I am cautiously optimistic. I love the premise overall. No RNG being there, AT ALL.
Will have to see how it's ultimately implemented, but before seeing it, I'm optimistic.
I am cautiously optimistic. I love the premise overall. No RNG being there, AT ALL.
Will have to see how it's ultimately implemented, but before seeing it, I'm optimistic.
I haven't heard anything about these azurite gear items giving us talents, let alone twelve talents. Is there a link somewhere to where I can read more about these "talents"?
im cool pls respodn
It's basically this post on page 2
https://www.mmo-champion.com/threads...1#post48910284
you find the source there as well, the Blizzcon transcript. This is a very early preview on the Azerite gear system which shows us the direction they want to go. They want us to have meaningful choices, which change your playstyle. The example (ghost wolf speedboost and defensive astral form) already shows us that you'd have to decide between two different playstyles.
People complain that these decisions are equal to "minor" traits (like +3% more damage) but I can't see how they come to this conclusion. To me it seems more like an addition to the talent tree, which also works like this: you chose a talent which alters your playstlye.
It's easy to see why they do this instead of giving us a new row or two in the talent tree... because they would have to take the new rows away in the expansion after this, just like they do with the artifact weapons. They chose to keep a core talent tree and add further customization through expansion specific systems which will only be active in the specific expansion.
Talent trees in our current version of the game have passives as well as active skills, so I don't see it as far fetched that Azerite gear will also have new active spells as well. There's one talent in the center of the circle - maybe that's the active ability?!
Well, we can only guess at the moment, it's simply too early to jump to conclusions. All those naysayers seem to really enjoy doing this though, so why shouldn't we also have a bit fun speculating about a good future? I'm pretty positive that Blizzard works on a fun experience, why shouldn't they?
Last edited by Maarius; 2018-02-19 at 12:51 AM.
I know, I’m on the forums complaining about the pruning as well. I absolutely hate the design direction of removing abilities and making them talents. I think they need to make the abilities from legion baseline and just create new talents.
Again though, regardless of what the abilities are, it’s still incentive that we haven’t had in a very long time to raid mythic and that’s 100% a good thing. Very excited for that.
They never showed Azerite Armor gear at blizzcon though that was the heart of azeroth (the neck) so we have no idea what the azerite abilities will be.
In BFA we get:
1. Less RNG, a lot less. No RNG legendaries, Titanforging chance reduced, 3 pieces of gear and weapons can’t titanforge.
2. Incentive to mythic raid. We haven’t had this in awhile and legion lacked it completely. Azerite Armor is huge incentive to raid mythic because the higher ilvl the better stat wise and trait wise, making mythic 100% the best.
3. Pvp gear progression returning. This is very nice since legion removed pvp gear and put it in RNG lootboxes which caused a lot of people to stop since there’s no progression. May not be enough but it’ll at least be fun.
All we need now is classes to be fixed and interesting. I’ll wait until I see the Azerite Armor to fully complain about classes but I’m talking about the current design direction of removing abilities and making them talents in the forums. Hopefully they realize that’s a terrible way to go.
TBH I'd rather have better class design/customization than these "boring talents on a gear". I didn't like Artifacts and Netherlight and chances are i won't like this new crap they come up with.
I agree. That’s why there’s a ton of people in the forums spamming about it. BfA could be very amazing if they listen to feedback about class design and stop making baseline abilities into talents and replacing them with nothing.
I do want to think that Azerite Armor will be interesting since we’ve only seen the neck so far which was mainly passives (which they said was what they wanted the neck to provide). However still won’t stop complaining about class design on alpha until it’s clear they either understand this can’t be the way they go OR we see that Azerite Armor brings in some interesting abilities.
Pure speculation you have no idea how the arnor work no info what so ever about replacing it every tier. They have said that azwrite armor scales from how powerful necklace is.
