Nah. I wouldn't think of it like that. The only way to 'win' this game is to have fun. Did you have fun? If so, you're winning. I mean, you could look at ALL time spent playing a video game as "wasted". Or you could look at it as entertainment, in which case the only way to judge it is by whether you were entertained.
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I was referring to the exploit where players were leveling by AFKing inside Argus invasion points. Was never intended, so of course Blizz hotfixed it when they found out about it.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
I have been asking for a leveling system like this for many years. I have no desire to buy a boost. How am I being nickel and dimed? I'm not nieve, I understand the financial motivation for doing this. On one part, they are cashing in on the player base that only cares about 110 and the quickest possible way to get there. On the other hand, they're keeping players that actually like the *slightly*slower leveling system who care more about the journey than the destination.
And yeah, slightly. It's absolutely not as bad as most of you are making this out to be. But lots of players are now spoiled, that's where this reaction is coming from. You want results in as little time as humanly possible with the least effort exerted.
To me, that contradicts an RPG or a good MMORPG. But feel free to voice your opinions. Me and my level 17 warrior are having the best time ever.
Leveling pre-7.3.5 with heirlooms and dungeon spam took maybe 20-30 hours for most people. That's not "instant rewards", people just don't want to have to put in twice the amount of time to level an alt as they have to do now.
They did not make leveling more challenging or more exciting, only slower. If you spend thousands of gold on heirlooms/xp pots/RaF, why should you have to spend so much more time to level now compared to the past 5-7 years?
Bonus xp went fron 15k'ish to 45k'ish at level 69. Slightly more incentive to go there now. Some of them is still horrible xp per hour due to length and difficulty.
Does feel stupid that leveling dungeons are harder than mythic dungeons.
You know that before 7.3.5 you could level with dungeons or with questing. Both have been equally viable in my view. I usually mixed questing with running dungeons, depending on dungeons available and if I liked them, and what zones I could quest in, and if I liked these. Especially when you level tank or healer characters, it's a much better experience to do this in dungeons, because you can actually play the intended role for that character. If dungeons are viable now, then things only return to the intended design.
I think you don't understand the definition of the word "minority", because the person in the minority is most likely the person on alt 47. I'm an altoholic and I only have 8 max level toons, for example.
Or maybe instead of idiots they're.... new players (god forbid!) or people that enjoy the leveling experience (remember kids, fun is subjective!).
The "current" game is Legion plus everything else that is available. Or have they implemented something that stops me from farming old instances/bosses for mounts etc.?
I don't understand why it's so hard to grasp the concept of what one person considers fun isn't necessarily the same as what another person considers fun. Continued ignorance around this coupled with fallacy-laden statements to try to pass off opinion as fact or that one's opinion is shared by the majority are tired and weak.
Nobody is being "nickle and dimed". They have always hotfixed methods of leveling that were too fast. The players are the people that wanted leveling to take longer so Blizzard gave it to them. There were going to be people happy about the changes and people not happy about the changes no matter which way Blizzard changed the process. Just because you don't like it doesn't mean Blizzard is out to get you.
The funny thing about all of this though is that the leveling doesn't really feel slower anyway. Level scaling allows people to stay in zones until they're fully completed so I can see that contributing to the feeling of things taking longer but if you remember, people almost never leveled with quests before, it was all dungeons. I've been leveling with two other friends lately using the same old dungeon method and we've been blowing through levels. This entire thing just seems like an excuse for people to complain about something.
Speaking of the Iron Man Challenge, I bet it's waaaaaaay harder now.