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  1. #201
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    Quote Originally Posted by dcc626 View Post
    blizzard wanted it this way. they kinda get to make the decisions.
    Yeah I get that... But they also listen to the wow community and take notes. And I don't know how everyone feels about the xp gain right now, but Im pretty sure that more than half of all wow players are annoyed with the XP changes.

    And if it stays that way, I think they will do something about it!

  2. #202
    Merely a Setback Trassk's Avatar
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    maybe blizzard shouldn't try and force regular leveling dungeons to be as hard as mystic dungeons at max level, since you know, thats an option to OPT INTO at max level.

    We don't need a challange to level up, it drags it out, we want to get to max level at a decent pace and then face whatever challenge is there.
    #boycottchina

  3. #203
    Quote Originally Posted by Trassk View Post
    maybe blizzard shouldn't try and force regular leveling dungeons to be as hard as mystic dungeons at max level, since you know, thats an option to OPT INTO at max level.

    We don't need a challange to level up, it drags it out, we want to get to max level at a decent pace and then face whatever challenge is there.
    Or the challenge should be actually challenging mobs. Something FFXIV does well is mobs can legitimately kill you if you just ignore all their skills.

    Blizzard didn't make leveling more challenging. They just drug the shit out to where it feels like rubbing your balls on a cheese grater to get anywhere. This is on top of the sheer amount of quest and NPC bugs since the change. Try Howling Fjord at 60 and have fun getting 2 shot by random unavoidable bullshit.
    Last edited by Bullettime; 2018-02-14 at 12:46 AM.
    Quote Originally Posted by Connal View Post
    From my perspective it is an uncle who was is a "simple" slat of the earth person, who has religous beliefs I may or may not fully agree with, but who in the end of the day wants to go hope, kiss his wife, and kids, and enjoy their company.
    Connal defending child molestation

  4. #204
    Quote Originally Posted by Bullettime View Post
    Or the challenge should be actually challenging mobs. Something FFXIV does well is mobs can legitimately kill you if you just ignore all their skills.

    Blizzard didn't make leveling more challenging. They just drug the shit out to where it feels like rubbing your balls on a cheese grater to get anywhere. This is on top of the sheer amount of quest and NPC bugs since the change. Try Howling Fjord at 60 and have fun getting 2 shot by random unavoidable bullshit.
    They made mobs slower to kill coupled with them actually doing damage.

    Leveling never was "actually challenging" as in mechanically difficult. It was always about dying through being reckless/clumsy. The leveling experience has literally been returned to that state. And guess what? People are legitimately being killed. Seasoned players find themselves executing full rotation + all utility for their spec to survive when they get into a tight spot.

    I'd say it's working as intended. So are the dungeons, they're by no means challenging like max level content, but they now require all 5 roles to be filled and can no longer be bull-rushed by 2 DPS in heirlooms.

  5. #205
    Quote Originally Posted by Yarathir View Post
    If others don't level at the same pace, they'll be forced to take the same route that is quicker or else they'll fall behind and that is a huge problem.

    At least I'm presuming that's the argument. It was the same with the flying vs no flying bullshit, but this time it's even more inane.
    God I HOPE that's not their rationalization. Cause that's just stupid. >_<

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    Quote Originally Posted by berehiddes View Post
    Are you US ? If so its prop. not nerfed
    Are you suggesting that dungeon powerleveling was nerfed in the EU, but not the US?

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    Quote Originally Posted by Alixie View Post
    Wew. They really want to sell those boosted characters. They're determined to turn something many players want, faster max level toons, and turn them into a market by killing off any "free" alternatives.

    Its quite insidious and opportunistic. Blizz knows that much of their base are obsessive and WILL either pay the premium or spend even more time in the game grinding slower levels. Blizz could up and delete heirlooms completely, and the supporters would applaud as a move back to the roots, rather than calling out another marketing scheme.

    Im glad I already have one of each class and two free boosts, because fuck either of those options.
    They did it because it was players AFKing and not even playing the game at all. Blizzard has ALWAYS took a strong stance against such behavior. They did the same thing with the addon that auto-joined WQ groups. They don't allow AFK botting.

    This wasn't done to sell boosts. It was done because a bunch of lazy players were abusing the system.

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    Quote Originally Posted by Trassk View Post
    maybe blizzard shouldn't try and force regular leveling dungeons to be as hard as mystic dungeons at max level, since you know, thats an option to OPT INTO at max level.

    We don't need a challange to level up, it drags it out, we want to get to max level at a decent pace and then face whatever challenge is there.
    Sorry, LOL! Normal dungeons aren't as hard as mythic dungeons. They're not even hard at all. You just can't faceroll or AFK behind the tank while he solo's the place. I'd say "Git gud", but that's not the right phrase. How about "You actually have to play and not be lazy" instead?

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    Quote Originally Posted by Rorcanna View Post
    Seasoned players find themselves executing full rotation + all utility for their spec to survive when they get into a tight spot.
    Seasoned players only get into a tight spot if they get greedy and try to pull 10+ mobs. And some classes can do that and get away with it.

    But it's as you said: Working as Intended.

  6. #206
    It seems the same to me. I am doing it right now and getting ~35% per tol'vir clear.

  7. #207
    Quote Originally Posted by SirCowdog View Post


    Seasoned players only get into a tight spot if they get greedy and try to pull 10+ mobs. And some classes can do that and get away with it.

    But it's as you said: Working as Intended.
    Seems excessive to pull 10+ mobs, unless a tank. I've found myself in tight spots many times over with 3+ mobs, surviving thanks to utilizing the full toolkit yet not in a panic like when I accidentally pulled 6 mobs in a row.

    Might be a bit twisted, but I really enjoy seeing corpses/skeletons of players having died as I move through mob-dense areas.

  8. #208
    I am Murloc! shadowmouse's Avatar
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    Do we have any clearer idea on how XP is working in instances when you have a higher level character dragging you through?
    With COVID-19 making its impact on our lives, I have decided that I shall hang in there for my remaining days, skip some meals, try to get children to experiment with making henna patterns on their skin, and plant some trees. You know -- live, fast, dye young, and leave a pretty copse. I feel like I may not have that quite right.

  9. #209
    Scarab Lord Lime's Avatar
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    Quote Originally Posted by bungeebungee View Post
    Do we have any clearer idea on how XP is working in instances when you have a higher level character dragging you through?
    Everyone who's done it, myself included, will tell you it hasn't been nerfed. It was a bogus claim that for whatever reason, OP is not removing. It's blatant misinformation that's leading to a few others wrongfully citing this thread as proof that it's been nerfed.

  10. #210
    Quote Originally Posted by Rorcanna View Post
    Seems excessive to pull 10+ mobs, unless a tank. I've found myself in tight spots many times over with 3+ mobs, surviving thanks to utilizing the full toolkit yet not in a panic like when I accidentally pulled 6 mobs in a row.

    Might be a bit twisted, but I really enjoy seeing corpses/skeletons of players having died as I move through mob-dense areas.
    Affliction warlocks and shadow priests can get away with it. Prot warrior(that's how I leveled right after the patch).

    I haven't tried it with a DK yet(still at the heroic outland dungeon stage where I can over level and pull nonstop). Seems like it should be doable with all specs tho. Hunter could easily do 10 with pet aggro. Frost mage would likewise be EZ mode unless they're annoying ranged/caster types that won't move.

    I don't know, it seems like there are more specs classes capable of doing it than not. My enh shammy can't because AoE on them suuuuuuucks. But the shammy also kills single targets in 2-3 GCDs, so that's ok. Haven't tried anything else since the patch.

    I guess it just seems to me like people are over-exaggerating how hard things are. Either that or they were always just plain bad, and it wasn't revealed until the monsters we're actually partially threatening.
    Last edited by SirCowdog; 2018-02-14 at 03:46 AM.

  11. #211
    Quote Originally Posted by SupBrah View Post
    You're thinking of invasions that happen in Broken Isles Zones, that wasn't touched and is fine/intended for lowbies as the mobs scale with their level.

    The problem was that lowbies were using the Argus Wormhole Generator or Warlock portals to get to Argus, enter an Invasion Portal, Join/Start an group, and AFK at the entrance while the 110s did the scenario. This usually wouldn't be a problem except that work got out fast and it was at a point where over 50% of a raid group would be AFKing lowbies.
    Yeah, I get that now. The originally commentors were simply saying 'invasions' and not clarifying and I got confused. =-)
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  12. #212
    I am Murloc! shadowmouse's Avatar
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    @Lime Thanks! I thought I remembered that it had been checked and disproven, but I wanted to make sure before I started doing clumsy /follow two boxing.
    With COVID-19 making its impact on our lives, I have decided that I shall hang in there for my remaining days, skip some meals, try to get children to experiment with making henna patterns on their skin, and plant some trees. You know -- live, fast, dye young, and leave a pretty copse. I feel like I may not have that quite right.