I'm pretty interested to see what direction they take with m+ azerite drops. Right now we have one weekly guaranteed mythic raid ilvl piece, but it's technically titanforged. They seem happy with m+ as "alternate end game content" so I wouldn't be surprised to see if they give the chance for mythic raid lvl azerite pieces. It could end up being one of those "we're forced to farm m+ again" things though, since I can't imagine all gear being perfectly suited for one content vs the other.
Retired Shaman Signature by Winter Blossom
Yeah it’s really annoying. It’s good that we have people like Slootbag going through every single class/every single spec and running them through multiple dungeons to test them out.
I just hope they actually listen because it could potentially ruin a good expansion. Removing baseline abilities and making them talents? Really? I don’t understand that. They even said they wanted to un-prune things because they took it too far. It feels like we’re not seeing the full picture but I’m not really sure.
I’m assuming the way this will work is that mythic+ will have static azerite gear (as it can’t titanforge) that’ll be set at a base ilvl lower than mythic. Meaning, you won’t be able to get a piece of Azerite Armor out of your chest as it’s automatically titanforged.
So, if the base ilvl for mythic +15 is 940, that’s what the Azerite Armor will be from mythic+ Whereas from mythic the base ilvl is 960.
Last edited by Taeldorian; 2018-02-19 at 04:30 AM.
How’s it RNG? You kill the boss with the BiS azerite shoulder and it either drops or doesn’t. However, we have bonus rolls and 4+ pieces of loot drop per boss. Much higher chance of you getting what you want. It works the same way getting a trinket you want off a boss works, it provides a tangible bonus and is a locked slot (for some classes/specs).
They might come from all content (maybe just m+ and raids, would be insane to design azerite pieces for any other types of content) but that doesn’t matter because the best will still be from mythic raiding which is where the incentive is.
Gearing in general has always had slight RNG because whether you get what you want or not depends if the boss drops it. Azerite works the same way. It’s part of the regular gearing system.
However, the big difference between Azerite Armor and legendaries is that there were tons of legendaries (some dogshit some amazing) but there’s only 1 set of traits for the armor so you can aim for a BiS shoulder piece by farming the boss that drops it. If you mythic raid, you’ll farm Mistress Dogass until the shoulders drop which would be relatively quick with 4 pieces of loot per week+bonus rolls. Whereas with legendaries you could farm as much as you wanted but you had no idea if you were going to get Judgement stun helmet or Nathrezim cloak.
Last edited by Taeldorian; 2018-02-19 at 05:30 AM.
On the one hand, it combines most of the good from legiondaries, artifact traits and tier bonuses and gets rid of some of the bad (RNG, TF, number of locked slots).
On the other, we are replacing two or three class-specific tier sets with ToC-like armor type-specific sets, so in terms of transmog it's probably a net loss.
Comparable gameplay customization with less bullshit, but at the cost of visual customization.
I can't properly judge the whole system yet, but I'm not ecstatic about it.
Uh... tokens are still there, you just have to set the loot to something other than personal.
If "one of your warlocks" is getting screwed by RNG, as a guild group (I assume) you could switch the loot for the bosses that drop the pieces he needs, so that the probability of that token dropping is higher.
Personal loot wasn't made to replace all looting rules, just to get rid of ninjas in PUGs. Loot rarity per player is the same, but the group can and should use the tools available to improve the overall raid gear.
I just hope the traits will be meaningful and provide actual changes to the gameplay rather than "increases damage of X spell by 10%"
Tell your guildie warlock he gets his 4piece soon enough^^
My mage also miss her last piece for 4-piece, but I only pug on that so I am screwed. And she didn't get her owl-trinket before it had gone 6 months in ToS. That trinket alone is worth just the same as one of the bis-leggos(arcane).
RNG is everywhere and it sucks for sure, but luckily, as a guild we all have the options to make it less rng
It seems BfA will be alot less RNGish than in Legion, but trinkets and weapons are powerful just like legendaries(as in Legion ones) so that RNG will stay the same as it has since 2004. My hunter never got Madness in TBC or Deathbringers Will in WotLK. Feelsbadman.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff