Originally Posted by
athanasios
I've been playing Sin lately, mostly because it's a bit annoying that vanish has to be kept as Sub in order to have it up for bosses, or you could do a weak opener, which sucks pretty bad. Sin on the other hand can just run shoulders+boots on trash and boots+bracers on bosses and ignore vanish on bosses most of the time.
Sin will always be haunted by a lack of on-demand AoE burst, making it bad for some dungeons, namely EoA on fortified weeks and especially CoS on any given week.
Aoe is fairly simple, just dot up 3-4 targets with Rupture and then start pumping CPs into Envenom on priority targets and hope for poison bombs. Other than that, FoK takes care of everything.
And since M+ moved away from the burst meta, sub has just been less impressive, though in my experience Sub and Sin look similar on the overall, though it depends on difficulty and modifiers.
You can definitely just run Fang+PanthTrinket. Glaive still does good damage as Sin, but my 930 version does about similar to a poison bomb proc. I usually end up with Glaives being around 3-5% of my damage on weeks where you can pull decently sized packs.
It depends a lot on how high difficulties you run on, but I strongly prefer Sin for some dungeons, namely NL and and Ukara.