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  1. #361
    The best part is Blizz is just gonna put their head in the sand and say literally nothing about any of this.

    The entirity of 7.3.5 has been an absolute disaster from the day it dropped.

    Bravo.

  2. #362
    Dreadlord
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    Dungeon by higher level character outside of you leveling bracket definitely have been nerfed. Yesterday I was boosting my mage 63 to 67 in Gundrak and VH with 100 paladin.
    Today tried same thing and im getting only fraction of the experience. Tried with exp locked and unlocked on pally, no difference.
    Damn you, blizzard.

  3. #363
    The Lightbringer
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    Quote Originally Posted by Yarathir View Post
    Your first sentence implication that boosting is an actual valid option just makes it hard to take you seriously, tbh.

    I don't get why people here who want to level slowly feel threatened by the idea that there could also be an option for quicker leveling for those who prefer it without jumping to the "IF U DONT LIKE IT PAY 60 BUCKS FOR A BOOST LOL." shit.
    Because they lack the self control to stick with their slow levelling rather than just blitzing through to endgame like sane people do. They need Blizzard to take the fast option away from them.

  4. #364
    Quote Originally Posted by Nihilan View Post
    Because they lack the self control to stick with their slow levelling rather than just blitzing through to endgame like sane people do. They need Blizzard to take the fast option away from them.
    I feel that this is really a factor, and it was already annoying with the whole flight vs no flight nonsense. Even more so now.

  5. #365
    This is why we can't have nice things

    What's with Blizzard and having options anyway? I know we're playing a theme park MMO but come on, players still should be able to have choices...
    They always told me I would miss my family... but I never miss from close range.

  6. #366
    They never should have nerfed heirloom gear. We worked to obtain the gear to increase the speed we level. If people want to take it slow to level they are not forced to wear heirloom gear. I have leveled so many alts, I dont want it to go slow at this point. I have leveled by questing and runing dungeons. I have experienced the quests on horde and alliance. I have leveled 2 of each class to have 1 of each class for each faction. I really dont need to see the quests another time. Now I am feeling like the heritage armor just isn’t worth it.

    - - - Updated - - -

    Quote Originally Posted by Kreo View Post
    Dungeon by higher level character outside of you leveling bracket definitely have been nerfed. Yesterday I was boosting my mage 63 to 67 in Gundrak and VH with 100 paladin.
    Today tried same thing and im getting only fraction of the experience. Tried with exp locked and unlocked on pally, no difference.
    Damn you, blizzard.
    It is a sad sad day......

  7. #367
    Quote Originally Posted by Justpassing View Post
    This is why we can't have nice things

    What's with Blizzard and having options anyway? I know we're playing a theme park MMO but come on, players still should be able to have choices...
    Oh we have choices.. the ones Blizz makes for us.

  8. #368
    The Lightbringer Sett's Avatar
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    Easier to nerf shit over fixing a problem.
    Quote Originally Posted by A Chozo View Post
    Humans Paladins don't have "a lot of lore" behind them.

  9. #369
    Quote Originally Posted by BunnyFaebelle View Post
    They never should have nerfed heirloom gear. We worked to obtain the gear to increase the speed we level. If people want to take it slow to level they are not forced to wear heirloom gear.
    This is what I have an issue with. Heirlooms feel so usless now, enough for me to not waste time leveling a void elf after the lightforged paladin. I was really enjoying the faster leveling routes with some friends, really sucks to see it go. I LOVE leveling, but they've managed to make me hate it with how grindy it is now. Someone mentioned how, "I don't have to watch netflix while doing dungeons now"... well that's exactly what I'm doing still. It still doesn't require much attention even with the new changes.

  10. #370
    Quote Originally Posted by Bananners View Post
    This is what I have an issue with. Heirlooms feel so usless now, enough for me to not waste time leveling a void elf after the lightforged paladin. I was really enjoying the faster leveling routes with some friends, really sucks to see it go. I LOVE leveling, but they've managed to make me hate it with how grindy it is now. Someone mentioned how, "I don't have to watch netflix while doing dungeons now"... well that's exactly what I'm doing still. It still doesn't require much attention even with the new changes.
    I didnt have to watch netflix before, now I NEED it so I dont shoot myself in the foot....after the valentines event (another year with no mount....) I will be returning back to ffxiv full time until BfA launches.

  11. #371
    Quote Originally Posted by Sett View Post
    Easier to nerf shit over fixing a problem.
    There is no problem to fix. Levelling is fine as it is right now. Also, Blizzard should close all those loop holes used to level faster. Levelling is part of the game.
    English is not my first language, feel free to point out any mistake so i can keep learning.

