Warning, long post, Please read before comment, to try to have some quality in this thread!
Hi!
After browsing this forum, I see many threads about the different expansions and expectations about BFA. Something that these threads have in common is that many, in fact most people dislike Cataclysm. I often see people rank it lowest or second lowest after WoD, as well as comments "BFA will be good if it's not like Cata".
Personally, Cataclysm is by far, and I mean by FAR, my favorite expansion. It's true that having legendary daggers for my Rogue for a long time made me like it more than the avarage player, but even in an objective point of view I rank the expansion at the very top.
I though it be fun to discuss this expansion, and find out what people didn't like. Cause I think comments like "lack of content" overshadows the actual amazing parts of the expansion. People tend to remember the things that affected them the most and if you really think it was lacking content you might have forgotten.
I have listed 11 of the things I think made Cataclysm not only a good expansion, but the BEST expansion. I wanted a 10 list but though of a 11th point by the end so I just included it too.
1. Leveling up!
The new zones of Cataclysm absolutely blew me away. Going from 80-85 is something I will never forget and today my favorite part of the leveling experience. They put such tremendous effort into these zones and the attention to detail is just amazing. The quests were fun, had lots of variety, charm and not just the traditional “kill 10 mobs” or “loot 10 items”. Sure these exist too but now we started to see a whole new level of quest design, something that Vanilla, TBC and WotLK didn’t have. Also, the zones were visually extremely beautiful. While some people didn’t like water movement (which I though was just fine), few can say that Vashj’ir was not amazingly looking. Same goes for other ones. We also saw a lot of variety of terrain. Vash’ir is a water zone, Twilight Highlands is mostly an open grassy area, Deepholm is kind of a cave, Hyjal a mountain/forest area and Uldum a sand area. After having snowy after snowy zones in WotLK this was really fresh.
2. The Revamp of Eastern Kingdom and Kalimdor
This is something that divide many people for sure. I did enjoy leveling in Vanilla, but that was mostly because the genre was kind of new to me and WoW was the best mmo on the market (still is though). But the leveling of Vanilla hasn’t aged well, and if anyone remember, the quests (and this is without bugs) were sometimes crazy frustrating. Looting 15 items with a 5% droprate is not a well-designed quest. I agree that the quests chains of Vanilla felt big and epic, but they were far from smooth and convenient. Cataclysm fixed this and beyond! The best quests in the game in my opinion are found in EK/Kalimdor (excluding Cata level zones) and it made questing smoother and more fun. Quests like the one in Badlands, where you punch Deathwing in the face will always be remembered.
3. The Dungeons
I liked WotLK just fine but the dungeons of that expansion were not much to cheer for, neither were TBC dungeons. In Cataclysm we got more challenging dungeons and finally Blizzard started catering to the better players. You could no longer just gather mobs and AoE them down like crazy and if you were a pleb you would not have a good time in Cata dungeons. This was a well needed change, and challenge is a good thing to give players incentive to get better. If there is no easy mode, people will have to adapt. This might feel excluding to people who are bad, but that is a good thing, cause if they want to play, they have to work to get better or quit, which is a win for the rest of the player base either way. And the fact that the Dungeons were also amazing looking, such as Stone Core, Lost City of Tolvir or Halls of Origination is a huge bonus. They were also well designed encounter wise and didn’t have too much trash overall.
4. Rated Battlegrounds
This is something that was much needed, and an attempt to move WoW closer toward a worthy E-sport game. While that didn’t really become a reality, the game still benefited a lot from having more rated content. This, unlike Arena, was different and you could finally play the BG’s in a rated way. Personally I love PvP but Arena was not for me, neither is any team deathmatch kind of mode. Capture the Flag and similar game modes suits me and a lot of players better and now we could finally do it rated style. This was a huge hit and one of the best additions the game got.
5. Tol Barad
Speaking of PvP, Cataclysm introduced this Battleground to the game. It was something that felt very special, compared to normal BG’s. It was organized World PvP, faction vs. faction with an important outcome = access to Baradin Hold and of course the satisfaction of smashing down the enemy. I LOVE big battles. Grand battles of The Lord of the Rings is one of the very reasons I started with WoW and this is one of the best attempts the game has done toward having big fights. Unlike AV and Isle, this was a place where you could just meet and have huge fights. I said in the last point, Rated Battlegrounds that Deathmatch was not for me, but this is different, as it’s more of a War than a deathmatch fight AND Tol Barad also featured some objectives. Everything a Tol Barad fight was around the corner, I prepared to fight and if I was one of the lucky ones selected, it was something to look forward to. Yes, not everyone could participate but that just made it even more epic, to feel like one of the chosen ones.
