Don't know how rated it is to comment much on the overrated part, but in my opnion every raid should be reviewed against that day's standards. On which Ulduar was top notch as a whole. Had its meh sections, but the overall atmosphere and the intensity of towards the end made it one of the best in my books. Re-released today with retuning to current level, probably quite dull. Oh wait, the timewalking thru that was quite, how to say it, it felt a lot more epic back then. Kind of why the new Naxxramas was what it was compared to the old. Thing of past that had its heydays, but is now just a thing to look back in nostalgia forum discussions how things were so much better back in my day.
Yes, forgot to say about those. The hard mode design of ulduar (mimiron especially, that's The #1 ever for me) should be utilized more. Takes a bit of the immersion of fighting the bad guys off when you select from a menu "today i'm selecting difficulty....x." Oh wait, I just praised the mythic keystones...
I would consider Ulduar better than the raids you mentioned.
1) Tons of Lore
2) Secret Boss, with special achieve for beating it below certain gear. I believe you can only use gear from ULD or below to get the achieve.
3) Hard modes with special "opening" tricks.
4) Original tactics/ interesting tactics on bosses
It was a lot of fun when it was current (at least for me).
The only two raids on that list that come close would be ICC or ToT, but they just didn't have as much stuff packed in as ULD did.
TWing did it no favours but Ulduar is still one of my favourite raids to date.
Ulduar is really that good. When you can see the reasons why even past it being current speaks that much for it.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Yeah I wish they would utilize it more. They should at least have one or two bosses (were appropriate) that activate like that for each tier. I wouldn't mind seeing some of that in dungeons as well. I understand that it is too much work (and would become commonplace) to utilize more.
I was also surprised that they haven't been including bonus bosses anymore.
I like Ulduar to but for me ICC is one of the best IF not the best raid ever created.
Ulduar was up there for me because of the setting and bosses.
The train ride to Mimi is gorgeous and a nice intermission. Thorim gauntlet was one of those most thrilling encounters. The whole instance looks really nice, then there's the visible decent into madness. The presence of an old god. Fighting against/with titans, the Creator lore, more lore for Gnomes is good where ever you can get it. XT-002 was actually a funny encounter (not everything needs to be serious and dark). The timing was something else as well. Just wasn't expecting something like that at that time, it was almost a departure from the xpac.
When Ulduar was released, it was way way better than anything we had seen before. That's why it's held at such high regard.
Ulduar is still the raid I enjoyed most.
In WoW.
Outside WoW there's Vault of Glass.
It's still my favourite raid.
If I played as much WoW as I did back then and still was a hardcore raider I might have felt like there was better post Firelands, but I stopped raiding hardcore around then so I am unsure what impact the other raids up to now would be like.
But my time as a hardcore raider from Vanilla to Cata, Ulduar is still the best
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
It's not ulduar that's over rated it's wrath in general. It contains the two least creative and shortest main tier raids ever and is meant to be redeemed by ulduar? That's where ulduar becomes over rated.
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