1. #74261
    Quote Originally Posted by Khrux View Post
    To my knowledge, we don't even know if Vulpera are an intelligent race. They could be barely legible like the Hozen, speaking just enough to understand what they want/need but not be a race capable of full Azerothian speech.
    Are you sure you're talking about Hozen? Those tend to speak in complete sentences. Sure, they don't always use english words, but they speak in complete sentences.
    And we've seen enough of the Vulpera to know they've got their own clothes and culture when not enslaved by Sethrak.

  2. #74262
    Quote Originally Posted by bluspacecow View Post
    SNIP
    Thanks for pointing that out! I probably heard it wrong the first time, and then it went, exactly as you said, from "won't be a central feature" to "won't be a feature".

  3. #74263
    Deleted
    Quote Originally Posted by Chief Bennett View Post
    get free shit for clicking a button every few hours
    Answered your own question.

  4. #74264
    Immortal Zelk's Avatar
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    Quote Originally Posted by Chief Bennett View Post
    Did I though? What really is bad about it in your opinion
    there's no depth to the gameplay, it's incredibly shallow with little player agency involved. The rewards completely outweigh the minimal effort you have to put in to it.

  5. #74265
    Quote Originally Posted by Nymrohd View Post
    Best Elves are Elder Scroll Elves. They look like aliens
    I prefer the Warhammer elves. They may look like humans with pointy ears, but even their High Elves have dragons and elven samurai with greatswords and other cool stuff like that, and the Wood/Dark Elves are even more hardcore. I'd be all over that kind of elves in WoW and not the drama-prone eye candy they have become over time.

  6. #74266
    The Lightbringer Steampunkette's Avatar
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    You know what would make for a pretty awesome mission table?

    Getting to go with the people you send to accomplish the task.

    So let's say you send out 2 followers and a group of Minions to go find out information on a local warlord's activities. When the mission "Completes" you go out to the location where you find the people you've sent and help them take on the local Warlord or otherwise deal with the forces involved. Tie it into WQs and make it turn into an area/zone/WQ for your character tied to the parameters set by the mission table itself.

    Even if they only had 1/3rd of the mission table quests do that, I think most players would get a lot more enjoyment out of it by being the big hero who comes in to help their allies fight the big bad at the end.

    It would also really help with the various "Do X Number of WQs in Y Zone" type metaquests that never spawn enough world quests in an 18 hour period to actually finish the metaquests. That pops up? No problem! Do two mission table quests in that area that spawn a couple of fresh WQs to complete the Metaquest, too. It'd blend the different systems together for more options on how to do the things you wanna do.
    Last edited by Steampunkette; 2018-03-05 at 03:55 PM.
    When you are accustomed to privilege, equality feels like injustice.

  7. #74267
    Quote Originally Posted by Jastall View Post
    I prefer the Warhammer elves. They may look like humans with pointy ears, but even their High Elves have dragons and elven samurai with greatswords and other cool stuff like that, and the Wood/Dark Elves are even more hardcore. I'd be all over that kind of elves in WoW and not the drama-prone eye candy they have become over time.
    Disciples of Khaine and Blackguards <insert Kreygasm here>
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  8. #74268
    Quote Originally Posted by Zelk View Post
    there's no depth to the gameplay, it's incredibly shallow with little player agency involved. The rewards completely outweigh the minimal effort you have to put in to it.
    Eventually, the mission tables get to a point where you describe it. However initially there is gameplay to it, such as doing class hall or garrison campaign to unlock new buildings & followers, playing the game itself to earn currency to fuel missions or follower upgrades, doing the legionfall campaign and questline for the new follower, doing the Argus campaign and questlines for the new upgrade items.

    Overtime alot of this gameplay was streamlined, such as fueling resources with blood of Sarg vendor, but these are QoL changes brought in after the content starts to become stale so you can still benefit from the rewards without all the effort on your 10th alt etc.

    Sure, there is alot of time gating and waiting for missions etc. but that is to prolong the content and avoid people burning through it in an hour or feeling compelled to be logged into the game 24/7. At least you can do other shit while waiting for missions like go to work, school, socialise, see the sun or have a life. I'll take all of that over needing to play all day every day to keep up in progress.

    We didn't all start legion/WoD with a fully stocked mission table of min/maxed followers and all upgrades possible across 10 alts, obviously as the expansions roll on we end up with nothing but a menu game you farm gold with but the initial work and gameplay to get there is still compelling to some.

