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  1. #321
    Pandaren Monk shanthi's Avatar
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    Quote Originally Posted by Rhaxus View Post
    why play any other ranged then, if you don't get penalized for having no downtime? you should do similar damage if you are fully mobile in a fight where others have to occasionally move, but if others can tunnel and don't have to move at all, they should do way more damage than a fully mobile ranged
    Full mobility hunters should do less damage in Patchwerk sims, but should do just as much damage as all other ranged in actual raid data. If, with full mobility, hunters aren't doing more or less damage than other ranged in actual raid encounters, that means the damage is properly tuned and you're not worse off playing another ranged, or worse off playing a hunter.
    That is not dead which can eternal lie.
    And with strange aeons even death may die.

  2. #322
    Quote Originally Posted by alt-ithist View Post


    So in a mobile fights they should break even but in stand still fights the should be useless.
    can't have both, also @TOM_RUS i'd be all for it, but they clearly don't want that, so if hunter is the only class with mobility, it has to be balanced somehow

    - - - Updated - - -

    Quote Originally Posted by shanthi View Post
    Full mobility hunters should do less damage in Patchwerk sims, but should do just as much damage as all other ranged in actual raid data. If, with full mobility, hunters aren't doing more or less damage than other ranged in actual raid encounters, that means the damage is properly tuned and you're not worse off playing another ranged, or worse off playing a hunter.
    exactly what i said

  3. #323
    Pandaren Monk shanthi's Avatar
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    Quote Originally Posted by Rhaxus View Post
    exactly what i said
    No, you said hunters should do equivalent damage in a "mobility fight" and be way behind on fights where people can stand still. In other words, you're saying hunters should be strictly worse than all other ranged (equal in their best case, worse the rest of the time). To be relatively equal, they need to do more damage when encounters force movement and less damage when people can stand still.
    That is not dead which can eternal lie.
    And with strange aeons even death may die.

  4. #324
    @Shanti it is what i said, since you can't possibly tune it like that, because the balance between turret style ranged and hunter is only based on the movement requirements of the fight: if you have to move a lot, hunter is automatically stronger than the rest, medium movement means they are balanced, so hunter automatically falls short on turret style bossfights.

    edit: it's the same way melee is balanced compared to ranged. multidotting/ high uptime for ranged means they are stronger, fights like varimathras hc show that melee are actually stronger as long as they have the uptime

    edit2: patient sniper was an experiment for them to allow otherwise mobile hunters to gain the lost damage back by forcing times of standing still on them, so unless there is a mechanic involved that forces hunters to actually stand still for a while, they have to be weaker than other ranged casters
    Last edited by Rhaxus; 2018-03-02 at 01:00 AM.

  5. #325
    best design was HFC MM. instant aimed shots but were still rewarded for minimizing movement.

    this 3 sec aimed shot looks like complete ass.

  6. #326
    MM can't multidot like SP, Moonkin of Affli. MM can't cleave for free like Fire Mage or Destro. MM does not have constant AoE like Ele Shaman. So why the fuck can't MM be single target specialist with full mobility?!

  7. #327
    Pit Lord shade3891's Avatar
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    When do the hearth of azaroth traits become viewable? Is there a chance that that they adapt gameplay with those?

  8. #328
    Deleted
    I guess I' the only one who actually enjoyed MM in Legion huh

    Don't think I ever didn't have a marked shot proc so I don't see where the RNG complaints are coming from.

  9. #329
    I an also enjoying MM Hunter so far and I cannot understand the compliment about the mobility. All who complain should play Warlock on BfA then Hunter again you will be happy about the mobility!

  10. #330
    Deleted
    Quote Originally Posted by Iconja View Post
    I guess I' the only one who actually enjoyed MM in Legion huh

    Don't think I ever didn't have a marked shot proc so I don't see where the RNG complaints are coming from.
    Then you should switch to adds or do explosive orbs in M+ more often.

    Aside from that - MM dmg is affected by RNG a lot. Critting every AiS in your opener with several arrow procs and LnL procs vs not having any - or during every trueshot in general, is a huge difference.

    I like vulnerable, but I don't like how MM is super weird to play during certain mechanics/situations. Not getting a Proc when you need/want it for 3-4 autoshots in a row is a huge pain in the ass.
    Last edited by mmoc96d9238e4b; 2018-03-02 at 08:44 AM.

  11. #331
    Quote Originally Posted by Drayiicha View Post
    For years, MM Hunters have been laughing at BM, and saying that their damage is shit because they have an easy rotation with full mobility.
    It hasn't been "for years", since BM's damage hasn't been shit for years. It's literally only been shit in the final tier of this expansion. MM hunters have been saying that, but it doesn't make it true.

