"pay us to make games go faster"
*starts designing games so you will find parts tedious enough to pay to get through.
I'm certain this has been a thing in Mobile Gaming for years now?
Didn't South Park even do an episode on it?
I remember the TR reboot having some form of credit system you could buy them with real money for "cards".. to get perks in your speed runs and stuff... of course you could just use a trainer or cheatengine to do whatever you want anyway... seems like yes, in some cases they are trying to make you pay for cheats... this might work on consoles.. but it surely won't on single player PC games..
If they want to support devs then they can always just donate money directly to the bank account.
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So if you buy board game you demand your friends to give you advantage if you are richer than them?
Do you understand what is a GAME?
TBF, game development didn't become that much more expensive, salaries of the majority of grunts, non-lead and non-senior devs, artists, etc, stagnated for quite a long time. BTW, lol at 100k/year as a starting salary for a game developer, it's ~70k in AAA studios, dunno who started that 100k trend, but I see this figure flying around quite a lot. Gaming industry is one of the worst for a programmer to work in.
The audience is times bigger than it used to be.
Marketing budgets are through the roof though, when it comes to big titles they're as big as dev budgets, whereas in the past they're much and much more modest.
When you give game developers money so that you would play a game less, you know something is wrong in the industry.
Massive grey area with Cheats too, as they edit game code (without permission). So if companies go the way of selling cheats then gonna be a nice legal battle over that. Most get by this by only offering singleplayer trainers but;
Cheatengine recently got fucked by some company, even though they only really did singleplayer cheats.
Law is fucked up imo. If I bought a game I should be able to do whatever I want to it (If it's a local singleplayer) from editing the game files to destroying the CD. I get the case of companies who have a multiplayer only game but ehhh that's still kind of on the line.
I remember the days when you went to your local shop, bought a copy of a complete game, went home and enjoyed it These days it lootboxes, DLCs and whatnot. Buying COD or battlefield today is not just the copy of the game, but numerous dlcs to experience all of it. it sucks.
aslong as lootcrates stay like overwatch and be purely cosmetic i have no problem with em, that bullshit with EA and starwars however is another story
Originally Posted by Blizzard Entertainment
Agree. I play Overwatch alot and havent bought lootcrates. That said, I would imagine kids would find it very tempting, either with own money or with parents money. Since its bough online and you never see the money, it can be easy to spend more than you should cause you never "see" the money. If you know what I mean.
Actually IMO warframe is a example of how NOT to do f2p, because of severe boring as fuck grind designed to make throwing money more appealing.
Path of Exile is better example IMO. As was currently deceased Marvel Heroes.
There is of course LoL and Dota, and basically majority of other MOBAs like Smite etc which are also great value as a f2p title, with Dota 2 being the best.
Most mainstream f2p games are actually pretty awesome from consumers standpoint, nothing suprising, this is one of the reason they are mainstream.
I remember when they said mobile gaming would kill the console/PC gaming market. We laughed then, but little did we know how true that statement was. We thought they meant games played on phones and tablets, when really it meant the cancer that is mobile game design injected into console/PC gaming.