  12. #372
    Seems like the buffed queued XP

    Originally Posted by Blizzard Entertainment
    Hi all,

    From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

    At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

    As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.

  13. #373
    lol "keep a close eye on the pacing" they say

  14. #374
    Quote Originally Posted by Kazuchika View Post
    lol "keep a close eye on the pacing" they say
    Yea, they're not really going to touch anything since 8.0 squish is just going to fuck it all up again. Wouldn't be surprised if we went back to 1 shotting mobs.

  15. #375
    Quote Originally Posted by msdos View Post
    People touched on this earlier in the thread, but what immediately stood out to me were 2 things:

    1. The scale jump in WoD zone
    +
    2. The 90-91 BoA scale gap =
    3. Overall difficulty spike at 90-100

    All I kept thinking while questing in Draenor was how anyone not wearing BoAs was going to get through this, let alone new players. It took me a while to realize I was severely under-powered because my heirlooms weren't scaled up to standard.
    What if you're in nothing but greens??? The slog from 90-91 is absolutely unbearable even fully loomed with dungeon blues from the last "tier".

    Another thing that happens with that is no one knows their strength for the dungeons. You're gonna have people thinking they're walking into a daycare center but really they're stepping into the 7th circle of hell. The tank will be getting 3 shot and the healer won't be able to keep anything alive and people won't know why at first. This will cause an upset in dungeon running for a while until people actually personally realize what's happening because there is no memo out regarding it.
    I still dont get the "buaaaaaah;_;buaaaaaaaa;_; draenor is broken" Literally took me a couple of hours to reach level 100 with no difficulties. Felt like leveling in Legion. 1-90 on the other hand, literally pain.

  16. #376
    Scarab Lord TriHard's Avatar
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    Quote Originally Posted by Onikaroshi View Post
    Seems like the buffed queued XP

    Originally Posted by Blizzard Entertainment
    Hi all,

    From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

    At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

    As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.
    Well that calls out OP's bullshit then, means nothing happened to dungeon exp when this post was put up, it was him spreading fake news.

  17. #377
    But now this is true too:
    Quote Originally Posted by Meat Rubbing Specialist View Post
    Further proof this change wasn't done because "new people need a better leveling experience" and instead just to make people spend more time leveling for no reason.

    If someone has their friend power leveling them through dungeons THEY OBVIOUSLY DON'T WANT TO LEVEL FUCKING SLOW.
    ...We desperately deserve a heirloom exp buff now :V

  18. #378
    Quote Originally Posted by Kazuchika View Post
    lol "keep a close eye on the pacing" they say
    The problem is that the XP for finishing a dungeon will never be worth the hassle of having to do a leveling dungeon properly with CC and shit after literally almost a decade of not needing it. 99% of the playerbase probably doesn't even know what CC their class even has, let alone how to use it.
    Cheerful lack of self-preservation

  19. #379
    The Lightbringer Sett's Avatar
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    Quote Originally Posted by Shiroyama View Post
    There is no problem to fix. Levelling is fine as it is right now. Also, Blizzard should close all those loop holes used to level faster. Levelling is part of the game.
    Remove the paid boost choice and I might be incline to agree with you.

    Leveling is part of the game, true, but what if you've done it more than once? Twice? Going on round five here and after stopping and smelling the roses I want to hurry it up. I'm glad some people want to enjoy leveling but this game is bloated with the leveling gap and the fact several zones past the 60's are relics in terms of questing/lore/rewards.


    Questing was fine before when someone could breeze through the stuff they've done in haste. Meanwhile new players without heirlooms still could go by quickly but manage to catch up. When BFA comes out we're going to be at 120. With added races being thrown in I'm finding it hard to believe this is nothing more than an attempt to hook people into staying online and subbed.


    I can tell you personally I'd have a lot more fun at max level with a toon over spending the same amount of time leveling. That to be max level is what would be fine--being able to enjoy farming/raiding/collecting/whatever I can do instead of mindless grind from the faux difficultly spike they have in place now.
    Last edited by Sett; 2018-02-15 at 12:52 AM.
    Quote Originally Posted by A Chozo View Post
    Humans Paladins don't have "a lot of lore" behind them.

  20. #380
    Quote Originally Posted by Veredyn View Post
    The problem is that the XP for finishing a dungeon will never be worth the hassle of having to do a leveling dungeon properly with CC and shit after literally almost a decade of not needing it. 99% of the playerbase probably doesn't even know what CC their class even has, let alone how to use it.
    You still don't need CC... the mobs don't hit any harder they just take longer...

    Only thing the changes cause is more netflix viewing time while doing the dungeons.

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