    And even then, BM's damage isn't shit apart from at very high gear levels (BM is the top ST ranged spec below 960) , and if you think Blizzard were smart enough to do that deliberately then you give them way too much credit for class balance. And even at those high gear levels it is still ahead of 3-4 other ranged specs on single target fights.

    BM's major problem remains the same as most other ranged classes: Melee are tuned to do more ST damage this expansion. Something that's been true the whole way through. And unlike some other ranged specs, BM doesn't have ridiculously good AOE or Multi-dotting to make up for what it loses vs melee on ST fights.

    There's never been any penalty for being an easy spec to play (take a look at WoD 6.0 SV or hfc MM for comparison. Both fully mobile and easy to play, both top DPS or one of them in their respective tiers), and there still isn't now.

    The truth is that this is just something MM players want to be true, because it makes them feel good about themselves. But it's not based in anything other than wishful thinking.
    Last edited by ydraw; 2018-03-02 at 09:42 AM.

  12. #332
    MM doing more damage with lower mobility and BM doing less damage with unlimited mobility seems fair to me. Aslong as the "more damage" from MM doesn't make it the ONLY competitive spec.. but then I suppose if it's a highly mobile fight you go BM whereas if it's quite a simple static nukefest, MM is the choice.

    I however am still looking forward to Survival so hey-ho :P bring on Beta!

  13. #333
    First thing : don't talk to people like that you dumb shit.

    Second : I don't give a damn fuck about BM. And since in most fights, I'm the one who have to deal with mechanics, and big movement, yes, I can trade flat dammage for mobility since overall, it would be an increase.

    Now go fuck yourself somewhere else.

  14. #334
    @Aryia who are you even talking to and what got you so mad?

  15. #335
    Quote Originally Posted by Sarkol View Post
    Who gives a shit about damage? It's literally the most irrelevant thing at this point.
    Who the hell pissed in your cereal? I was giving my observations from the alpha.

  16. #336
    Deleted
    Quote Originally Posted by TOM_RUS View Post
    Give every caster mobility like in MoP? Problem solved. It was most fun class design ever.
    It was a bad design warrior had avatar slow immun and a stacking oneshot
    Hunter had a zoo that was op like nothing else in the game
    DK was nearly immortal vs caster
    Warlock in demo were op as fuck in pvp

    Best arena comb 2 vs2 first season double hunter 2k easy mode
    Best arena comb 2 vs 2 last season double Demolock 2 k easy mode both with zero skill only use 1 or 2 button.

    Quote Originally Posted by shade3891 View Post
    What if aimed shot was Instant with global cooldown of 3 seconds. (And still 2 charges with a 12 second cooldown) imo that would make playing MM a lot smoother.

    This way you still have to wait 3 seconds before firing a second aimed shot and it's instant. Everyone happy?!
    Ok and every caster and healer also should only have instant because its boring to wait till the cast ist over.
    So instant pyro instant Fireball scorch, sheep, and again
    Or Chaosbolt immolate drain life chaosbolt

    or for the healer:
    holy light
    Flash of light
    holy shock and again

    This would be a real bad design so way hunter should be the only range dd with only instant ? for me cast time fit perfect to mm, if the damage is good for the time spended. 3 sec cast so it must bring the damage from 2 GCD.
    If melees have a cast with stand on on position without moving and it could be interupt (DH Eyebeam, Bood DK Blooddrinker) , and hunter cant be interupt why its unfair ?

    https://www.youtube.com/watch?v=34l2zWxUeRM

    THis is a video you see 8k aimed shots with 8k hp so wtf 3 sec cast for the max hit i see atm in BfA
    Last edited by mmoc4c7c183171; 2018-03-02 at 08:49 PM.

  17. #337
    don't forget haste as a contributor for faster Aimed, it makes it more valuable aside from faster rotation

  18. #338
    Quote Originally Posted by Liondi View Post
    pvp
    Quote Originally Posted by Liondi View Post
    arena
    Found your problem. Sorry but you are playing wrong game if you want pvp.
    Last edited by TOM_RUS; 2018-03-02 at 09:58 PM.

  19. #339
    Deleted
    Quote Originally Posted by TOM_RUS View Post
    Found your problem. Sorry but you are playing wrong game if you want pvp.
    sry but it is a part of this game and this before raids ever start so pls.....

    And this belongs only MoP best class design ...... worst addon ever from blizz

  20. #340
    Quote Originally Posted by Liondi View Post
    sry but it is a part of this game and this before raids ever start so pls.....

    And this belongs only MoP best class design ...... worst addon ever from blizz
    Player base doesn't agree with you.

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