  9. #74269
    Quote Originally Posted by Khrux View Post
    Eventually, the mission tables get to a point where you describe it. However initially there is gameplay to it, such as doing class hall or garrison campaign to unlock new buildings & followers, playing the game itself to earn currency to fuel missions or follower upgrades, doing the legionfall campaign and questline for the new follower, doing the Argus campaign and questlines for the new upgrade items.

    Overtime alot of this gameplay was streamlined, such as fueling resources with blood of Sarg vendor, but these are QoL changes brought in after the content starts to become stale so you can still benefit from the rewards without all the effort on your 10th alt etc.

    Sure, there is alot of time gating and waiting for missions etc. but that is to prolong the content and avoid people burning through it in an hour or feeling compelled to be logged into the game 24/7. At least you can do other shit while waiting for missions like go to work, school, socialise, see the sun or have a life. I'll take all of that over needing to play all day every day to keep up in progress.

    We didn't all start legion/WoD with a fully stocked mission table of min/maxed followers and all upgrades possible across 10 alts, obviously as the expansions roll on we end up with nothing but a menu game you farm gold with but the initial work and gameplay to get there is still compelling to some.
    Completely agree.

    Happy to have the mission table system carry into BfA.

  10. #74270
    Quote Originally Posted by axi0m View Post
    Disciples of Khaine and Blackguards <insert Kreygasm here>
    The Warhammer MMO being shit is one of life's greatest injustices, I tell you.

  11. #74271
    God I hope for a build tonight.

  12. #74272
    Quote Originally Posted by Jastall View Post
    The Warhammer MMO being shit is one of life's greatest injustices, I tell you.
    Honestly, it's still in my top 3 as far as MMO's go. The game was absolutely fantastic, the PVP was great. It's biggest problem was the PvE being meh, and the absolute garbage management the first ~6 months of the game. If it hadn't been so poorly managed and begun sinking dramatically I would have likely quit WoW entirely for it (I almost did).
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  13. #74273
    The Lightbringer Steampunkette's Avatar
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    Quote Originally Posted by Chief Bennett View Post
    I mean I personally like the fantasy of commanding troops to go undertake missions for me. Our player characters would make poor leaders of their class orders if they didn't play a role in it's activities - but if it's pointless most players won't bother, plus the gold you get from the missions is what allows a lot of players to pay for day to day stuff (flasks, enchants etc). It might not add a whole much for a lot of players, but it doesn't take anything away from them.

    - - - Updated - - -



    I like this idea, Blizzard can use this new island technology here as well, perhaps rather than have to do your 4 world quests, or get your piece of raid gear for free you can go out with your favorite champions and do stuff. Honestly one of the saddest things about Legion ending is that I won't have my bodyguard with me anymore when I'm questing on my main
    That would -also- be cool. And just gave me a whole other thought.

    So we had Garrisons. But their implementation was really weak and their contribution to the community and the feeling of progress was significantly lacking...

    What if we had "Guild Garrisons" to maintain community, and implemented a new type of mission table/goal in the form of Resource Gathering. Not generic "Order Resources" or something like that, but specific resources like wood or steel to contribute to the guild's overall progress on some guild-centric questline?

    Could have the guild leader choose between one of, say, 7 total "Guild Campaigns" each centered around a specific type of guild. Thieves Guild, Military Guild, Merchant's Guild, etc. The guild members then gather and contribute resources, the guild master can assign different quests to different -guildies- rather than to NPC followers. Then each player uses their personal mission table or whatever to send -their- followers to get stuff to contribute to the overall guild questline.

    As the story unfolds, all guildmembers get access to each of the core storyline of the guild and can do them solo for loot, gold, and resources to add to the guild's coffers, or as groups for greater overall rewards. Get 5 guildies together to raid a rival Horde Merchant's storehouse? You get out with more total goods for the guild than if you'd done it by yourself.

    People who are doing Solo Guilds can do it all by themselves, but it'll take forever to get all the resources and all, and each guild can only do the -one- storyline for the entire expansion.

    Well... -I- think it could be neat. Especially if the core questlines kind of Ahn Qiraj it with the guild getting something awesome to show for their hard work with every member of the guild able to get it for themselves and all their alts. Like a unique "Military Questline" mount and pet, tabard and toys...
    When you are accustomed to privilege, equality feels like injustice.

  14. #74274
    Deleted
    Quote Originally Posted by Chief Bennett View Post
    Did I though? What really is bad about it in your opinion - sure, it's not fun gameplay but it at least gives you a reason to go back to your class hall
    ... What's this about 'a reason to go back to your class hall'?

    They have an app for your convenience.

