"El Psy Kongroo!" Hearthstone Moderator
Warlocks seem to have lost the 5% magic debuff. Previously DH had 3% haste buff and warlock the magic debuff. Now DH has the debuff and warlock none.
Most likely warlock will get something else instead. We have to see once they manage to actually apply the stuff into alpha. Many classes are missing core abilities.
Overall, the class isn't really losing much proportional to other classes. It hasn't gained anything yet, but I don't think a boring pre-combat Mastery buff justifies Monk beyond 1 per raid.
You want the class to be brought because it's actually valuable, not because it's an Inscription buff scroll. If WW DPS or BrM survival are near their current values (at this time on the Alpha they are, but we're still at the very beginning of design/tuning), the class still has a role in raids.
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Weakauras: Brewmaster | Blood DK | Prot Warrior
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Locks already bring 3 UNIQUE utility that no other class brings. They didn't need more, which makes sense why they removed the Curse debuff.
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WW survival is pretty sub par. They rely on mobility and pro-active ToK and that's it. Looks like they are actually getting a slight survivability nerf because their healing elixers are now on the mobility buff row. So they have to choose to either have better mobility or better healing now. And as far as I know, their transcendance no longer has that 25% HP heal like in Legion, which is another massive self heal nerf.
As for BrMs, their only survivability niche is surviving high spike PHYSICAL damage. They are still pretty shit tanks for consistent high damage fights or magic damage heavy fights.
Last edited by Saverem; 2018-02-15 at 09:36 PM.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
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The AoE stun and RoP will only be useful for M+ and PvP. I'm talking about raids in this thread. I am well aware those 2 things will be useful for dungeons and PvP. Even with those 2 things, I'd still much rather take a DH or DK to M+ though. I prefer their self sustainability (and their mass grip as well as DH's AoE silence and fear) to an AoE stun or RoP any day.
Guessing he's referring to Paladin's Repentence and Shaman's Hex which have 30s CD. However, those 2 classes also provide A SHIT TON of other utility to complement their CC crapiness.
Last edited by Saverem; 2018-02-15 at 09:42 PM.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Monk alt PvPer here.
I don't like all the changes, but if I'm being honest, Paralyze needed a longer CD. That ability is downright OP when combined with our mobility.
Mistweaver Monk |
"Those who lead through fear only stay in power while those they govern lack courage." ~ Lorewalker Cho
Uh...what.
Ret paladin brings-
1) An absorb shield that gets sneezed off a tank
2) An extremely slow mana regen
3) The ability to prevent physical damage for 10 seconds, but drops aggro when used.
4) A snare
5) A minute long CD on a stun.
6) The ability to remove snares.
So sure, number wise it sounds impressive, but it's hardly useful outside of Hand of Freedom/Hand of Protection, one of which is getting nerfed badly next expansion anyway.
So...yeah, don't want to hear that paladins bring a ton of utility when most of it is fluff.
"El Psy Kongroo!" Hearthstone Moderator
Agreed on the WW stuff. WW mobility is still around best-in-class even without mobility talents, so there's that, but it's a frustrating choice. Best I can say is it's still early, and that if a class has poor mobility and survival but does excellent damage, they'll still be brought to raids.
As for BrM, Warrior and Monk are the only tanks with active mitigation that works on spell damage in BFA. At this point, DK/DH/Pally have reactive self-healing that's maybe better than Warrior/Monk AM, but we don't really know yet. What we do know is Warrior/Monk have something different. It could be an advantage.
Pre-Patch Tank Guide Videos | BFA Previews | BFA Tank Changes and Wish List
Weakauras: Brewmaster | Blood DK | Prot Warrior
Wowhead guides: Brewmaster Monk | Protection Warrior
Seems unlikely as Warrior, Lock, Rogue, Priest, Mage, and DH all have a buff/debuff for group/raid in Alpha. They are most likely reshuffling and/or rethinking some of them and didn't apply some to the classes. Makes sense since for example the 10% armor from paladin was pretty bad as it only helped tanks a bit. Compared to many of the others.
Paladins can also spec into a shield to help specific magic heavy encounters.
This expansion needs to be the time for warrior tanks to shine again(not saying they need to be OP, but i cant handle another expansion of low dps, low utility, bottom tier tanking from my warrior)
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Like fort and stuff? Its still there.. ?