  13. #213
    Quote Originally Posted by bungeebungee View Post
    @Lime Thanks! I thought I remembered that it had been checked and disproven, but I wanted to make sure before I started doing clumsy /follow two boxing.
    That's actually going to be even faster exp than the other method, mostly due to exp from kills. Still works just fine though, but I wouldn't slack. There's nothing saying blizz won't change Dungeon Powerleveling too. Get it done while it's still good.

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    Quote Originally Posted by FBWA View Post
    Problem is the are ignoring feedback and deleting threads regarding buffing heirlooms or fixing issues with scaling.
    Where have I seen that type of behavior from Blizzard before? Oh that's right...the flying debacle.

  14. #214
    I am Murloc! shadowmouse's Avatar
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    Quote Originally Posted by SirCowdog
    Get it done while it's still good.
    Spring Festival is about to hit over here. Beijing doesn't quite roll up the sidewalks they way they used to, but I expect the fireworks to drive the AQI up enough that staying in and leveling alts is a good thing to keep me inside.
    With COVID-19 making its impact on our lives, I have decided that I shall hang in there for my remaining days, skip some meals, try to get children to experiment with making henna patterns on their skin, and plant some trees. You know -- live, fast, dye young, and leave a pretty copse. I feel like I may not have that quite right.

  15. #215
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Further proof this change wasn't done because "new people need a better leveling experience" and instead just to make people spend more time leveling for no reason.

    If someone has their friend power leveling them through dungeons THEY OBVIOUSLY DON'T WANT TO LEVEL FUCKING SLOW.
    the goal isn't to have people level slow, it's to get people so frustrated with the mind-numbing leveling that they just decide to spend money for boosts rather than ever go through it again. bli$$ard

    and i love vanilla leveling, no problems with slow leveling, but it can't be the most boring thing i've ever done. and the fact that you can spend money to skip it takes all the potential value someone could feel from leveling. can't wait for classic so i can get away from the current shitshow, the old shitshow was so much better.

  16. #216
    Scaling is great but offers very little reward in return
    What does this even mean? lol

  17. #217
    Quote Originally Posted by bungeebungee View Post
    Spring Festival is about to hit over here. Beijing doesn't quite roll up the sidewalks they way they used to, but I expect the fireworks to drive the AQI up enough that staying in and leveling alts is a good thing to keep me inside.
    AQI = air quality index?

    But yeah, I've been considering a dual-box setup for awhile. Think I'll wait til BfA goes live though, so I just pay for that instead of $50 for Legion + $50 for BfA.

  18. #218
    Legendary! SinR's Avatar
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    I just went from 52-60 in about an hour doing ZF. was getting about a level per clear.
    We're all newbs, some are just more newbier than others.

    Just a burned out hardcore raider turned casual.
    I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
    #TeamFuckEverything

  19. #219
    I am Murloc! shadowmouse's Avatar
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    @hulkgor For me what it means is that in particular the Cataclysm zones that reworked Vanilla have become like listening to your drunken uncle tell *that* joke again. You know, the one he tells every time he gets sloshed. Knife fight with Deathwing? Amusing the first dozen times, but now that I've seen it a few dozen, I'd like a change up -- and I've seen the other zones about as often. There is no update to the story, this is the open world but it is still frozen at a particular moment. Not only is there no update to the story, there are no new transmogs, and the gold is at old rates so even that isn't much of a reward. So, yep, not much reward for yet another grind.

    @SirCowdog Yes, air quality index. They've worked hard to keep it down this year, but it always spikes during Spring Festival. The way time cards used to work, I've kept at least two accounts active since I started. Since I have characters split across accounts, I'd might as well drag alts through instances.
    With COVID-19 making its impact on our lives, I have decided that I shall hang in there for my remaining days, skip some meals, try to get children to experiment with making henna patterns on their skin, and plant some trees. You know -- live, fast, dye young, and leave a pretty copse. I feel like I may not have that quite right.

  20. #220
    Quote Originally Posted by Rorcanna View Post
    They made mobs slower to kill coupled with them actually doing damage.

    Leveling never was "actually challenging" as in mechanically difficult. It was always about dying through being reckless/clumsy. The leveling experience has literally been returned to that state. And guess what? People are legitimately being killed. Seasoned players find themselves executing full rotation + all utility for their spec to survive when they get into a tight spot.

    I'd say it's working as intended. So are the dungeons, they're by no means challenging like max level content, but they now require all 5 roles to be filled and can no longer be bull-rushed by 2 DPS in heirlooms.
    Rares were actually challenging in mist and the mob were challenging on timeless isle until you got gear.
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