Originally Posted by
Tiberria
On paper, on live, Spring Blossoms should always be a better option than Germination, because it adds pure, free throughput, while Germination doesn't add any extra throughput over and above the extra mastery stacking. However, we all know that Germination has ended up being better in terms of effective healing/healing patterns on many if not most fights this expansion. It's entirely possible the exact same thing happens in BFA with Germination vs Flourish. I don't think it's a good change, because while, sure, it adds an option in terms of talent selection, but I don't think extra options at the talent selection screen at the expense of extra depth of playstyle options in actual combat is a good thing. Regardless of what option you choose, you have less playstyle flexibility, and it makes the spec feel more barren/simpler.
They significantly buffed Lifebloom a couple builds ago. It's now something like 3-4x the total throughput of Rejuv, plus another 3-4x for the bloom portion. It's going to be an automatic cast, and if it's not, it's because they screwed up tuning, because if it's not worth keeping the 1 LB up, there's no point of the spell existing. Abundance could definitely be an option, but my guess is - if you want more single target options, you'd go Germination before you'd go Abundance. I also disagree with you on using Spring Blossoms in a 5 man. I really can't see it unless you're running 2+ melee. You move around too frequently, and too often you can only have 1-2 people in an Efflo (with a normal 2 ranged, 1 melee comp) for you to get a whole lot out of SB. I think you'd just take Stonebark by default, because there's so little practical use for either SB or IP.