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  1. #1

    Sin in mythic+ ?

    I was thinking about trying sin spec in mythic+ but i have no idea how to play it properly. I played sub until now and i have been changing item sets depending on the pulls. Does this still a thing for sin ? Should i switch my legendaries, if so which ones for which situations. Also for the trinkets, is it just better to use singed fang + golganneth all the time or does trinkets like umbral have a strong influence on my dps ? And as the last question which dungeons are sin better than sub atm ?

  2. #2
    Deleted
    I've been playing Sin lately, mostly because it's a bit annoying that vanish has to be kept as Sub in order to have it up for bosses, or you could do a weak opener, which sucks pretty bad. Sin on the other hand can just run shoulders+boots on trash and boots+bracers on bosses and ignore vanish on bosses most of the time.

    Sin will always be haunted by a lack of on-demand AoE burst, making it bad for some dungeons, namely EoA on fortified weeks and especially CoS on any given week.

    Aoe is fairly simple, just dot up 3-4 targets with Rupture and then start pumping CPs into Envenom on priority targets and hope for poison bombs. Other than that, FoK takes care of everything.

    And since M+ moved away from the burst meta, sub has just been less impressive, though in my experience Sub and Sin look similar on the overall, though it depends on difficulty and modifiers.

    You can definitely just run Fang+PanthTrinket. Glaive still does good damage as Sin, but my 930 version does about similar to a poison bomb proc. I usually end up with Glaives being around 3-5% of my damage on weeks where you can pull decently sized packs.

    It depends a lot on how high difficulties you run on, but I strongly prefer Sin for some dungeons, namely NL and and Ukara.

  3. #3
    Quote Originally Posted by athanasios View Post
    I've been playing Sin lately, mostly because it's a bit annoying that vanish has to be kept as Sub in order to have it up for bosses, or you could do a weak opener, which sucks pretty bad. Sin on the other hand can just run shoulders+boots on trash and boots+bracers on bosses and ignore vanish on bosses most of the time.

    Sin will always be haunted by a lack of on-demand AoE burst, making it bad for some dungeons, namely EoA on fortified weeks and especially CoS on any given week.

    Aoe is fairly simple, just dot up 3-4 targets with Rupture and then start pumping CPs into Envenom on priority targets and hope for poison bombs. Other than that, FoK takes care of everything.

    And since M+ moved away from the burst meta, sub has just been less impressive, though in my experience Sub and Sin look similar on the overall, though it depends on difficulty and modifiers.

    You can definitely just run Fang+PanthTrinket. Glaive still does good damage as Sin, but my 930 version does about similar to a poison bomb proc. I usually end up with Glaives being around 3-5% of my damage on weeks where you can pull decently sized packs.

    It depends a lot on how high difficulties you run on, but I strongly prefer Sin for some dungeons, namely NL and and Ukara.
    Right now, with t21 4p, you DO NOT multidot bleeds. Doing so leads to low dps and crap aoe.

    Depending on the size of the pack being pulled, garrote+rupture one target, immediately envenom with any combo points to put up the virulent poisons buff and proceed to fok x3 then envenom, ignoring combo point overflow.

    If you want to funnel aoe into ST, do not ignore cp overflow.

    Doing it this way gets you extremely competitive aoe dps in m+ dungeons, particularly in high level keys where shit doesn't die within 5 seconds. Multidotting bleeds leads to extremely high ramp up and low dps because your bleeds don't scale well, and with the current levels of mastery/crit, poisons do. And the poison rotation ramp time is significantly lower.

    Also, doing it this way makes us rely less on pb procs. They are a bonus.

    Assination is competitive in any m+.

  4. #4
    Deleted
    Is FoK spam sustainable without multidotting? Wasn't the point of multidotting a certain amount of targets the energy return, not the damage?

  5. #5
    In my opinion sins can utilize their CDs much more efficient during the run. Also sins can handle spaming feint much more effective. Spaming feint as sub rogue effects your rotation pretty much.

  6. #6
    Quote Originally Posted by Shenjin View Post
    Is FoK spam sustainable without multidotting? Wasn't the point of multidotting a certain amount of targets the energy return, not the damage?
    T21 gives you energy returns on deadly poison crits. Virulent poisons increases the chance for deadly poison to crit and it is a PERSONAL buff, therefore, it becomes a significant dps increase on aoe packs to spam FoK with virulent poisons, envenom, and surge of toxins buffs all running, as compared to slowly multidotting bleeds.

    I’ve even found it’s not necessary to use bleeds at all on very large packs(5+), though a rupture on a target about to die will set you up for the next pack.

  7. #7
    Deleted
    ah, right, so that´s probably why Eye of Command is staying a relevant trinket if you can just stick to the same target for a long time even on AOE?
    also dat crit.

  8. #8
    Deleted
    Quote Originally Posted by elfporn View Post
    Right now, with t21 4p, you DO NOT multidot bleeds. Doing so leads to low dps and crap aoe.

    Depending on the size of the pack being pulled, garrote+rupture one target, immediately envenom with any combo points to put up the virulent poisons buff and proceed to fok x3 then envenom, ignoring combo point overflow.

    If you want to funnel aoe into ST, do not ignore cp overflow.

