All cata dungeons are insanely overtuned. Their difficulty resemble that of the mop challengemode dungs in that theres so many mechanics that downright oneshots you if you dont play them correct. Dm north also seem to suffer form this extreme overtuning.
On the +side. Any1 that can level in cata dungs can do weekly mythic 15 easily.
No they are not agreed, but at the same time the other extreme you are proposing is worse imo. At no point should an old dungeon take potentially longer than a current Endgame dungeon,not talking about normals, and heroics that you outgear, but rather +10 and higher. I feel like 10 - 15 maybe 20 minutes tops would be reasonable given current dungeon times.
Last edited by Shakari; 2018-02-16 at 12:20 AM.
Science has made us gods even before we are worthy of being men: Jean Rostand. Yeah, Atheism is a religion like bald is a hair colour!.
Classic: "The tank is the driver, the healer is the fuel, and the DPS are the kids sitting in the back seat screaming and asking if they're there yet."
Irony >> "do they even realize that having a state religion IS THE REASON WE LEFT BRITTEN? god these people are idiots"
They are related though as they are part of the same game and further they are both part of the experience said game provides.
I think it's bad design to have a significant difficulty drop, somewhere in the middle, here, after you cap that then goes up as you progress through them again.
Science has made us gods even before we are worthy of being men: Jean Rostand. Yeah, Atheism is a religion like bald is a hair colour!.
Classic: "The tank is the driver, the healer is the fuel, and the DPS are the kids sitting in the back seat screaming and asking if they're there yet."
Irony >> "do they even realize that having a state religion IS THE REASON WE LEFT BRITTEN? god these people are idiots"
Did you ever play during Vanilla or TBC? Some dungeons took HOURS....... Scholomance? At least a 2-3 hour run if things went smoothly. This is perfectly normal. Unless you're a locust and just want to steamroll everything in 5 mins, which if you're leveling and aren't outgearing the dungeon, you shouldn't be able to do. Stop crying about every god damn thing you "think" is wrong, or not normal. Just enjoy the god damn game.
They feel long Because your gear isn't like 5x over the top + artifacts/relics/crucible/legendaries boosting everything even further which is Legion since like gear went over 900+
If you did Legion dungeons at 800 itemlevel they'd probably feel around the same (800 is what heirlooms cap out at).
Still, artifacts make people much more powerful, even just the added % damage, added % health alone from traits.
Last edited by Teri; 2018-02-16 at 12:33 AM.
Or it's another thinly veiled complaint about how dungeons were easy before 7.3.5 but Blizzard made them less easy so people hate they can't zerg these anymore. I never found the appeal of dungeons being tuned around being doable by 1-2 people and the other 3-4 in the group are for decoration purposes. One reason why I cba with daily heroic despite some of my alts need legendaries. It's a joke. Despite being upscaled twice this expansion. The power creep was just too strong. On the other hand, if Blizzard made heroic dungeons downscale players like timewalking does, there would be much bigger uproar than we've seen in 7.2 when outdoor mob hp was supposed to scale with ilvl (which was nerfed shortly after due to that mass outrage).
Normal leveling dungeons were ok pre 7.3.5, 5-10 mins with good group. Not they takes ages and reward nothing. It's a stupid patch that ruined them completely. They should revert most of 7.3.5 changes: mob health increase, XP to level increase, dungeon XP nerf, heirlooms nerf. The only 7.3.5 thing that should stay is scaling with level. And then things will be back to normal.
Last edited by TOM_RUS; 2018-02-16 at 12:56 AM.
You again compare a Cataclysm era dungeon to a legion era heroic. Its exactly like saying 5 mans are harder than raids if you compared Molten Core or Onyxia to say Blackrock Caverns or throne of the tides.
Cataclysm dungeons were designed to be more difficult, in response to wrath of the facerolls 5 man content. So of course it'll take longer, more trash, more than 10 pulls etc.
Last cata time walking I did, I had groups mess up on bosses in BRC. Heck, I even had leveling groups mess up a few months back. Still alot easier than it was at launch though, where Crowd Control was the name of the game.
I have no idea what those words mean...but if you see something else than a simple problem i think you might have a problem.
Some people said it's Cata dungeons being overtuned. I can live with that if that's the case. I did some MoP dungeons last night (Siege of Niuzao and Gate of the Setting Sun) and they felt indeed as normals should - i wasn't going full life to 20% every few seconds on trash packs as a tank.