6. Archaeology
I just can’t help to love this profession. It’s quite different from the others, as this only benefit you and you can’t make money on it. I am not a fan of Lore per se, but this still spoke to me in a way that no other “kind of lore content” did. It felt exciting to hunt the rare solves and in Cataclysms archaeology, you truly felt like Indiana Jones or something, looking for a super rare and secret artifact. I know it sound nerdy, but hunting that blue qiraji mount was just amazing. I knew that anytime it could appear as a solve, and to see digsite pop up in Uldum was just this “Yes, an opportunity!” feeling. Archaeology was ruined after Cataclysm sadly though, with the “rare” solves being quite common and annoying “solve 20 of this kind” and “get pristine version” achievements. Cataclysm had the good archaeology that I will always love and remember. I STILL haven’t finished two of the Tol Vir solves, which shows how exclusive and awesome the profession is.
7. Transmog!
Praise whatever you believe in! This might be the best feature they ever added, and it came in Cataclysm. Looking good in game was always something I wanted and I found myself equipping old tier sets, Warglaives or whatever, just to look good and to quite frankly show off a little. However, when it was raid time, I put on my raid gear, which was rarely matching. With transmog, I could finally look the way I wanted to at all times! Sadly, legendaries could not be mogged but it was still amazing. Cataclysm had overall good looking sets, but transmog gave us more freedom, which is always a good thing!
8. Reforged!
In late Cataclysm we saw the reforger in game. You could change a stat into something else. Of all the things they removed in the game, this was the most stupid to ever remove. It was just amazing. You could customize your gear, and it became less fighting over gear and less loot drama. At this point, we still had Hit and Expertise, who needed to be maxed and the reforger made gearing up not be a living hell. You could cap quite easily and not be so depending on certain gears. Just like transmog, it gave the players more freedom and were much less depending on Bis gear lists.
9. New Races + Class Combos
I think this was a step in the right direction, as this was a way for the players to get more choices of the characters they created. I always been a huge supporter of player freedom, customization and making your own choices and this was a start for that. While some people care about Lore, I don’t think that is more important than player’s choice. Allowing us to have a wider selection of class+race was really sweet and I just hope one day that every race can be every class. I wanted Tauren Rogue since the first day of Vanilla and I will keep wishing for it every day.
10. The Raids
While this is the weakest point in this 11-point list, I still think I need to mention the raids. During Cataclysm, we had three tiers, tier 11, tier 12 and tier 13. And each tier had its really good points. The first tier, tier 11, was simply godlike. It might be one of the best the game has ever seen. We had 3½ raids to choose from, BWD, BoT and 4Winds as well as Baradin Hold, but I count that as half a raid. BWD, which I consider the greatest, was also quite nonlinear. You could choose which boss to start with (choice of 2) and then choose between 3 bosses which to do. There has been nonlinear raids after this, like BRF, but all too often it’s back to linear ones. To have a 3-raid tier was also amazing, as we could get some variety of scenery. The encounters were also amazing and had 2 difficulties only, something that I think was the best system by far. The next raid Firelands, was really good encounterwise. Mechanics were better here than ever with a HUGE variety. Sadly, only 7 bosses (and 8 in DS) is what has given Cataclysm a bad name, and people tend to see quantity over quality. And qualitywise it was amazing even though I wanted more bosses as well. Dragon Sould was like Firelands, amazing encounters but too few bosses. Even Spine of Deathwing was quite fun, however, I agree it was terrible in pugs.
11. An actual villain!
This is not really unique for Cataclysm, as TBC and WotLK had amazing main villains. But so did Cataclysm, and it was the last expansion where the bad guy was in focus. MoP, WoD and Legion were all a mess in this department, and there was no clear super villain in these expansion. However in Cataclysm, with Deathwing, the threat was bigger than ever. He might not has been as epic as the Lich King, but I rate him a close 2:nd best villain in the game. His presense was constant and before Dragon Soul, he flew around and blew fire into all the worlds zones, killing anyone he hit. THAT was amazing! A worthy opponent that doesn’t get enough hype!
These are examples of why I absolutely loved this expansion. There was of course much more. Honorable mentions is class balance which was great as well as the lack of long annoying grinds like we see in today’s game. It’s my favorite expansion by far and I am always in shock to see it rated fairly low on peoples favorite expansion lists.
What are your favorite parts of Cataclysm, or why do you not like it.
Please, try to write more than just “lack of content”, as I suspect that is what most people didn’t like.