    Doing it this way gets you extremely competitive aoe dps in m+ dungeons, particularly in high level keys where shit doesn't die within 5 seconds. Multidotting bleeds leads to extremely high ramp up and low dps because your bleeds don't scale well, and with the current levels of mastery/crit, poisons do. And the poison rotation ramp time is significantly lower.

    Also, doing it this way makes us rely less on pb procs. They are a bonus.

    Assination is competitive in any m+.
    Are you certain the difference between what we've been doing is that massive? I run 20-23s every week and I keep up with most classes, while falling somewhat (expectantly) behind mm hunters and monks, sometimes warlocks.

    I'll try out what you described later today, would be pretty exciting if I see a huge boost in dps o.O

  9. #9
    Quote Originally Posted by athanasios View Post
    Are you certain the difference between what we've been doing is that massive? I run 20-23s every week and I keep up with most classes, while falling somewhat (expectantly) behind mm hunters and monks, sometimes warlocks.

    I'll try out what you described later today, would be pretty exciting if I see a huge boost in dps o.O
    The longer stuff lives, the more dmg i do, especially when stuff starts to drop under 30%. You have 4-5 GCDs to spend between each envenom, so weaving in a bleed or two migh tbe possible if you want to tinker with it some.

  10. #10
    you need sin t21 for it to be good in m+ (so you can just keep FoK envenoming on packs and not multidotting which takes too much time)

    but with that it's actually comparable to sub easily.
    albeit the burst AOE is less reliable.

  11. #11
    I am playing sin in m+ aswell. I changed to monk for a while since it has a lot better on demand aoe. But My rogue has been my main for like 13 years. Had to go back.

    For me. its basically down to luck, nothing more, if i am able to compete on aoe. Poison bomb at the right moment with the right amount of mobs, You are winning aoe. My luck. Poison bomb when its one mob left and the tank its moving it. The rest of the group is laughing at you.

  12. #12
    Deleted
    Quote Originally Posted by elfporn View Post
    The longer stuff lives, the more dmg i do, especially when stuff starts to drop under 30%. You have 4-5 GCDs to spend between each envenom, so weaving in a bleed or two migh tbe possible if you want to tinker with it some.
    So you run Shoulders+Bracer or Bracer+Boots for trash, or how's that?

  13. #13
    Quote Originally Posted by athanasios View Post
    So you run Shoulders+Bracer or Bracer+Boots for trash, or how's that?
    I run 4p t21 and 2p t20 with boots/bracers. I havn’t used shoulders since antorus came out.

    However, bracer/shoulders would probably be the way to go for most loadouts.

  14. #14
    Deleted
    Quote Originally Posted by elfporn View Post
    I run 4p t21 and 2p t20 with boots/bracers. I havn’t used shoulders since antorus came out.

    However, bracer/shoulders would probably be the way to go for most loadouts.
    2p t20 doesn't seem particularly worth it for AoE, as you just said yourself, or am I wrong? Is it just a preference thing?

  15. #15
    Deleted
    Quote Originally Posted by Reverie View Post
    if you want to play sin you should play DH. same gameplay higher damage
    Those two specs doesn't even come close to eachother.

  16. #16
    Quote Originally Posted by athanasios View Post
    2p t20 doesn't seem particularly worth it for AoE, as you just said yourself, or am I wrong? Is it just a preference thing?
    I think i threw you off there, i should have clarified - i don’t change my loadout for m+, even though i can. Optimization for m+ isn’t enough of an issue for me that swapping to a different gearset is worthwhile.

    And you are correct in thinking that my loadout isn’t optimal in m+. Also, my t20 pieces are 950 and 940 shoulders/gloves, in case that comes up.

  17. #17
    Deleted
    Quote Originally Posted by elfporn View Post
    I think i threw you off there, i should have clarified - i don’t change my loadout for m+, even though i can. Optimization for m+ isn’t enough of an issue for me that swapping to a different gearset is worthwhile.

    And you are correct in thinking that my loadout isn’t optimal in m+. Also, my t20 pieces are 950 and 940 shoulders/gloves, in case that comes up.
    Ah, I see. Fair enough, thanks

  18. #18
    Quote Originally Posted by Reverie View Post
    if you want to play sin you should play DH. same gameplay higher damage
    Yea okay, what the other dude said.

    The only thing DH has similar to rogue is an energy system that builds and spends. With an unofficial “combo point” system in the lesser soul fragments (which should be made official and synergized imo). Oh and they wear leather and dual weild weapons.

  19. #19
    Quote Originally Posted by acrezio21 View Post
    I was thinking about trying sin spec in mythic+ but i have no idea how to play it properly. I played sub until now and i have been changing item sets depending on the pulls. Does this still a thing for sin ? Should i switch my legendaries, if so which ones for which situations. Also for the trinkets, is it just better to use singed fang + golganneth all the time or does trinkets like umbral have a strong influence on my dps ? And as the last question which dungeons are sin better than sub atm ?
    if you know what your doing there is no need to ask others.

  20. #20
    Quote Originally Posted by Reverie View Post
    if you want to play sin you should play DH. same gameplay higher damage
    the two are literally nothing alike O_o

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