There is absolutely no basis for individual rights to firearms or self defense under any contextual interpretation of the second amendment of the United States Constitution. It defines clearly a militia of which is regulated of the people and arms, for the expressed purpose of protection of the free state. Unwillingness to take in even the most basic and whole context of these laws is exactly the road to anarchy.
Which is quite easy to guess as to why:
Pre-order-->use boost-->Tell bank to get the money back or whine at blizzard for something something-->Eventually a few will get through because some employ didnt know better 2 years ago-->Blizzard gets scammed-->Blizzard changes policy.
Blaming the company when the consumers are at fault is adorable.
We arent talking obvious scam as EA games, Blizzard games are at the most perfectly fine still which as i said, they can add as many pointless races/fluff they want, as long as it doesnt hinder the development of the rest part of the game i couldnt care less.
And anyone crying over these type of stuff in 2018 is being a clueless whiny baby.
Fluff and MTX and pointless pretty colors have been thing for at least 6 years now, its how companies make money, the delusion of "Free" stuff included also.
Last edited by potis; 2018-03-10 at 12:15 PM.
So in short - Milk as much money as you can befor everyone leaves instead of actually making the game better.
Sounds "great".
It doesn't indicate anything of the sort, you are literally tiring to correlate things just to get your narrative across.
Also:
>gamestop
>respectable
choose one lol.
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What's not fair and open about it, it literally tells you when you preorder that if you use either the Boost or unlock the races it will not be refunded. Thus you are agreeing to terms of purchase.
People being idiots that can't read doesn't make something "unfair". It's why morons still die from drinking poison even when its labelled to not drink it.
I think you missed the part as to where this policy is brand new and didn't exist until BfA. Previously you could get a refund on the pre purchase without any complications.
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Changing a policy mysterious without explanation to limit the amount of refunds you have to give is a direct correlation to a need for increased revenue aka greed or a declining revenue are the only two possibilities. I have numerous degrees in areas like statistics, mathematics, businesses administration and economics. I know how these things work.
Pretty sure realm change has been around since TBC and the rest of the services like race/faction change since Wrath/Cata. Your post is implying that this is something new and Blizzard is just now implementing those options.
Whatever happened to "bear the consequence of your action"?
The refund policy is listed before purchasing... if you don't agree with (not you since you didn't prepurchase, but people in general), or can't the take the time to see you're agreeing with, the fact you can't refund after using the boost or unlocking allied races, its your problem.
I, unlike most people including you, care about the welfare of the players around me. That's why I'm here to vouch on their behalf. And with my experience on how businesses and corporations operate I can tell you what is morally correct and what isn't.
Feb 2018, that says enough.
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Like I said, nothing legally or financially is wrong with this situation. It's a moral issue with the company.
Indeed and I do follow Activision Blizzard's quarterly reports. But a massive upheaval is coming and change but we aren't anywhere near there yet. I don't want to look like the proverbial doomsayer either.
But consider more Free To Play options, Blizz, for your future proofing, like EVE Online has done. It has kept EVE alive after some nasty metaphorical cataclysm's. Food for thought.
They realized by now that there's no way to get the avg. subscribers number up, as the game is pretty old already and whoever had to experience WoW, probably did already. That means that they know that people buy the new expansion, see what's new, leave after some months and then come back after the next expansion gets announced. In other words, it works much like the WWE Network: Wrestlemania and Summerslam are coming, you subscribe; after that, you may or may not stay subscribed (most don't).
Their business model probably shifted from "getting retention percentage up" to "getting more money from the current players", be it by making them stay subscribed (layers upon layers of RNG on everything, fear of missing out) or via microtransactions (transfers, boosts).
Last edited by fishoa; 2018-03-10 at 10:52 PM.