If they truly return it to is glory(LOL) it will take you 20-21 days played to level up to 60. I liked it only because it was all new content/game at the time. So it was exciting. But i hated it because took so much damn time to level up. I hate leveling in ANY game not just wow. I wont be playing on the vanilla servers. Yes i loved Vanilla but i will not go back to the leveling in it. Done it on so many toons i am done with it.
It was new, the first time, and felt connected to Warcraft 3 lore on a lot of places too. So at the time, yes, it was good.
I agree completely with the Non-linearity being a big part of the success. It makes for a better adventure if everything seems more random and chaotic rather than the "on-rails" experience that is questing today.
The pace also helped i think, it lets the environment and the zones sink in into your memory in a pleasant way. Compared with legion questing where zones and quests barely had time to register be4 you had blitzed throu them and moved on.
As with all things nostalgia, it isn't the same as it is now.
Time periods are like contained bubbles that can't be compared to the "now" because "now" we're in yet another time bubble. Vanilla WoW questing was hard at times, but vastly rewarding and the exploration and not knowing where everything was, because there wasn't a nav point pointing to it, made you go out and explore. That was awesome and felt really neat back then.
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Questing in vanilla was awesome, it tied all features together. You needed to use auction house or craft stuff, or group up with other players to complete a quest. Some quests led you to dungeons and raids and gave nice rewards. Quests also made you to explore your surroundings and find other quest hubs in natural and immersive way instead of a bulletin board with a name of the zone you need to travel next.
I enjoyed questing in Vanilla for one reason: I enjoyed the various stories that were told.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Yea pretty much, that quest was like a "holy shit this xpac is great" moment when you get to it. While most of the xpac was normal kill x or collect y quests, that was a great moment because vanilla was entirely "kill, talk, collect, travel" quests and nothing else. The thing I remember about vanilla the most was it was better to grind mobs in some level ranges than quest. Between pvp server, long travel times, terrible exp for quests, and so on, I ended up grinding 30-40 and 50-60 entirely.
Vanilla was a different time that is for sure.
Tried a vanilla server recently and was reminded of this. I think I would actually like this style of questing a lot more if the rewards were more in line with the effort required to complete the quest. "Buy an item off the vendor five feet from me and then hand it to me" quests should not award the same xp as "go to five different zones on three different continents and collect this semi-rare drop" quests.
There was very little that was good about it. It wasn't fun having a quest take you clear across the world with no easy way to get there. I get wanting people to learn the lay of the land but when you are literally going from one continent to the other and then back for a handful of quests there is something wrong. I could understand if you were doing quests along the way but there was no point in that because you would end up out leveling them eventually anyway.
There were standout moments but I think a lot of that has to do with nostalgia.
Yes, it was a nightmarish pit of bugs, terrible drop rates and odd respawn rates making you either cut yourself while waiting for that single zebra in the area to respawn or cut yourself while corpse-running after the raptor you've killed a minute earlier respawned before you dealt with 3 more of them.
At the same time, it was also such an incredible adventure that wasn't just about trying to find one wolf in 10 with a paw, it encompassed every aspect of character development. It was a pure RPG, you didn't just follow the path the devs made for you, you created your own. Even making enough gold to buy skills, which wasn't actually a given, was a part of that. And that is what made it so good and why so many people have fond memories of vanilla. I know I myself am most excited for levelling, since I definitely won't have enough time to raid.
No quest markers, good.
Poor writing/overall lack of story, bad.
Having to explore the world to find quests, good.
Poor drop rate for certain quest items, bad.
It had its pros and cons. Overall it's not bad or good compared to what we have now, just different.
Something I do miss is "red" quests.
Managing to do a quest before the level it was made for yields greater rewards which is something we haven't had in ages.
Of course it was good, for it's time. I still find it fun when I get the chance however to saw it hasn't been improved would be a lie.