Last edited by DrMcNinja; 2018-02-23 at 09:57 PM.
If it goes baseline then I might play Ret again.
If not then it's just another expansion where I don't touch Ret at all.
HoW baseline and a judgement talent tree (or in azerite armor) with long arm of the law!
Should be on the same row as Greater Judgement, make us choose better >50% damage (which is what we have in Live due to Mastery being God now), or sub 20% execute. That's some more meaningful fight-to-fight-basis decision making.
Armory: https://worldofwarcraft.com/en-us/ch.../dalaran/ryuji
Song that's currently stuck in my head: pretty much anything from Dance With the Dead
A passive that works all the fight randomly... ability that works against 20% health targets... consistency... You know, i'll take an ability that reliably gives me something of value every fight (because monsters get to 20% health in fights when it matters, aka, kill fights) than a random proc that is completely random and outside of my control and can proc when i don't need it.
Also it procs often now, but it can easily change on or even before release.
Also Nuffle fucking hates me since just a hour ago i rolled triple skull. Twice in a fucking row. RNG sucks balls
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I would lol if someone managed to post a log from wrath of azhara with HoW dealing 80% of damage. Damn that would be hilarious
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Because warriors
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In this case you have freedom of not picking it into fights where it's not needed. And not all encounters actually have an execute phase, like Helya in the maw dungeon, or Odin in the Halls
Originally Posted by Urban Dictionary
Should be baseline for all 3 specs.
maybe with 10 sec cd but massive damage
Yes there is. Cause i find i change my talents based on PvE or PvP and sometimes change my PvE talents based on playstyle i want to go for. Between divine purpose an Crusade.
None of this happened in Vanilla. You used the same tree for pvp an pve made no difference. No talent changes whatsoever.
Ok, but they can still make varying talents if they do what I suggested? Passive talents that could change gameplay like tier set bonuses and golden artifact traits. Like, do you want AoE? Use this passive talent that makes your incinerate. Do you want ST? Use a ST talent that would buff your ST. Having abilities as talents is bad imo, it locks interesting abilities. What if I want to have an ability like Demonic Circle but the other talent is better?
If you are trying to maximize your DPS in raids for progression, there still isn't any real choice. You simply select which is strongest. If you're just screwing around in LFR or questing, whatever, then you can just pick and choose to fit a certain play style. Really just depends on what you are doing. Having a talent tree that forces you into a specific talent to maximize your DPS is pretty crap. On the other hand, it's very difficult to make an entire talent tree where everything can be swapped freely without a DPS penalty one way or another.
Yeah, having to choose between "this is better for AOE" or "this is better for ST" is not really a meaningful choice. If you're going into a boss fight where AOE is a significant portion of the fight, you have to pick the AOE talents, or you're just playing the game wrong. If you pick AOE talents on a fight where there's never anymore than 1 target, you're playing the game wrong.
Talents shouldn't be this choice between single target or AOE. Talents should have a utilitarian usage beyond only boosting your numbers. This is why I think Justicar's Vengeance is a pretty good talent, although they completely ignored the scaling of it for the entire expansion when base finishers were the only ones affected by the artifact traits.. a bit (more than a bit) of an oversight there. Divine Purpose is good because it lets you use more finishers more often, and it works decently well with Justicar's Vengeance because it negates the HP usage with a Divine Purpose proc.
The talents as they are arranged at the moment have little structure or theme. Maybe they could make a single target talent row and an AOE talent row, then have the mobility row, make a couple leftovers there baseline. I'd be surprised if they didn't add another talent row for level 120, unless they plan to have the Azerite necklace take that on.