The new demo spec seems awesome. To me it seems like they started out stripping each spec down to ther barebone and are then going to add things as we progress through alpha(like they did with demo). But yeah never to early for some constructive feedback.
"this spec is shit" helps noone.
I agree with most of what you are saying, yes, continually adding more and more to the game is a recipe for disaster. I'm eager to see what the new gear provides but I have a sense that it will not be replacing what was taken away in terms of the things that made the classes more interesting. My concern as a player is that there enough opportunity for feedback to make appropriate adjustments before launch.
There is a massive difference between the 'whipped cream' traits all the nice little bonuses and the things that were designed as an integral part of the specs rotation and thus far haven't made it back into BFA. I don't mind spending time building strength on a character and things altering playstyle during the course of the expac, what I do mind is having to grind out a load of stuff to unlock the spells in the first place. The launch of 7.0 was a real kick in the teeth for several of the specs I was playing at the time -OK, current content was nerfed at the time but it was a draining to see things removed for the impending arrival of artifacts. I remember out main tank throwing a fit and refusing to play because it had been over simplified to the point of boredom in his opinion.
Well objectively we are loosing way too much stuff, besides boring +% dmg increases, many specs are losing some 6-7 passive artifact abilities that you could play around + plethora of legendaries , also tier sets are gone which in many cases offered an extra layer of interaction for the player.
And its obvious specs are balanced around all these things.
There are 2 major issues with this, one is that specs will become very boring and two, this mechanic of shitty base spec + overpowered item you lose every expansion creates huge balancing issues and we all know how good is blizzard with balancing things out, especially if they shuffle abilities around like now.
I just think they are creating artificial problems for themselves. We should absorb atleast part of our aritfact weapon power instead of losing it all.
Making a serious class review when many abilites aren't even implemented and the alpha is full of bugs seems stupid. Also, the stats on alpha gear are so low it basically would be like making Legion class guides at 780 ilvl.
Actually it can, and did. Now you ask yourself one question... am I attacking 1 or 2 mobs... or am I attack 3+... that is the ONLY thing that changes your rotation in the least, whether you are slicing a boar or bashing a boss. Pathetic. interrupts, snares, de-enrage, debuffs, pretty much gone from the gameplay... it made the FANTASY deep in classes... whereas now it's a simply 3-4 button spam. Or 1 button is you have Gnome Sequencer II addon.
It doesn't seem like he said classes in BFA are dull in the sense that they're all bad he's saying they all seem incomplete like they're missing something or something has been stripped away and that there is something missing in its place but it hasn't yet been implemented yet, likely due to the fact that the Azerite Armor has not yet been shown. In the current state my mage has lost a lot of what use to be core spells in Beta shows they're meant to be played the same and it is rather slow passed.
He also states that a lot of this may also be due to how many classes are balanced with end game current content in mind such as their respective raid theirs. Everyone in beta is presented in ilvl far below even that than the average current WoW player has (below 900 ilvl) and this may contribute to many classes feeling slow passed or lacking impact.
You are taking all his words out of context because none of these words you said are what he's saying in the video. It seems more like an attempt to stir the mob than actually start a discussion.
- - - Updated - - -
I don't understand what you're saying here, are you saying that because he praises artifact weapons right now that he's extremely bias and a bad source of information? You are aware he was against artifact weapons in their first iterations because he knew how meaningless a lot of the farming and perks were, taking us back to the old talent system we had removed from the game and limiting people's powers which they are balanced around having correct?
You're also aware that it wasn't till recently that he liked the Artifact system because the global AK change and now alts were able to level their weapons and as well as off-specs yes?
He's also said there's nothing wrong with the Artifact Weapon system except for every system around it such as AK, limited places for AP and the RNG factor of Relics as well as the RNG factor of the Crucible that was added but the weapons themselves with their skins, and new abilities and ability alterations were a welcome addition, and a system Blizzard intends to keep, thus why they're introducing Azerite Armor which is a similar system, just with a more cut down tree of more meaningful choices instead of just +3% damage to fireball and more along the lines of Your Flame Strike strikes 2 times.
- - - Updated - - -
You are aware that the new Azerite Armor is going to be plentiful and a common thing yes? It's by no means a hard core raider or PvPer exclusive thing. Everyone's going to have Azerite Armor and they're going to likely be in the slots where Tier gear would be. As for types, yes they're likely going to be multiple different types either for PvPers or Raiders or Mythic + runners which would be great as all these elements need different types of gear.
Blizzard wouldn't have problems balancing these anymore than they do now as these likely to remain the same as per types of gear as in high ilvl chest of same name will have same choices, not RNG. As for the out they'll "balance for 36 specs" it'd be no harder or complex than the balancing of 36 different artifact weapons, 36 different types of raid sets, 36 specs worth of relics, or all the crucible choice. In fact this would be easier because it would just combine the 4.
- - - Updated - - -
Please reread the comment you're replying to because you're agreeing with what he said exactly. I'm assuming you read the first line or just the quotes before you started to write this.
I find it poor design that a class isn't interesting without a specific piece of equipment.
All classes should be designed to be interesting, fun, and/or viable without Azerite gear. You should, from leveling a character all the way to ducking 120, have a good class with you.
The Azerite necklace and traits should AUGMENT your spec, not complete it. So when we lost it and we go to artifact version 3 next expansion, it shouldn't feel like a hollow spec. You might lose something that makes it fun for you, but the spec should still hold it's own.
Right now, some specs just became so interwoven with their artifacts that with out them.. they just feel bleh.
???????????????
Are we even playing the same game?
Fury warrior without 35%+ haste feels like absolute garbage.
Arms warrior in general feels like absolute garbage because it's spamming 2 buttons and praying to RNGJesus for a CS reset.
Assassination rogue is waiting for energy to do a mutilate.
If I could sit your ass down and let you play those specs but the MoP variants, you'd instantly realize just how gutted and horrible those specs feel in comparison.
Good thing the expansion is not going to be without azerite gear then. Why the fuck are people complaining about balancing, class feel and general gameplay, when its not even in frikking beta..... its EARLY alpha. 95% of whats currently playable will be changed one way or another before full release.
That's because without any input, Blizzard won't make the changes we want to see.
I've never understood this fucking ass-backwards logic. "Oh we don't really like what we see but let's not say anything until the expansion is live, and then all we can do is just wait until next expansion ez".