    Additionally, @Zelk formulated why it's shitty.

  15. #74275
    Deleted
    Quote Originally Posted by Chief Bennett View Post
    you can go out with your favorite champions and do stuff.
    Ironically with the announcement of Legion Blizzard said they were gnna improve on the mission system by having you go on champion specific missions for rewards.

    Guess what ended up on the chopping block.

    WoD bodyguards were actual bodyguards with their own rep and ending questline.

    - - - Updated - - -

    Quote Originally Posted by Chief Bennett View Post
    Most people don't use the app.
    Source?
    /10

  16. #74276
    The Lightbringer Steampunkette's Avatar
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    Quote Originally Posted by Chief Bennett View Post
    I wouldn't mind a guild garrison, if I remember right Blizzard did at some point say why they probably wouldn't do that but I can't for the life of me remember why that reason was, I think it was something to do with "not everyone is in a guild" which imo is a weak reason but I could be wrong in remembering. I would like to have a genuine reason to join my guild doing stuff outside of raids and M+
    It is a frustrating thing.

    Not everyone raids.

    Not everyone does Professions.

    Not everyone PvPs.

    But all three of those systems will always and forever get a ton of attention every expansion.
    When you are accustomed to privilege, equality feels like injustice.

  17. #74277
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    Quote Originally Posted by Chief Bennett View Post
    That's true, I suppose it's just a hard part of being a game dev, I'm sure if you work on WoW you are probably just as nerdy and love WoW just as much as people on fansites, but they are still a business and I imagine the big people at activision sit them all down and tell them they can't do all the things they want to do. Then it's just a case of "most people raid in some form, a lot of people like professions, a lot of people like pvp and not as many people care about player housing or pet battles or achievement hunting etc"
    Nah it's more likely they go after what they want to do, Activision is too busy telling Bungie what to do with their *psuedo MMO* Destiny
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  18. #74278
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    Quote Originally Posted by Steampunkette View Post
    It is a frustrating thing.

    Not everyone raids.

    Not everyone does Professions.

    Not everyone PvPs.

    But all three of those systems will always and forever get a ton of attention every expansion.
    One; I mostly do the older raids like getting transmog gear, going for mounts etc...Also weapon appearances too...
    Newer ones if they are important to the story like the Argus raid for the Silithus Wound zone change.

    Two; Well I kinda forgot them to be honest...Also I should use them as well.

    Three; I don't do PvP...
    For the Horde!

  19. #74279
    Quote Originally Posted by cfStatic View Post
    I'm not sure if you're just arguing in bad faith or not at this point. The void elves, yeah? They received the fewest dev hours in comparison to the other allied races. Would a picture help? It would? let me help you out then.




    You made a pie chart based on your own opinion, not any sort of tangible facts. It might help you I'm sure.

    Have fun with that, meanwhile the Void Elves feel far more finished than the Nightborne in terms of animations and customization no matter how much you and others bitch about it.

    - - - Updated - - -

    Quote Originally Posted by Khrux View Post
    Eventually, the mission tables get to a point where you describe it. However initially there is gameplay to it, such as doing class hall or garrison campaign to unlock new buildings & followers, playing the game itself to earn currency to fuel missions or follower upgrades, doing the legionfall campaign and questline for the new follower, doing the Argus campaign and questlines for the new upgrade items.

    Overtime alot of this gameplay was streamlined, such as fueling resources with blood of Sarg vendor, but these are QoL changes brought in after the content starts to become stale so you can still benefit from the rewards without all the effort on your 10th alt etc.

    Sure, there is alot of time gating and waiting for missions etc. but that is to prolong the content and avoid people burning through it in an hour or feeling compelled to be logged into the game 24/7. At least you can do other shit while waiting for missions like go to work, school, socialise, see the sun or have a life. I'll take all of that over needing to play all day every day to keep up in progress.

    We didn't all start legion/WoD with a fully stocked mission table of min/maxed followers and all upgrades possible across 10 alts, obviously as the expansions roll on we end up with nothing but a menu game you farm gold with but the initial work and gameplay to get there is still compelling to some.
    Exactly.

    Glad to see the Mission Table carry over into BfA, and I hope it'll use the same formula for gameplay as well.

  20. #74280
    Quote Originally Posted by Chief Bennett View Post
    Most people don't use the app.
    Since when? Everyone on my guild currently uses the app so they don't HAVE to feel the need to go back somewhere and continue doing what they always have been, playing the rest of the game.

    If you're entangled with the Mission Table, then son... You're playing that feature all wrong.

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