blizzard, please, give us some end-game focused Classic servers, where you start at max level!
• Serious Completionist: 100% OW Achievements, 100% D3 Achievements, 90% Immortal Achievements, 99% ATT Classic, ~90% ATT Retail
People here keep saying things like already having leveled to max level 30 times.
And still they want to level a new character to... raid or to do PvP? And cry like pampered babies when it's a little bit tougher than the brainless faceroll that it used to be? They can't just use their 30+ characters already at max level, or close to it?
I'm getting more and more convinced that those people indeed deserve to feel pissed. They and their attutudes are what's wrong in this game and the player population.